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Triphosphatase
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quote: "Oh no! You can't even queue in the game!!!! You can't heal units!!! But TA........it roxors cause you can lag it and win!!! And there are 2 units that you can build! OMG yeah.....But RoN. Borders don't even mean anything! And you can't even queue units!!!" |
Judging by your post, you are stupider than you sound.
quote: well its truely astounding that you're basically enamoured with the bugs in the program. and creating lag in the game as strategy? give me a break. u want the game to freeze, and lag? just get a crappy graphics card and computer, i'm sure it will choke the machine when playing RoN, if u want to get that effect. Your arguments are just plain silly. |
Congratulations. You are at the same level as Tassadar. Illiterate!
quote: 1.) No more click fest crap. Meaning that spead will not equal victory, that slower players have a chance at winning if they use their brains. |
Every new RTS that comes out claims to achieve that. Try playing RoN again.
quote: 5.)Finally a RTS were you acitually are building cities, gives me a feel of civ game but in real time. |
So what? The same concept was in AOE/AOK/EE/AOM...
quote: 5) How hard is it to garison after a battle? This literally takes 2 minutes, Hotkey your pikes into 1 barracks, your archers into another, cav go in stables, seige goes in factory and anything left over goes in you castle (you have one don't you?). Then 30-40 seconds later you got fully healed units. Is this really so hard? |
Yes. Easier said than done.
quote: 7) Well they arn't going to let the computer do EVERYTHING for you. Just because the redundant micromanagement was taken out doens't mean they should take out the strategic micromanagement also.
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Define redundant and strategic. Frankly, almost all user functions in RoN are redundant.
quote: RoN has been made by the Brian Reynolds, the same guy who lead designed SMAC (one of my all time favourites). This game holds the legacy of Civ2 and SMAC, while borrowing from most recent RTS and I'm glad it shows; great diplomacy, plethora of options, fast action and deep thinking etc. If you are looking for awesome graphics then you will be disappointed (Altho I find the graphics just fine, but thats only my opinion mind you =), but if you are looking for a sweet marriage between fast action and *real* strategy then welcome aboard. |
Good deplomacy! "Real" strategy! Ha! Spoken like a PR drone. The game is practically a carbon copy of EE.
quote: Last but not the least, if you are to argue, at least mix in some logic and good sense, that complaining about the rock-paper-scissor (counter system) which is the basis of balance in mp games makes you look crazy. |
Since you have never experienced anything other than rock-paper-scissors, (meaning you never played TA to that point where you understood the game) you will find it crazy when I say that strategy can exist without that concept.
quote: I don't know what's up with TA, beside some innovative ideas (nothing more than Dark Reign) and crappy unit design. I played it a lot, trying to find what was so hot about it, until I gave up and went back to my beloved SC, AoE and WC2. |
What you are trying to say is that you gave up and ran to games where online strategy guides with clearcut build orders and strategy "procedures" helped you understand what "strategy" really means.
After RoN will have it's "best" build orders and pre-rehearsed tactics developed for it, it will be thrown into the same pile of redundant and uncreative RTS from the past few years.
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PrinceBimz
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I think what Triphosphatase is trying to say here is RoN is similar to other RTS games. I agree it is similar. In fact I don't think he said he did not like the game he just mentioned it was similar. Now, what he forgot to mention is its better. The reason RoN is better is because it does everything all the other RTS games do but it does it all better and its BIG and HUGE, hence the company's name Also, RoN has more units, more techs, more resources, better interface, better playablility, better realism, better everything then Starcraft and Warcraft 3 put together as well as the rest of the RTS games currently out. The only exception is EE, because it is very big as well especially with the expansion pack. I like AoM and I love EE but I am thinking about selling AoM and Warcraft 3 to get RoN. I will keep EE of course. Keep in mind, I only played the RoN demo of course, so the full game is going to be the real deal and better then ever!
