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Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 08-05-2003 18:13
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#1 Report this post to a moderator
Editor Ideas Enter the AD-FREE zone

What would you like the editor to do that it can't do?

I would like to allow unit pre-reqs to be improvements and governments

I'd like a unit flagged with "builds roads" to be used by the AI to build roads

And, of course, I want a diplomacy editor with "Forced Diplomacy"

I would also like things like:

Defensive bonuses against mounted
Defensive Bonuses against Air/Land/Sea bombard
"Unit Attack Only" Bombard (Bombard can't destroy improvements, AI would have to use them accordingly)

You're ideas?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 08-05-2003 19:06
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Got spare money?

I'll say it before anyone does :

Editable diplomacy
Events.

Louis XXIV, I think your ideas are sound to make the rules editor even better than it is now (I really think it is very good), but I think the editor should now focus on scenario abilities. The 1.29 patch has made basic scenarios possible, but it is yet impossible to have elaborated scenarios like there were in Civ2. That's very sad.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 08-05-2003 19:32
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I basically took my ideas from the Civ2 editor (except the unit-only bombard. I want that to do stuff like make ranged Archers)

Also, all my ideas I actually want for a scenario (Gov pre-reqs and defense against mounted are for a Civ2 mod for Civ3, the road thing is the best way to make a Caravan)

Azeem is offline Azeem
Prince

Nov 2002
time: 05:28
  Old Post 08-05-2003 20:30 Visit Azeem's homepage!
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How about having the editor allow you to set a numerical value for the corruption a specific government has? Maybe a slider or something. That way they can be differentiated more easily. And how about having the same thing for improvements so they can produce or reduce a certain amount of corruption.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 09-05-2003 01:11
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#5 Report this post to a moderator
Inflate your Upload Space

I WANT EVENTS GODBLEEPIT!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:28
  Old Post 09-05-2003 02:12
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#6 Report this post to a moderator
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Unit upkeep costs that can be variable with the unit.

Sea-only bombard capability. Would enable submarines to have "torpedo bombardment."

--
Edit: (and a little off the wall) ... Additional Retreat options:
(1) All units can retreat (based on present experience percentages); (2) All units can retreat (slow units vs. fast units have 1/2 present experience retreat chances) ; (3) Only Fast units can retreat (as it is now).

Being an "old" wargamer, I would choose #1 because that is what I am used to (from way before Civ).

Last edited by Jaybe on 09-05-2003 at 04:56

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:28
  Old Post 09-05-2003 03:21
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Avatar Enlargement: We've got the solution

A flag for units called "No border crossing". This means if a unit with this flag attempt to cross a border, it will be the same as attacking that country. Quite obvious if no ROP exists, IMHO...

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:28
  Old Post 09-05-2003 10:02
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Get a bigger avatar today!

more creative wonders. now there is a finite list that wonders can do. I want to open that uip.

Naiveplayer is offline Naiveplayer
Chieftain
GMT -8
Oct 2002
time: 21:28
  Old Post 09-05-2003 10:14
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Make it a lot easier to edit.

I'm working with a mod maker, a she, to get her mod up-to-date with Civ3 (she only updates with PTW and I fill in for civ3). A major obstacle she has ran into is that she envisions trait-specific buildings, but that has proved really hard.

To prevent other civs from getting the tech, there has to be a prerequisite (no trading techs). If all the civs have the same prerequisite, then whoever builds the Great Library will get the tech and (consequently) the improvement, so each civ has to have a different tech (to prevent that). Way too hard to do.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:28
  Old Post 09-05-2003 13:06
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#10 Report this post to a moderator
Put an end to popups!

Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)

To fill out Spiffor's "editavle diplomacy"; a possibility to deny certain diplomatic activities between certain civs (incl. making contact and war impossible).

Off topic:
Naiveplayer, is she single? (a woman who playes civ3 and mod it... don't see that often!)

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 11-05-2003 07:08
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"Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)"

what if you go to the editor and under cruise missile, highlight "tactical nuke" along with "cruise missile" so the nuclear sub ("transport tacticle nuke only), could carry it or with any other unit you want to transport it?

thats what i'm trying in my current game, but am not there yet, so ill find out soon enough

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 11-05-2003 07:57
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#12 Report this post to a moderator
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End unlimited rail movement

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 11-05-2003 08:12
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#13 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by bobbo008
"Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)"

what if you go to the editor and under cruise missile, highlight "tactical nuke" along with "cruise missile" so the nuclear sub ("transport tacticle nuke only), could carry it or with any other unit you want to transport it?

thats what i'm trying in my current game, but am not there yet, so ill find out soon enough


I don't think the AI handles it well (Cruise Missile flag is designed so the AI can handle the unit. It plays a specific way)

I belive if it had Tac Nuke strategy you would get the same rep hit as you would with a Nuke

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:28
  Old Post 11-05-2003 08:20
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#14 Report this post to a moderator
Remove this text

quote:
Originally posted by Louis XXIV
I basically took my ideas from the Civ2 editor (except the unit-only bombard. I want that to do stuff like make ranged Archers)

Also, all my ideas I actually want for a scenario (Gov pre-reqs and defense against mounted are for a Civ2 mod for Civ3, the road thing is the best way to make a Caravan)


Funny how your wishlist for an addon to a game are inspired by stuff you have in the prequel

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 11-05-2003 23:04
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"I belive if it had Tac Nuke strategy you would get the same rep hit as you would with a Nuke"

crap, thats a good point. this is gonna suck without cruise missiles now... so three cruise missiles and the entire world declares war, great

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:28
  Old Post 11-05-2003 23:12
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#16 Report this post to a moderator
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quote:
Originally posted by MoonWolf
A flag for units called "No border crossing". This means if a unit with this flag attempt to cross a border, it will be the same as attacking that country. Quite obvious if no ROP exists, IMHO...


I like this idea, but would limit it to after the discovery of nationalism.

Cruddy is offline Cruddy
Warlord

Mar 2003
time: 05:28
  Old Post 12-05-2003 00:27 Visit Cruddy's homepage!
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#17 Report this post to a moderator
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Well, I hardly use the editor. Too scared I'll cerate a killer AI civ by mistake.

But I'm annoyed with carriers. Either they can load units with a load icon - but they can't load air transports or any kind of land unit. It's too inflexible.

I would also like to alter civ attributes and make up my own.

Apart from that, no useful comment (some would argue these aren't... oh well!)

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:28
  Old Post 12-05-2003 00:47
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quote:
Originally posted by Cruddy
Well, I hardly use the editor. Too scared I'll cerate a killer AI civ by mistake.



I wouldn't worry too much about that. On the contrary, I'd worry more about adding an exploit in that neuters the AI. A good example - if you make cruise missles launchable from subs, you know how to do it but the AI doesn't. This will give you a huge advantage for amphibious assaults, but the AI won't do it.

Wyvernfink is offline Wyvernfink
Settler

May 2003
time: 05:28
  Old Post 12-05-2003 06:46
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#19 Report this post to a moderator
Increase Your PM Length

Are you sure that the tactical missile flag handles the opinions of the other civs? I could have sworn it was the 'nuclear weapon' flag that had this effect...

As for the change I'd make, I'd add a "Unit can shoot down aircraft" flag. This would make the Aegis cruiser work as it should, as well as allowing a mobile SAM unit.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 12-05-2003 07:30
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#20 Report this post to a moderator
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There was a discussion at All Civ forums about this

http://www.forumplanet.com/strategy...339&tid=1027091

I can't say I know for sure, though

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