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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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I've been experimenting with building the Pyramids in Deity games. Under Monarch and Emperor, the Pyramids come pretty naturally without resorting to extreme behavior.
But under Deity, building the Pyramids is fraught with difficulty. Even if I play an industrious civ and only build two Warriors before I switch to the Pyramids, it's not a sure thing. If I take the time to build a Settler first, the chance goes way done.
Then, even when I do build the Pyramids, I find myself hemmed in most of the time able to squeak out only about 6-12 cities without going to war.
So...what do you do? Conquer a city with the Pyramids? Build it right off? Something else? Not bother with it?
- TT
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Cruddy
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It is possible with good start terrain. Having 2 game sqaures and a couple of hills to mine makes it possible within an Industrious civ.
Apart from that, without a GL, it's almost impossible. I would say impossible but I'm just average at the early game.
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DaveMcW
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1. Pyramids = 400 shields
2. Granary + 7 settlers + 13 warriors = 400 shields
3. Barracks + 3 settlers + 9 Horsemen/Swordmen = 400 shields
The second and third options look a lot better, considering how fast the AI expands.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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quote: Originally posted by DaveMcW
1. Pyramids = 400 shields
2. Granary + 7 settlers + 13 warriors = 400 shields
3. Barracks + 3 settlers + 9 Horsemen/Swordmen = 400 shields
The second and third options look a lot better, considering how fast the AI expands. |
I definitely agree that that the Pyramids is not the best option. I'm just experimenting with different ways to play.
Even when I do get the Pyramids built and end up with less than a dozen cities, I usually can muster a win from the situation. I like playing that kind of tight game; it's a real challenge.
- TT
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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Replying to vmxa1's and vulture's discussion, I agree that the value equation is not simple at all.
Having a big city early is not that much of a hardship, though. If you have a luxury in your radius, you can get a size 11 city with 20-30%. And, in the case of building Pyramids, it cranks down in pop pretty quickly afterwards.
I played one game where I had the whole continent to myself and simply exploded after building the Pyramids. I can't say that I wouldn't have done as well just building Granaries when needed, but since I was all alone, I probably wouldn't have research Pottery myself.
This game was with Carthage and I was researching straight to Currency and Construction. Turned out great, but it is the exception.
- TT
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Cruddy
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quote: Originally posted by ToeTruck
I hear you all loud and clear. Under Deity, building the Pyramids is not the best option. There are lots of other things you can do to improve your chance of winning.
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I disagree. Building the Pyramids on Deity can really help you win - it will certainly give your Civ an early boost which few other early wonders (Collosus is the exception) can.
I'm not saying I always build them - like I said in my first post, it really depends on start location. If you don't have enough city space when they are built, they are a waste - if you have lots of really small cities that need rapid growth they are a mighty weapon.
One tip: sell all your hand built granaries the turn before completion, because you can't sell them afterwards.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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Thanks Mountain Sage. Trying an AU game with this theme is an excellent idea. I've had a bunch of fun playing this from a random map. I'd have to think about how to best package it for an AU game. Any ideas?
And, in response to Cruddy's last post. Yea, start location is key, as always. I've found, though, that by the time you *know* for sure you have a big wide open continent, enough time has passed that your chances of building the Pyramids are greatly reduced.
With that uncertainty as a given, the risk of losing 300 shields because the Egyptians beat you to the Pyramids cannot be ignored. When it works, though, it is a killer.
Talk to you all later.
- TT
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Kirby
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On Deity, I find that if you don't constantly build mlitary units and settlers in the early going the AI civs will gang you because you are too weak. A military civ has time to build the cheap barracks and that's about it. How do you get around that? Reloaders need not reply.
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Kirby
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quote: Originally posted by ToeTruck
Most builders will tell you that a small military is sufficient as long as you maintain good relations with your rivals.
- TT |
There's the rub, not that easy to do with civs that start out annoyed at you.
I play mostly on the 8 player map.
edit: default settings
Last edited by Kirby on 11-05-2003 at 08:23
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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quote: Originally posted by Kirby
There's the rub, not that easy to do with civs that start out annoyed at you.
I play mostly on the 8 player map. |
Yea, but that's not too big of a rub if you ask me. As a builder, I'd rather manage their attitude than fight their military.
I know, I know: "Easier said than done." Yep, I agree.
- TT
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Kirby
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Besides that, you can't outbuild the AI's resource cheats, at least I can't anyway. The only way I can see to win on Deity (no mods or cheats) is to war your way to victory on pangea. There is no way that I can see to keep up with the AI's on other continents. Most of the "sure fire way to beat deity" strategies are pretty iffy IMO.
Last edited by Kirby on 11-05-2003 at 07:44
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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quote: Originally posted by Kirby
Besides that, you can't outbuild the AI's resource cheats, at least I can't anyway. The only way I can see to win on Deity (no mods or cheats) is to war your way to victory on pangea. There is no way that I can see to keep up with the AI's on other continents. Most of the "sure fire way to beat deity" strategies are pretty iffy IMO. |
I agree that under Deity the deck is stacked in the AI's favor, but getting a win is still very doable. People do it every day. No mods, no cheats.
Also, a lot of the "sure fire" articles were written when tech-whoring and pop-rushing were much more powerful than they are now. Those articles still provide a sound basis for strategy, but some of the particulars have changed.
- TT
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Mountain Sage
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quote: Originally posted by ToeTruck
Thanks Mountain Sage. Trying an AU game with this theme is an excellent idea. I've had a bunch of fun playing this from a random map. I'd have to think about how to best package it for an AU game. Any ideas?
- TT |
Unfortunately not, I am a newbee in AU games. My 1 gold piece advice would be to post a new thread with your idea and see what happens. If enough people show interest, the real AU specialists like Dominae etc. will probably make it 'official'.
Good luck.
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