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Triphosphatase is offline Triphosphatase
Chieftain

Nov 2000
time: 05:28
  Old Post 15-05-2003 03:06
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#61 Report this post to a moderator
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quote:
"Oh no! You can't even queue in the game!!!! You can't heal units!!! But TA........it roxors cause you can lag it and win!!! And there are 2 units that you can build! OMG yeah.....But RoN. Borders don't even mean anything! And you can't even queue units!!!"


Judging by your post, you are stupider than you sound.

quote:
well its truely astounding that you're basically enamoured with the bugs in the program. and creating lag in the game as strategy? give me a break. u want the game to freeze, and lag? just get a crappy graphics card and computer, i'm sure it will choke the machine when playing RoN, if u want to get that effect. Your arguments are just plain silly.


Congratulations. You are at the same level as Tassadar. Illiterate!

quote:
1.) No more click fest crap. Meaning that spead will not equal victory, that slower players have a chance at winning if they use their brains.

Every new RTS that comes out claims to achieve that. Try playing RoN again.
quote:
5.)Finally a RTS were you acitually are building cities, gives me a feel of civ game but in real time.

So what? The same concept was in AOE/AOK/EE/AOM...

quote:
5) How hard is it to garison after a battle? This literally takes 2 minutes, Hotkey your pikes into 1 barracks, your archers into another, cav go in stables, seige goes in factory and anything left over goes in you castle (you have one don't you?). Then 30-40 seconds later you got fully healed units. Is this really so hard?

Yes. Easier said than done.
quote:
7) Well they arn't going to let the computer do EVERYTHING for you. Just because the redundant micromanagement was taken out doens't mean they should take out the strategic micromanagement also.

Define redundant and strategic. Frankly, almost all user functions in RoN are redundant.

quote:
RoN has been made by the Brian Reynolds, the same guy who lead designed SMAC (one of my all time favourites). This game holds the legacy of Civ2 and SMAC, while borrowing from most recent RTS and I'm glad it shows; great diplomacy, plethora of options, fast action and deep thinking etc. If you are looking for awesome graphics then you will be disappointed (Altho I find the graphics just fine, but thats only my opinion mind you =), but if you are looking for a sweet marriage between fast action and *real* strategy then welcome aboard.

Good deplomacy! "Real" strategy! Ha! Spoken like a PR drone. The game is practically a carbon copy of EE.

quote:
Last but not the least, if you are to argue, at least mix in some logic and good sense, that complaining about the rock-paper-scissor (counter system) which is the basis of balance in mp games makes you look crazy.

Since you have never experienced anything other than rock-paper-scissors, (meaning you never played TA to that point where you understood the game) you will find it crazy when I say that strategy can exist without that concept.

quote:
I don't know what's up with TA, beside some innovative ideas (nothing more than Dark Reign) and crappy unit design. I played it a lot, trying to find what was so hot about it, until I gave up and went back to my beloved SC, AoE and WC2.

What you are trying to say is that you gave up and ran to games where online strategy guides with clearcut build orders and strategy "procedures" helped you understand what "strategy" really means.

After RoN will have it's "best" build orders and pre-rehearsed tactics developed for it, it will be thrown into the same pile of redundant and uncreative RTS from the past few years.

Ianworld is offline Ianworld
Settler

May 2003
time: 05:28
  Old Post 15-05-2003 03:07
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Well i too ams glad to see quite a few TAers around...

The reason why i compare TA to RoN or anyother RTS right now is that nothing has yet to compare to it. It didn't have the diplomacy of a TBS game but what it had was military strategy. Its the only RTS i've ever played where i can watch and control the action and not worry that i'm falling behind in unit production, resource gathering and research. That was 6 years ago and still i have to rush back to worry about resources or in RoN constructing new cities, researching and making sure my units are being produced. I'll be damned if i have to worry about another villager gathering resources again or sitting around doing nothing.

But comparing RoN to AoK or any of the other historical RTS's it fares pretty well. I like all the new improvments and it is a step in the right direction. It's great that diplomacy is finally in an RTS and borders are a wonderful creation. I just wish i could sit a moment and see whats going on instead of waiting for that correct amount of resources.

Thats my little plea for the RTS genre to get a hint.

