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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:27
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Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:27
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quote: Originally posted by donegeal
Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway. |
hi ,
, we should play with the slider as to us getting a couple bucks each time , .... all the rest is for science , no lux
have a nice day
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Shiber
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Haifa, Israel
Jul 2002 time: 07:27
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Donegeal: early in the game, even in deity, it's possible to research some techs faster than the surroundings AIs would because there are so many options open for research, and they rarely coincide until only later in the ancient age because each civ begins with different techs. A tech that noone else has is a great bargaining price, and is worth the bet IMHO, because once you have it, you can get as many equal techs as civs you have contact with, and then it more than pays off.
However, after we complete the current tech and maybe the next, unless there are less than a handful of civs on our landmass I would be in favor of shutting down research in favor of military and later, rushing, and buying techs once they've been circulated among the AIs and the market price drops.
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:27
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Sorry Epi, the longer this goes no the better it will get. It we make it through the next two turnchats I think we WILL win. I do not think that the AI can compete with us. It has a number advantage over us, but we, as a group can over come this. I am by no means an expert at this game and I seldom even read the strat forum. I have one area that I am strong in (DM issues) and I will help with that as much as I can. I am pretty good at Military issues and will comment of those. I completely suck at FAM. I cannot win at this game. MWIA cannot win at this game. Uber and Unortho cannot win at this game. GT cannot do this alone. Together, as a team, as the mighty VIKINGS we are, can succeed!
At this stage, I respect the Ottomans because they are doing the only thing that might grant them survival. Unfortunately, I won't have time to pity them as we will crush them if we get our power base up and running. It is the Iriquios, Celts and Zulu that I pity. They are going to be the first teams to feel the sharp blade of an Axe comming directly from the shore!!!
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realpolitic
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Rogue States of America
Mar 2002 time: 21:27
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DP
Last edited by realpolitic on 08-05-2003 at 04:00
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realpolitic
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Rogue States of America
Mar 2002 time: 21:27
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quote: Originally posted by BetaHound
Yes - we clearly have a chance - and the fun is living close to the edge.
There are a number of quite relevant strategy threads - one of my favorites is randomturn's 3-Step Approach for beating Deity. Check it out. The game does change as you move into deity. Vikings were a good choice.
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I've found Vassal States to be a good supplimentary strategy only, early in the game I pick an oppurtunistic target, after a while, he'll start rushing units, this is when I sue for peace, whether or not I get a good return at the time,knowing he's weakened himself in the long term. In 20 turns (unless I'm building city improvement, then it's 40), I resume against my weakened enemy, eventually I reduce him to a few cities, because the speed at which other civs get techs is affected by the number of civs who don't have it, my vassal state will slow down the other civs from getting the tech, acting as a "tech anchor".
Here's mt thread.http://apolyton.net/forums/showthre...&threadid=73992
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