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Bridger
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quote: Originally posted by The Rusty Gamer
I suppose it would be good to have a button on the units that you push so that they will automatically find the nearest appropriate bulding and garrison in it instead of us having to hunt around for the building.
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I believe that was suggested and the devs replied with something like "hmmm, maybe in a future patch" or something, but don't quote me on that.
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Bridger
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quote: Originally posted by Triphosphatase
The game is practically a carbon copy of EE.
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I'm done reading this guys crap. This statement proves to me he has no idea what he's talking about. He either never played the game or played it for 10 minutes and decided "i'm gonna rant about how much it sucks!"
This statement has lost him the last bit of credability he had, no need to even read anymore of his posts.
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MahoTsukai
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Triphos, cry me a river then bridge and get over it.
I'm done with this crap.
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olaf
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I've played the game.
It is just like other RTS games. Exactly like them. He who gathers the most resources and builds the most units the fastest wins. I suppose there could be exceptions to that, like if you built all the same unit, never upgraded, and sent them piecemeal to their doom. But generally speaking and assuming a basic RTS competency level, being successful in RoN is just like being successful in any base building RTS game and that has most to do with having a build order and being able to implement it faster than the other guy.
There are some new wrinkles, sure. But they dont fundamentally change the way to play and win unless you arbitrarily remove victory conditions.
There isnt really anything turnbased about the game. The conquer the world mode just adds the ability to choose which territory to fight in and to upgrade existing provinces (which translates to more buildings/units if you are on the defensive in them). Borders, tech, and diplomacy might be elements common to TB games, but they dont have much new or practical impact here.
Bottomline for me is, its one of the better RTS games because its extremely polished. If you despise RTS games, you wont like this. If you love them, you will. If you are on the fence, download the demo.
My biggest personal gripes would be: 1) You cant save the game except between battles in conquer the world mode and 2) No America to play 3) Healing/repairing units is an absolute pain (if you think I am gonna play the French to be able to heal/repair easier you are smoking crack) and adds way too much micromanagement to a game already heavy with it
olaf
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Bridger
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quote: Originally posted by olaf
I've played the game.
It is just like other RTS games. Exactly like them. He who gathers the most resources and builds the most units the fastest wins. I suppose there could be exceptions to that, like if you built all the same unit, never upgraded, and sent them piecemeal to their doom. But generally speaking and assuming a basic RTS competency level, being successful in RoN is just like being successful in any base building RTS game and that has most to do with having a build order and being able to implement it faster than the other guy.
There are some new wrinkles, sure. But they dont fundamentally change the way to play and win unless you arbitrarily remove victory conditions.
There isnt really anything turnbased about the game. The conquer the world mode just adds the ability to choose which territory to fight in and to upgrade existing provinces (which translates to more buildings/units if you are on the defensive in them). Borders, tech, and diplomacy might be elements common to TB games, but they dont have much new or practical impact here.
Bottomline for me is, its one of the better RTS games because its extremely polished. If you despise RTS games, you wont like this. If you love them, you will. If you are on the fence, download the demo.
My biggest personal gripes would be: 1) You cant save the game except between battles in conquer the world mode and 2) No America to play 3) Healing/repairing units is an absolute pain (if you think I am gonna play the French to be able to heal/repair easier you are smoking crack) and adds way too much micromanagement to a game already heavy with it
olaf |
There's a lot more to RoN then a build order IMHO. The research trees are so varied and unique that based on the situation you will want to go one way more than another. Based on the map you might want to take a stab at the enemy capitol or you might want to build defences and counter-attack. Or maybe you want to send spies and commando's in to kill his economy shortly before you invade. I think the strategic posibilities of RoN are much more than a build order and that if you follow a build order in RoN every game, you will loose, every game.
Also, if you have even looked at RoN at all, you will notice that they got RID of as much micromanagement as posible while at the same time not letting the computer do everything for you. The goal of this game was to remove tedius micromanagement. Things like drag select filters, auto-join groups and default stances along with the tab key setup, and auto-transports all reduce or eliminate anoying micro that other games have had. To say RoN has "too much micro" is to say you don't like RTS games (i'd love to hear this guys thoughts on WC3! lol).
