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boolybooly
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I think the best hope for the moment is MoO3 and that GalCiv is simply profitting from the rebound against the state of MoO3 at release, but I am concerned that there is nothing else in development apparently. Does anyone know of other games in developement which are true Galactic Conquest 4X (GC4X).
I played Pax imperia ED, also Space Empires4, Starships Unlimited, Imperium Galactica2, Master of Orion 1 & 2 and am a keen fan of GC4X.
I am a MoO3 supporter but even so I cannot help noticing that the game although revolutionary in some ways has yet to be brought to a state where it is acceptable to the average customer, and with the sidetracking of Hegemonia into RTS and Galaxy Andromeda(IG3) becoming GroundControl in space, there is a dearth of state of the art Galactic Conquest 4X games.
If MoO3 was brought up to scratch I think it would take the lions share of the GC4X market. But even so the engine is (as is a tradition in MoO) graphically not up to date when you compare it with the best latest 3D games, does this lack of attention to GC4X reflect the sales volumes ??
Last edited by boolybooly on 05-05-2003 at 16:39
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Dr Strangelove
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I think that the next game in the Space Empire series is due out in a few months. SEV is supposed to be more space combat oriented than its predecessors.
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boolybooly
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People just hate giving away money almost as much as they hate giving up power!
If it really is the sales (and fashionability I suppose as the two go hand in hand) then vmxa1 must have a point that indy developers will carry the genre forward. The time may come that one of them hits a motherload like SM did with Civ and achieve metaphorical escape velocity.
I think as things stand at the moment, the future of big money space combat games will be in Homeworldesque 3d RTS with varying degrees of resource management which might eventually result in empire building space strategy games but not as we know them ;-)
Its like watching an evolutionary process at work.
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boolybooly
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Boris I tried engaging with Stardock Central after getting GC against my better judgement and the online update system is a disheartening experience of over complexity and bugs, before I even tried the game.
This game reminds me of Star Trek Armada graphically and is really looking more like a heavily polished late 90's console style game as time passes. It also reminds me of "STRANGE ADVENTURES IN INFINITE SPACE", it is fun but not really $44 dollars worth.
It may be too early to say for sure about gameplay as I have not yet finished a game since i prefer playing Stars but I am even more positive now I have tried GC that GC is benefitting from MoO3s buggy condition to a degree it does not merit due to a rebound effect, & there is a gap in the market.
Last edited by boolybooly on 09-05-2003 at 21:09
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Zealot
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Lisboa, Portugal
Jun 2000 time: 05:27
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quote: Originally posted by Stormhound
I haven't had any particular problems with Stardock Central since the first week...and it doesn't strike me as overly complex, either, but then a lot of things don't.
GC is okay, but it isn't the Second Coming of TBS. |
DAVID! My dear dear David! My God, how I wished to have heared from you more often! 
Where have you been? What have you been doing?
I noticed you're still in Jersey, I'm glad to see your personal life going well! 
Tell me, as a MoO fan, is there anyway, anytime, we're going to find out the truth about MoO 3?
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boolybooly
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Well maybe I was getting more easily confused than usual that day as I was coming down with a summer cold ?!
I will try again in a few days.
What I find interesting is the compelling nature of those graphically raw old games. Its almost as though the suspension of disbelief they encourage because they are so unsmooth helps enjoy the game more.
But also the interaction between game elements is more satisfying because it is good old fashioned arithmatic and seems much more responsive because you can readily see the effect of your decisions, like driving a vintage sports car. GC is a bit fuzzy in that regard IMHO.
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The Templar
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People's Republic of the East Village
Oct 2001 time: 00:27
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quote: Originally posted by Daz
Well, what I think is that we dont need a "revolutionary" new 4x game like they tried to do with moo3 (and failed miserably).
I'd be more than happy with a Civ3 type of game where you basically take the old game (civ2) and make the graphics and AI up-to-date and add a few interesting features. |
I don't think MoO3 was particularly revolutionary. To me, it feels something like MoO but with a lot of extraneous information. DEAs for instance, especially Space Ports. I can't build them, but I get told that they are there. To me, thats just MoO with information that may enhance the feel but does nothing for overall gameplay.
Having said that though, I do like the direction MoO3 tried to go in. More macromanagement - or am I the only one who every palyed Civ3 and said "If I could just say 'build tanks' and a competent governor did so efficiently." I though Dev Plans in MoO3 were good. I even liked the addition of "real time" tactical combat embedded in a TBS game. I would like to see a game that actually works go in this direction. Could you imagine straight-up MoO with improved combat and an interesting senate (maybe something like GCs UP Council of SMAC's Council)? That would be a good game of macromanagement. I guess I subscribe to the anti-Reynolds school of gaming - keep it simple.
MoO3 could have started a revolution, but it was too crippled to do so. Unfortunately, given the game tanked in many respects I am afraid nobody is going to look at what the game did right and try to put that in a game that actually works.
Actaully, I would argue that Civ3 is a bit more than a simple update and was somewhat revolutionary. The culture system and border system was amazing, and the air/missile combat was so good that I can't even think of returning to the Civ2 system. Maybe we just need revolution in small steps.
For that matter, GC is revolutionary in its customer service. But I doubt that aspect will catch on - even if it is successful.
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