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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Hidden Nationality
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cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:27
  Old Post 08-05-2003 00:03
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#1 Report this post to a moderator
Hidden Nationality Support Apolyton, buy Call to Power 2

Hi!

Does someone try to create a unit with the Hidden Nationality flag ON?(ground unit)

If yes, how the A.I. Players use this units? Do he's use properly this units with no nationality?(or he just use this unit like any other units).

If I create a units with hidden nationality, do you think the Guerrilla can be a good units?
6/6/1 90 Shields...maybe I can rise the shields to 100??? (A tank 16/8/2 cost 100 shields!)

What do you think about that?

Nice day!

Sheik is offline Sheik
King

May 2002
time: 00:27
  Old Post 08-05-2003 05:30
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I have done it and the AI used it well. It almost got annoying. The AI would enter my territory and attack places, at one point they even captured an undefended city I had built.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:27
  Old Post 11-05-2003 23:19 Visit GhengisFarb's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The AI has no problem with Hidden Nationality anymore. Before the patches it caused the game to crash.

xyrael is offline xyrael
Settler

May 2003
time: 05:27
  Old Post 25-05-2003 01:17
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Support Apolyton, buy GURPS/ Alpha Centauri

what if nukes had hidden nationality? would it affect diplomatic relations with other civs?

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:27
  Old Post 26-05-2003 12:24
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

I made a ridiculously strong hidden nationality unit for my attempt of GOD-game, ie trying to force the other civs to get along, to maintain the status quo etc. by force if and when necessary. So I bombard two warring faction's units to red, hoping the casualties might get them to sign peace treaty. Instead, the races on for centuries, propably because nobody got the upper hand. So it engulfs the whole world... Finally peace reigns, but the civs have just been building units and are in midle-ages in 1928. Other attempt just had the ai ganging against me from the start...

Well, the hidden nationality doesn't really work, the civ knows who's behind the attacks and will eventually retaliate.

Another thing I've noticed is the fact that hidden units can take advantage of ROP's and railroads, giving an open season for worker hunting...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:27
  Old Post 28-05-2003 02:04
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#6 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Tattila the Hun

Well, the hidden nationality doesn't really work, the civ knows who's behind the attacks and will eventually retaliate.


No, that's a good thing. It means that you have to use them with caution. If I have a foreign Settler crossing my borders heading for some territory I want for myself, I know if I take it out with my "roque" unit, I'll suffer a consequence. So I'll try to use them sparingly, and only as a last resort. I'll try first to block their path, and only attack them if they become a nuisance.

Another side effect I've noticed, if I have an unprotected hidden nationality unit in my territory, the AI will send in swarms of troops to take it out, much like they do with Barbs. So unless I want my territory overrun by potentially enemy troops, I have to be very careful how I move those units.

quote:
Another thing I've noticed is the fact that hidden units can take advantage of ROP's and railroads, giving an open season for worker hunting...


Yes, they sure like those Workers don't they?

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