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olaf
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How are the research trees varied at all? They are completely linear and most of them are must haves to get a) more cities (civics) b) more units(military) c) bigger commerce caps (commerce) d) knowledge (science) all of which you MUST have if you are going to be competitive.
Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.
There is a lot of micromanagement. If you dont micromanage your troops you will be slaughtered if the other guy does because they are braindead. They do not focus on their strengths at all. The game preaches combined arms tactics, but the individual units have never heard of the concept. Calvary will happily impale itself on pikemen and heavy infantry will try and go after missle troops. If you dont correct them, you will pay for it. Changes their stances only does so much to keep them alive.
Healing units also requires a lot of micromanagement unless you are the French or are happy to just let them die when they get low.
The sheer amount of things you have to do once you have multiple cities going requires a lot of attention to detail, ie. micromanagement. The way citizens find things to do when idle helps, and being able to set stances globally and per building also helps. And of course hotkeys are a must. But, keeping your men from suiciding while also trying to manage a multi-city economy is no mean task.
As for WC3...RON plays much faster than WC3 at the default speed and has a lot more things to focus on so I dont really understand your last sentence.
olaf
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rausrh
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Triphosphatase,
I would think that after $500 you would figure out that maybe this genre isn't for you.
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olaf
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Ah so you are saying you need a BUILD ORDER for tech. Thats pretty much what I said in my first post.
And just because the 4 Library techs along with Ages (which may as well be a 5th tech branch) unlock building upgrades, is that really a tech tree ala Civ3? I guess it is strictly speaking, but really this isnt anything all that new in an RTS. They just added the library on top of things that have been done plenty before.
olaf
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Bridger
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quote: Originally posted by olaf
How are the research trees varied at all? They are completely linear and most of them are must haves to get a) more cities (civics) b) more units(military) c) bigger commerce caps (commerce) d) knowledge (science) all of which you MUST have if you are going to be competitive.
Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy. |
Ahh, but it is in how you collect the resourses and WHEN you upgrade and WHICH you choose to upgrade that is where the economic strategy lies. The way your talking sounds as if it's lal cut and dry "hit the collect resourses button to get resourses,"when it's really much more complicated than your making it sound.
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Antonin
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quote: Originally posted by ACEofHeart
well, I was intially scratching my head why a RTS game was on Apolyton.
Because virtually every RTS game I have ever played the "S" in RTS did not stand for strategy", it stood for "speed". It always came down to how "fast" you gather resourses, how "fast" you went to the next age..how fast you cranked out units,, how "fast" you can scroll the map in battle, how fast .. well....blah,, blah,, blah... you get the idea... |
Exactly! Which is why I've said goodbye to the RTS genre. I still occasionally play AoE and Starcraft, but I'll never buy another RTS game, no matter who the developer is, no matter how pretty it looks, and no matter how much it's hyped. Maybe it's a matter of growing older and losing patience with the twitch-and-scroll-real-fast thing. I like immersive strategy games that make me think.
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Ianworld
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The problem i have with this game and with many uninformed players of it is that many of these so called "innovations" that are supposed to help you save time such as setting stances from the factory, auto group joining, etc. these were all done 6 years ago by a game named TA and it did them all better in an easier way to use. It even has better features than recent games in terms of queing, building construction and Unit control. Yes RoN has borders, and cities. These affect gameplay but if they're a pain to use because ease of use features that were put into a game 6 years ago still aren't being used I find it unplayable. I trully find it a pain everytime i play an RTS that isn't as easy to use as TA.
Don't spend your money on RoN. Find TA in a bargain bin and play it. Then try out the many full fledged races for download and the many total conversions of the game. Then you will see what an RTS should be like!!
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bhg_paul
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Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.
I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.
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