But i'll go back to TA... (oh and with all the mods, units,user-made patches etc... its not only balanced but even more playable than it was)

edit-- same ole triph

Some other comments i left out... DOWN WITH ROCK PAPER SCISSORS!!!! i can play that on my own time with friends i can see, infact the strategies on this website would apply to all non-ta RTS's. TA was built with the idea of having a unit for each role, not each unit having a counter. Let the human decide which way is the best to counter such an assualt not hold him to one and only one method like a cage. (had to uset that smile)

Last edited by Ianworld on 15-05-2003 at 03:14

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:28
  Old Post 15-05-2003 03:28
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I think what Triphosphatase is trying to say here is RoN is similar to other RTS games. I agree it is similar. In fact I don't think he said he did not like the game he just mentioned it was similar. Now, what he forgot to mention is its better. The reason RoN is better is because it does everything all the other RTS games do but it does it all better and its BIG and HUGE, hence the company's name Also, RoN has more units, more techs, more resources, better interface, better playablility, better realism, better everything then Starcraft and Warcraft 3 put together as well as the rest of the RTS games currently out. The only exception is EE, because it is very big as well especially with the expansion pack. I like AoM and I love EE but I am thinking about selling AoM and Warcraft 3 to get RoN. I will keep EE of course. Keep in mind, I only played the RoN demo of course, so the full game is going to be the real deal and better then ever!

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:28
  Old Post 15-05-2003 03:30
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#64 Report this post to a moderator
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quote:
Originally posted by Ianworld
Well i too ams glad to see quite a few TAers around...

The reason why i compare TA to RoN or anyother RTS right now is that nothing has yet to compare to it. It didn't have the diplomacy of a TBS game but what it had was military strategy. Its the only RTS i've ever played where i can watch and control the action and not worry that i'm falling behind in unit production, resource gathering and research. That was 6 years ago and still i have to rush back to worry about resources or in RoN constructing new cities, researching and making sure my units are being produced. I'll be damned if i have to worry about another villager gathering resources again or sitting around doing nothing.

But comparing RoN to AoK or any of the other historical RTS's it fares pretty well. I like all the new improvments and it is a step in the right direction. It's great that diplomacy is finally in an RTS and borders are a wonderful creation. I just wish i could sit a moment and see whats going on instead of waiting for that correct amount of resources.

Thats my little plea for the RTS genre to get a hint.

But i'll go back to TA... (oh and with all the mods, units,user-made patches etc... its not only balanced but even more playable than it was)

edit-- same ole triph

Some other comments i left out... DOWN WITH ROCK PAPER SCISSORS!!!! i can play that on my own time with friends i can see, infact the strategies on this website would apply to all non-ta RTS's. TA was built with the idea of having a unit for each role, not each unit having a counter. Let the human decide which way is the best to counter such an assualt not hold him to one and only one method like a cage. (had to uset that smile)


Oh yeah, TA what a game that was. I remember those days, heck that game is still fun.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 15-05-2003 04:34
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Re: I suppose...perhaps... Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by The Rusty Gamer
I suppose it would be good to have a button on the units that you push so that they will automatically find the nearest appropriate bulding and garrison in it instead of us having to hunt around for the building.


I believe that was suggested and the devs replied with something like "hmmm, maybe in a future patch" or something, but don't quote me on that.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 15-05-2003 04:36
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quote:
Originally posted by Triphosphatase

The game is practically a carbon copy of EE.



I'm done reading this guys crap. This statement proves to me he has no idea what he's talking about. He either never played the game or played it for 10 minutes and decided "i'm gonna rant about how much it sucks!"

This statement has lost him the last bit of credability he had, no need to even read anymore of his posts.

MahoTsukai is offline MahoTsukai
Chieftain

May 2003
time: 05:28
  Old Post 15-05-2003 06:19
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Lose 30 kilos (of popups)

Triphos, cry me a river then bridge and get over it.

I'm done with this crap.

