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Cort Haus
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London
Apr 2002 time: 05:27
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1470 AD - Most Cities producing Wealth, having built just about everything, Combustion in 4 turns, and an military of 100+ Inf, 30 Cav, 30 Art. Nearly twice the power of the nearest power-rival (Celts). 1800 points scored, with nearest points-rival (Persia) on 1047. 8 techs ahead. Uni Suf next go - giving all Middle and Modern age wonders except Shakes (still on, the others have just discovered Free Artistry). It's basically check-mate as I'm well ahead, and have sufficient power to deal with any threat and take the victory of choice. I could declare it over here, but let's see what happens...
1480 AD - Persians declare war. Maybe they ran out of money. Maybe the fates are requesting a demonstration of 'Sufficient Power'...
(1500 AD - Built Shakespeare to complete the set.)
1560 AD - Persians finito. Japanese allies got some Persian cities, I only took the rest to keep Japan down. Radio in 5 turns to enter Modern Age. Now have 35 Tanks with Bombers on the way. Diplomatic is the quickest way to the high-score table.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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Speaking of strange maps and Ultimate Power(TM). Let's try another example. Celts, Regent (I think I'm pretty secure in moving up to Monarch regularly now), standard settings on a pangaea. No barbs of any kind, including huts (I've been trying in vain, as you'll soon see, to slow down the pace of research in my game without playing larger maps; despite making the tech rate slower and getting rid of huts, this game still turned nasty).
I started off in a little area with a couple thin peninsulas to the east and south. I went trolling with a pair of archers and a starting warrior, and eventually stumbled across my first contact, and first victim. PUP says to avoid wars that aren't needed, but I figured they'd just take my REXing land anyway, so it was justified... 
EDIT: These attachments are far too large. Blame 1280x960 and check 'em out at
http://www.warskunk.com/~nakar/celts/2350bc.gif and
http://www.warskunk.com/~nakar/celts/1990bc.gif
Last edited by Nakar Gabab on 28-05-2003 at 05:17
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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With Rome out of the picture and everyone else a world away, I went into hardcore REXing mode, spreading east and south. This worked out to my seeming disadvantage, as I found myself seemingly hopeless in the tech race. People were into the Middle Ages before Year 0, and I switched to Republic in 70 BC. Nevertheless, I led the score and power charts with about 100 over France, which was quite powerful (as you'll see).
http://www.warskunk.com/~nakar/celts/1250bc.gif
http://www.warskunk.com/~nakar/celts/530bc.gif
http://www.warskunk.com/~nakar/celts/70bc.gif
Then, opportunity strikes! Or was it the Ottomans strike? Well, whichever. The war was not going my way at first, leading to the fall of my southernmost incense city. Rome was strong, however, and refused to fall to the horsemen and archers of the Ottomans. At this point I pointed myself at Chivalry and unleashed the Gallic Swordsmen. The extra movement of the UU proved to be the gamebreaker in this case. With ordinary swordsmen or one-move units, I'd have had to cross the entire length of my continent (where my core was located) just to get to the front lines. I could (and did) use Horsemen, to say nothing of greasing Catherine's palm (I hoped she would keep Osman busy, but they didn't seem to do much of anything to each other), but the GS's provided the initial punch that let me fight back the Ottomans. Alas, there was more drama!
http://www.warskunk.com/~nakar/celts/340ad.gif
http://www.warskunk.com/~nakar/celts/370ad.gif
http://www.warskunk.com/~nakar/celts/370ad2.gif
http://www.warskunk.com/~nakar/celts/390ad.gif
But then came the swordsmen...
http://www.warskunk.com/~nakar/celts/510ad.gif
http://www.warskunk.com/~nakar/celts/520ad.gif
http://www.warskunk.com/~nakar/celts/530ad.gif
And the first of my wonders. Okay, so I missed out on the ancient ones. Sue me, you don't need 'em to get your UP on. Besides, if you're Religious and want any one wonder... well... this'll be it.
http://www.warskunk.com/~nakar/celts/560ad.gif
Chivalry researched, and Knights replace the now-obsolete Gallic Swordsmen (gotta hate MedInf at a time like this). Now it's time to show Osman who's the boss (not Tony Danza, though Brennus sort of resembles Burt Reynolds).
