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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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Do yourself a favor, grab a tech tree and switch off blind research, you'll get a much better idea of what's going on, tech wise.
As for crawlers, while they do immitate some of the functions of caravans, they also do _much_ more. They can harvest resources directly from a tile, albeit only one resource at a time. You can also upgrade crawlers, providing you have prototyped the appropriate techs, to more efficiently convert energy credits (money) into Secret Projects.
The extra utility of crawlers certainly justifies their higher placement in the tech tree, not to mention the other advantages of Industrial Automation (Hab complexes, Wealth, etc.)
On the subject of formers vs. colony pods, I find that separating their functions actually makes using them easier. Now I only bulid a colony pod when I'm ready to expand to a new base site, and I can build formers to handle my other terraforming needs.
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Method
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/me goes to France
Feb 2001 time: 00:27
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quote: Originally posted by CEO Aaron
As for crawlers, while they do immitate some of the functions of caravans, they also do _much_ more. They can harvest resources directly from a tile, albeit only one resource at a time. You can also upgrade crawlers, providing you have prototyped the appropriate techs, to more efficiently convert energy credits (money) into Secret Projects.
The extra utility of crawlers certainly justifies their higher placement in the tech tree, not to mention the other advantages of Industrial Automation (Hab complexes, Wealth, etc.) |
yes. crawlers are by far the most useful tool in the game, barring formers of course. just building a few and placing them on forest tiles to harvest minerals (shields) can boost your industry a great deal, such that you can churn out early Secret Projects in a hurry.
oh yeah, and uh, what alex said 
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:27
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Yang? Bah~! A brilliant psychopath (of the blood-makes-grass-grow variety) - nothing more.
Frolicking with Deirdre is MUCH more fun!
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:27
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Well im still
"diving in" , though ive looked around the web just a bit, and will probably start looking t the manual again.
After losing as Hive and Spartansl, im playing as University. Have also shut off blind research. (still on king - er - librarian)
Trying to expand rapidly, while putting most energy into research. Ran into Spartans nearby, swtiched research to military (and traded with Spartans for techs), got impact infantry and rovers, rolled right over Spartans. Now I have a continent to myself (after saving i resigned instead of quitting - in Civ2 that gives you powergraph - here it gave me a map replay - guess thats cheating, Huh?)
So now i will go back to expansion and peaceful development. I am worried about the mindworms, now coming in "pre-boils" since improved military tech wont help and i dont want to lose valuable but inexperienced units to them. I guess I should build barracks - oops - command centers, and use the monoliths.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:27
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AC - I'd bet it wouldn't even come close to mud wrestling with Dee! I'd even make sure she won!
***Diiiieeeerrrdddrreeee*** (eyes roll back in head as Hydro submits to the tender mercies of Lady Skye)
{{There are advantages to being a granola-munching, tree hugging, eco weenie}}
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