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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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A while ago I posted this post you see below. Not many people replied though. I'll see if I have more luck this time. What do you think of the two proposals? Idiotic, or they make some sense? 
quote: I have another question as well. Will we simply allow the standard victory conditions, or add others ourselves (A)?
Will we allow human factions to become submissive pact brothers/sisters (B)?
A) I was thinking, to encourage RPG, that an extra victory possibility could be to convince/force all other human factions to adopt your favourite SE choice. For example for the Hive Police State (or Planned if the Hive players want to pretend the Hive to be democratic & Marxist), the University Knowledge, the Pirates Power, and the Consciousness Cybernetic (or Planned if the prerequisite tech for Cybernetic isn't reached yet?).
B) This wouldn't force conquerors to destroy all human opposition. Instead they could accept submissiveness (together with for example other conditions such as having to give all your new tech to the conqueror, or having to pay the overlord 100 ec each turn), and the conquerors wouldn't have to destroy every single human base to achieve victory. Also it would leave some hope/fun for the attacked faction. I was also thinking, to prevent all submissives to break the "vassalage" once the conqueror/overlord's armies are mostly gone, or to prevent them breaking the vassalage one turn before the overlord achieves victory, that the vassalage is only broken if the overlord agrees to break it, or if the overlord's faction itself is destroyed. In other words, the vassal simply declaring war on the ex-conqueror wouldn't suffice: the ex-overlord could still achieve victory, and the ex-vassal would not be able to achieve any victory itself before both parties break the agreement.
This achieves a good balance IMHO. A vassalage isn't just a paper agreement, giving it some value to the overlord. And it doesn't make the situation hopeless or completely without fun for the vassal: the faction could conspire together with other human factions to attack the overlord on a moment of weakness, and force him to break the vassalage. |
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Static Universe
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I vote "No good" on A as I don't think limiting the SE choices is a good idea in terms of gameplay.
If you can force a faction to change SE, then they must be submissive to you. And if a submissive is to help you, it needs to be at it's most efficient SE choices to be effective. I think it makes submissive too weak.
I voted "Needs Refinement" on B. I do think there needs to be something more binding than just words in the conquerer-submissive relationship, especially for the endgame, but there's no incentive for the conquerer to ever call off the pact.
Maybe if the pact is called off, there should be a set number of turns that the former submissive cannot attack, say 5.
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Static Universe
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I'm still not sure about proposal "B".
I think it makes the unfairly advantageous to the overlord since the pact isn't likely to ever be broken. Once a faction has managed to make another a submissive, they will remain insulated from them for the rest of the game, whether they're winning or losing.
quote: the vassalage is only broken if the overlord agrees to break it or if the overlord's faction itself is destroyed. |
I think there needs to be some kind of mechanism for the submissive to escape the pact.
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