Galilee is offline Galilee
Settler

May 2003
time: 05:28
  Old Post 15-05-2003 06:59
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It's obvious that Triphosphatase is trolling I know the type.
While he may have some valid points, it seems to me that even when some points are argued against with facts he will try to find new things to complain about. It's the way they work.
Great, he doesnt like the game. Fine, now move on to another forum where you can have a now turn complaining about RoN

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 15-05-2003 07:06 Visit One_Dead_Villy's homepage!
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yep...he said he was "done with RoN"...guess he's still playing it cause he seem quite frustrated still.

olaf is offline olaf
Chieftain

Jan 2003
time: 05:28
  Old Post 15-05-2003 22:35
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I've played the game.

It is just like other RTS games. Exactly like them. He who gathers the most resources and builds the most units the fastest wins. I suppose there could be exceptions to that, like if you built all the same unit, never upgraded, and sent them piecemeal to their doom. But generally speaking and assuming a basic RTS competency level, being successful in RoN is just like being successful in any base building RTS game and that has most to do with having a build order and being able to implement it faster than the other guy.

There are some new wrinkles, sure. But they dont fundamentally change the way to play and win unless you arbitrarily remove victory conditions.

There isnt really anything turnbased about the game. The conquer the world mode just adds the ability to choose which territory to fight in and to upgrade existing provinces (which translates to more buildings/units if you are on the defensive in them). Borders, tech, and diplomacy might be elements common to TB games, but they dont have much new or practical impact here.

Bottomline for me is, its one of the better RTS games because its extremely polished. If you despise RTS games, you wont like this. If you love them, you will. If you are on the fence, download the demo.

My biggest personal gripes would be: 1) You cant save the game except between battles in conquer the world mode and 2) No America to play 3) Healing/repairing units is an absolute pain (if you think I am gonna play the French to be able to heal/repair easier you are smoking crack) and adds way too much micromanagement to a game already heavy with it

olaf

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:28
  Old Post 15-05-2003 22:46 Visit Alex's homepage!
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#71 Report this post to a moderator
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Hm... there seems to be a disagreement between those who wanted the game to be a RTS version of civ and those who understand that the game is a RTS with some new tweaks and wrinkles.

Actually, I don't recall any statement from BHG that RoN would be a Civ in real-time. Brian Reynolds left Firaxis because he wanted to work with RTS games, and he did not want to make a new version of Civ (this is what Firaxis did).

quote:
Originally posted by olaf
Bottomline for me is, its one of the better RTS games because its extremely polished. If you despise RTS games, you wont like this. If you love them, you will.


This pretty much summarizes things for me. I'm not the greatest RTS fan in the world, but if the game is good, I'll give it a try.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 15-05-2003 23:21 Visit One_Dead_Villy's homepage!
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i smoke crack...and i'm calling one Olaf the French! hehe j/k

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 16-05-2003 00:00
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#73 Report this post to a moderator
Got spare money?

quote:
Originally posted by olaf
I've played the game.

It is just like other RTS games. Exactly like them. He who gathers the most resources and builds the most units the fastest wins. I suppose there could be exceptions to that, like if you built all the same unit, never upgraded, and sent them piecemeal to their doom. But generally speaking and assuming a basic RTS competency level, being successful in RoN is just like being successful in any base building RTS game and that has most to do with having a build order and being able to implement it faster than the other guy.

There are some new wrinkles, sure. But they dont fundamentally change the way to play and win unless you arbitrarily remove victory conditions.

There isnt really anything turnbased about the game. The conquer the world mode just adds the ability to choose which territory to fight in and to upgrade existing provinces (which translates to more buildings/units if you are on the defensive in them). Borders, tech, and diplomacy might be elements common to TB games, but they dont have much new or practical impact here.

Bottomline for me is, its one of the better RTS games because its extremely polished. If you despise RTS games, you wont like this. If you love them, you will. If you are on the fence, download the demo.

My biggest personal gripes would be: 1) You cant save the game except between battles in conquer the world mode and 2) No America to play 3) Healing/repairing units is an absolute pain (if you think I am gonna play the French to be able to heal/repair easier you are smoking crack) and adds way too much micromanagement to a game already heavy with it

olaf


There's a lot more to RoN then a build order IMHO. The research trees are so varied and unique that based on the situation you will want to go one way more than another. Based on the map you might want to take a stab at the enemy capitol or you might want to build defences and counter-attack. Or maybe you want to send spies and commando's in to kill his economy shortly before you invade. I think the strategic posibilities of RoN are much more than a build order and that if you follow a build order in RoN every game, you will loose, every game.