http://www.warskunk.com/~nakar/celts/590ad.gif
http://www.warskunk.com/~nakar/celts/610ad.gif
http://www.warskunk.com/~nakar/celts/620ad.gif
http://www.warskunk.com/~nakar/celts/620ad2.gif
First leader, Vercingetorix! Arrian would recommend I rush a FP somewhere around here. And that's exactly what I did. The Ottomans were left with one city surrounded by France. Russia did the honors while I took the spoils.
http://www.warskunk.com/~nakar/celts/640ad.gif
http://www.warskunk.com/~nakar/celts/650ad2.gif
http://www.warskunk.com/~nakar/celts/650ad3.gif
http://www.warskunk.com/~nakar/celts/660ad.gif
http://www.warskunk.com/~nakar/celts/670ad2.gif
http://www.warskunk.com/~nakar/celts/680ad.gif
http://www.warskunk.com/~nakar/celts/690ad.gif
http://www.warskunk.com/~nakar/celts/710ad.gif
So I figure I've got PUP going, and I should try to settle down and all. Ahhhh, Joan, why ya gotta be like that.
http://www.warskunk.com/~nakar/celts/750ad.gif
So I didn't want to, but I did. Joan had Cavalry, which was a panic situation, but MilTrad was signed, sealed, and delivered by the surprisingly advanced Alexander, and the tide turned. Oh, also, another leader.
http://www.warskunk.com/~nakar/celts/850ad.gif
http://www.warskunk.com/~nakar/celts/850ad2.gif
http://www.warskunk.com/~nakar/celts/880ad.gif
http://www.warskunk.com/~nakar/celts/900ad.gif
Rushed the best wonder around, naturally. And captured a few more. But those French stayed uppity to the end.
http://www.warskunk.com/~nakar/celts/920ad.gif
http://www.warskunk.com/~nakar/celts/920ad2.gif
http://www.warskunk.com/~nakar/celts/940ad.gif
http://www.warskunk.com/~nakar/celts/940ad2.gif
What you don't see from this surrender is the Pyramids, which were the last stop on my tour to Paris.
http://www.warskunk.com/~nakar/celts/980ad.gif
Ultimate enough for you?
http://www.warskunk.com/~nakar/celts/1050ad.gif
What was left of France after I and the rest of the world were through with it. I got all the good stuff.
http://www.warskunk.com/~nakar/celts/1120ad.gif
I don't even know if I should bother at this point. I have seven of the eight luxuries without trading, a tech lead, factories going up everywhere, the biggest army, and two to three times the land over the Russians.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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DP. Go me.
Here's the enigma: This game almost certainly COULD have been UP (I don't think it was because I didn't get a lead in tech like I did in everything else), but the AI rushed ahead like it was on a crackheaded Emperor trading blitz. How did that happen? More to the point, how did I get back in the saddle?
One could say warmongering, but the only war I ever declared was against Rome right off the bat - everyone else declared on me, and I responded in kind. Yet it was probably that rush (cross-list this with the archer rush thread) that delivered the game. I was able to knock out an immediate but distant neighbor and expand into a huge open area. Russia snuck a few cities in because of our ROP, but half of them defected anyway. The use of GS's, Horsemen, and Knights against the surprisingly yielding French and Ottomans suggests that the AI doesn't know not to pick fights against someone who desires PUP.
In many ways, the AI forced my hand, denying me a peaceful and productive expansion at the cost of a crushing military defeat. This defeat slowed my momentum, but gave me a greater maximum momentum, which is starting to come into play now. With the one "killer AI" (France, which was huge until a Polite Joan irrationally invaded me) knocked out of the picture, the AI tech-trading seems to be grinding to a halt and my engine is really cranking up.
It seems that Ultimate Power is, in many ways, determined as much by what the AI does as by what you do. Sure, you can decide to go for a peaceful or pragmatic and diplomatic form of UP, but what happens when the AI just won't give up? In this case, Ultimate Power could've been denied to me by advanced AI civs which were jumping at each and every one of the wonders. I shouldn't have been allowed to sneak in the Sistine Chapel, and I certainly shouldn't have wound up with Leo's, Sun Tzu's, and the Pyramids, none of which I even had a PRAYER of building. But the AI was aggressive towards me without cause, and I responded just as callously. Now I'm sitting on a massive military advantage and will assuredly rule the Industrial and Modern Ages. The AI defeated itself.
