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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > The threat of an Immortal rush!!!
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 06-05-2003 10:37
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#1 Report this post to a moderator
The threat of an Immortal rush!!! Got spare money?

Trip has told me that he thinks it is possible that CDG can have 8-9 Immortals; half of them Vet, at Mingapulcos steps in 27 turns.

I would like to see a plan come together to deal with this scenario. Whether by connecting the Iron, building Archer's, changing all current production to military (Barracks and units), ect...

I want to see some ideas on this.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 06-05-2003 11:23 Visit Trip's homepage!
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Plan explained in the chatroom. Will be posted when I get around to it tomorrow.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 06-05-2003 11:28 Visit Master Zen's homepage!
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Increase Your PM Length

I wouldn't be too worried.

Cities 2 tiles apart (i.e. city-tile-tile-city), all you need is 4 swordsmen and say, 3 mercs in each city. Cities connected by roads.

Immortal stack approaches, move the 4 swordsmen to the city being apporached. If CDG is planning a city assault, you wait till the Immortals are next to the city and counterattack with swordsmen. They will most likely lose 3, hopefully 4 immortals, thats 1/2-1/3 their strength.

They attack the city with their remaining 6 immortals, will probably lose 3 agains the Mercs. Even if all mercs are destroyed, you still have the swordsmen for another counterattack.

If they plan on a pillaging assault it's even easier. No matter what tile they are on, they will be adjacent to a city and the swordsmen can strike from that safety.

3-tile city placement rules

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 06-05-2003 11:52
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Get a bigger avatar today!

quote:
Originally posted by Trip
Plan explained in the chatroom. Will be posted when I get around to it tomorrow.


No rush Trip, this wasn't an order or a demand; I'd just like to know what's happening in that head of yours.

The MoI should comment too, though he'll be gone for a few days yet.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:27
  Old Post 07-05-2003 01:20 Visit CiverDan's homepage!
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Why would CDG attack us when CGA is right on their doorstep already? I agree we shouldn't let our guard down, but realistically, why would they go through jungle to attack mercs? If they try it, we just tell CGA what they are doing and have them attack CDG in the rear.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 07-05-2003 01:26 Visit Master Zen's homepage!
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quote:
Originally posted by CiverDan
Why would CDG attack us when CGA is right on their doorstep already? I agree we shouldn't let our guard down, but realistically, why would they go through jungle to attack mercs? If they try it, we just tell CGA what they are doing and have them attack CDG in the rear.


Unless they ally against us, which happens to be the worst-case scenario and the one we are most trying to avoid.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 07-05-2003 01:33
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Exactly, MZ! Lets keep our guard up. Other teams may feel that Apolyton is the team to beat, so forming an Alliance to take us out is not too far fetched; especially if they heard that I was on this team!

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