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CerberusIV
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Not much apparently. The AI does establish embassies - more so on the higher difficulty levels but I find I usually establish an embassy with all the AI civs first.
I have once had the AI steal my war plan showing where my units are and once had production in a city sabotaged. It seems the AI doesn't use spies much, even if they have the gold to do so.
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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Cerebrus, sounds like the AI who stole your war plans was wasting a lot of money, since we know that the AI "knows" all troop locations in explored map areas.
Personally, I've had AIs establish embassies with me, but never been alerted to any other spy or diplomacy actions.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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quote: Originally posted by Fosse
Cerebrus, sounds like the AI who stole your war plans was wasting a lot of money, since we know that the AI "knows" all troop locations in explored map areas.
Personally, I've had AIs establish embassies with me, but never been alerted to any other spy or diplomacy actions. |
This may be a little academic, but the AI doesn't behave like a human does. It doesn't play with a monitor. While it may technically know all unit locations, the AI could easily be handicapped with certain bonuses for using spy missions, like stealing your military plans.
We will never know what it is. And frankly, the way the AI is setup to play against each other and against the human lend me to believe that AI may know the kind and type of units in your cities, but they may not have complete information. Otherwise, watching the AI's playing against each other would have been watching an exercise in not losing, since they would always know how many units are marching towards one of their cities and rush enough troops to prevent it from falling.
And I've seen one riveting war after another, where two comparable AI civs, with enough mobile cavalry units to rush around lose cities en masse and make failoed offensives with too few units.
We should be very cautious about making such statements as "AI knows all troop locations" because likely, it knows it in a different way than we humans think it knows.
Last edited by dexters on 05-05-2003 at 00:31
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Cruddy
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Yeah - embassy land rental for 5,000 odd years would cover embassy costs.
I am FAIRLY certain the AI conducts espionage missions. On a recent game, Carthage developed Rocketry and Computers suspiciously quickly. On the turn I was the first to research computers, Carthage's gold dropped by 4,000 odd gold - so it looks to me like an espionage attempt had taken place.
I immedietely whored Computers before Carthage had a chance to do the same.
On a different note, a spy would be necessary to keep an eye on the Space Race - which would be a valid reason for the AI to plant spies.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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quote: Originally posted by Fosse
I agree that they know it "differently" than we do, but I don't think that the AI failing to intelligently predict where my (or each others') stack of units is heading is a good indication that they don't know where they are.
I seriously doubt that the AI gains any advantage from stealing plans unless it is strictly a bonus or handicap situation of some sort, as you suggested is possible.
If I reacall correctly, Soren told us long ago that the AI knows exactly what kinds of troops are in any map square that it has knowledge of.
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We're going OT here, but I want to respond to this point.
Just tonight, In my current huge map game, the Koreans, who are on the other side of the continent have already decided to attack me.
They did something sneaky, and trade iron to the the Romans so now, my neighbour who I was planning to invade, the Romans, will have legionaries. Great.
But that's besides the point. The Korean offensive basically took a nice roundabout route and snuck into my territory, as if by plan, through a mountainous region. I have a series of pop 2 cities here that aren't growing and not much is happening, so I rarely check the this side of the map.
When I discovered what was happening (this was before they declared war), I quickly rushed a warrior that was fortified on a hill, as well as diverted 2 pikemen from a nearby city. No now, my city that was previously defended by a lone spearman has 2 pikeman and 1 warrior + the spearman.
The AI, whose attack force consisted of a screening spearman for D and about 8 warriors attacked anyways.
Maybe the AI calculated that its sheer numerical superiority would win it that day, but i really doubt it. I saw 1 swordmans in the attack, which could do some damage, but against veteran pikeman the 1 attack warriors are more likely to create elite defenders than do wipe them out.
In anycase, my point is, in this instance, the AI did not suddenly call off the attack upon my reinforcement of the target city.
This is on PTW 1.21F. So it is likely Soren has blinded the AI somewhat or delayed it so that the AI doesn't get complete infromation as to your troop movements and only has a general idea of where your weak spots might be.
With this, it may get a signal from the Leader AI to attack some city along the border, but by the time the troops arrive there to attack, it may not get updated information as to whether the units inside the cities have been reinforced. This would, essentially create a more human response. We may have spotted a choice city to take, but by the time we get an army to the location to attack, the AI has fortified it and it has gotten several more defenders because of the passage of time.
This certainly has happened to me before.
Edit: if anyone can confirm what I observed tonight, I'd appreciate it.
Last edited by dexters on 06-05-2003 at 15:00
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