Last edited by Nakar Gabab on 28-05-2003 at 05:34
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Mountain Sage
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quote: Originally posted by Nakar Gabab
DP. Go me.
One could say warmongering, but the only war I ever declared was against Rome right off the bat - everyone else declared on me, and I responded in kind.
In many ways, the AI forced my hand, denying me a peaceful and productive expansion at the cost of a crushing military defeat.
It seems that Ultimate Power is, in many ways, determined as much by what the AI does as by what you do. |
I absolutely agree with you. You can only play PUP (or PP) games if the AI 'plays' along with you.
In my above Carthage game, the Germans tried an ultra-early archer rush, then the Persians and the Japanese declared war on me. Therefore, I spend much of my time waging wars, which was not my intention, specially with the huge empty swat of empty land west.
Arrian's UP games are a bit different, in the sense that he will go to war anyway, but I must admit that NOT starting a war but have it started on you can be a bit embarassing... 
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Mountain Sage
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‘American Adventure’. PTW, Monarch, standard map, 8 civs, all else is random, Barbs ‘meek’.
Attachment: america, 4000 bc.sav
This has been downloaded 1 time(s).
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Mountain Sage
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4000BC: the beginning. The spot looks nice: water, hills, gold, wine, forest, let’s give it a chance.
Attachment: 4000bc.jpg
This has been downloaded 54 time(s).
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Mountain Sage
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2350BC: interesting: 3 more luxuries, wheat, gold and a big jungle north. Therefore, go south, east and west, young men! (and women, and cattle, and goats and…).
Attachment: 2350bc.jpg
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Mountain Sage
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850BC:
The good news: the Babylonian’s expansion is checked for now. Now, if they were to do something stupid…
The bad news: it’s so crowded down there! How do you plan to get a viable empire with only half a dozen cities?
Attachment: 850bc.jpg
This has been downloaded 51 time(s).
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Mountain Sage
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370BC: did the Babylonians really believe that they could smuggle two settlers’ caravans by our watchful guards? Ah well, I was short of workers anyway…
Attachment: 370bc.jpg
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Mountain Sage
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90BC: the end of the American’s peaceful expansion. The ruin was a Babylonian outpost.
Attachment: 90bc.jpg
This has been downloaded 47 time(s).
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Mountain Sage
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190AD: Persia threatened the mighty Americans. Unfortunately for them, their land was the best around… and so the first American-Persian war started.
Attachment: 190ad.jpg
This has been downloaded 44 time(s).
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Mountain Sage
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630AD: end of the first American-Persian war. We even got a GL for the trouble. Let’s celebrate and make people happy!
Attachment: 630ad.jpg
This has been downloaded 45 time(s).
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Mountain Sage
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920AD: Second American-Persian war: the Persians were too stubborn to surrender, even in front of overwhelming odds. Now they are… history.
We got two new GL: the FP is in Antioch now (perfect!) and we completed Leo’s (you never know…). Our expansion is over. We have attained our critical size.
Attachment: 920ad.jpg
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Mountain Sage
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1285AD: Of course, I wanted to say that our expansion was over, provided nobody else would do something stupid again. Well, the Aztec did. Lincoln is still wondering why Montezuma is not happy with us….
Attachment: 1285ad.jpg
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Mountain Sage
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1295AD: The lazy American-Aztec war: we did not plan this war, therefore we did not really want to fight it. Who cares about the Aztec’s land anyway? Mostly jungle, no new luxuries. So we let the others fight it for us. The only drawback is the amount of military units on our roads.
Oh, we still plan to get some Aztec cities. We don’t want pour neighbours to get too powerful, after all. We definitively plan to conquer Atzcapotzalco (and its spices), if only to change its name!
Attachment: 1295ad.jpg
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Mountain Sage
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1365AD: Montezuma was really stubborn, so instead of keeping his eastern cities he lost them. Oh, another GL for a cavalry army. We’re ahead in techs, build all the MA wonders. So far, we got 5 more cities, but we really don’t know what to do with them…
Attachment: 1365ad.jpg
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Mountain Sage
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So, this is the end of part 1.
My comments? The Americans are fun to play. I could not conceive not to play a non-industrious civ (my English is really going downhill).
As for the expansionist trait, I couldn’t really use it. This standard map was too crowded from the beginning (I just got 1 goodie-hut, Barbs of course), but on a huge map…
Looks like a PUP game after all.
More next Wednesday, if I still have a computer….
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