Also, if you have even looked at RoN at all, you will notice that they got RID of as much micromanagement as posible while at the same time not letting the computer do everything for you. The goal of this game was to remove tedius micromanagement. Things like drag select filters, auto-join groups and default stances along with the tab key setup, and auto-transports all reduce or eliminate anoying micro that other games have had. To say RoN has "too much micro" is to say you don't like RTS games (i'd love to hear this guys thoughts on WC3! lol).

olaf is offline olaf
Chieftain

Jan 2003
time: 05:28
  Old Post 16-05-2003 01:22
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How are the research trees varied at all? They are completely linear and most of them are must haves to get a) more cities (civics) b) more units(military) c) bigger commerce caps (commerce) d) knowledge (science) all of which you MUST have if you are going to be competitive.

Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.

There is a lot of micromanagement. If you dont micromanage your troops you will be slaughtered if the other guy does because they are braindead. They do not focus on their strengths at all. The game preaches combined arms tactics, but the individual units have never heard of the concept. Calvary will happily impale itself on pikemen and heavy infantry will try and go after missle troops. If you dont correct them, you will pay for it. Changes their stances only does so much to keep them alive.

Healing units also requires a lot of micromanagement unless you are the French or are happy to just let them die when they get low.

The sheer amount of things you have to do once you have multiple cities going requires a lot of attention to detail, ie. micromanagement. The way citizens find things to do when idle helps, and being able to set stances globally and per building also helps. And of course hotkeys are a must. But, keeping your men from suiciding while also trying to manage a multi-city economy is no mean task.

As for WC3...RON plays much faster than WC3 at the default speed and has a lot more things to focus on so I dont really understand your last sentence.

olaf

rausrh is offline rausrh
Settler

May 2003
time: 05:28
  Old Post 16-05-2003 02:02
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Triphosphatase,
I would think that after $500 you would figure out that maybe this genre isn't for you.

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:28
  Old Post 16-05-2003 02:03
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#76 Report this post to a moderator
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Looks like Triphosphatase is outnumbered here.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 16-05-2003 02:09 Visit One_Dead_Villy's homepage!
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no its not completely linear...each major branch controls TWO branches...civic branch for example in addition to its own advances controls how how u can take your religion , and taxation techs. each of which is up to u how far u want to take.

each of the 4 major branches isnt merely stuff u take as a matter of course in a linear way. if u expect to win u need to figure out which one u need the most and develope that 1st. 2nd or 3rd or not at all . or how many levels before considering other branches.

olaf is offline olaf
Chieftain

Jan 2003
time: 05:28
  Old Post 16-05-2003 02:21
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Ah so you are saying you need a BUILD ORDER for tech. Thats pretty much what I said in my first post.

And just because the 4 Library techs along with Ages (which may as well be a 5th tech branch) unlock building upgrades, is that really a tech tree ala Civ3? I guess it is strictly speaking, but really this isnt anything all that new in an RTS. They just added the library on top of things that have been done plenty before.

olaf

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:28
  Old Post 16-05-2003 06:37
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RTS is RTS is RTS is RTS...

The bottomline is simply that RoN isn't dramatically different from the other big RTSes. It's easily apparent that it is following the same tried-and-true formula, and then adding its own innovation/ideas/etc.

RTS fans rejoice.

For those of us who got bored with RTS after Warcraft II, I don't think it's going to bring us back into the fold.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 16-05-2003 06:54 Visit The Rusty Gamer's homepage!
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I think many of the tweaks like setting default stances from buildings, having a border, being more modifiable etc could easily have been done for Age of Kings with a patch. Was it necessary to make a completely new game?

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 16-05-2003 06:58 Visit The Rusty Gamer's homepage!
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What I would have liked to have seen would have been a different tech tree for each age. Whenever you chose to advance to the next age (to get new buildings, new options etc), any techs from the current age that you haven't researched ARE ABANDONED. So you never get to research everything. You have to make choices. Next age now with better stuff but miss out on some good techs or risk waiting...

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 16-05-2003 08:58
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quote:
Originally posted by olaf
How are the research trees varied at all? They are completely linear and most of them are must haves to get a) more cities (civics) b) more units(military) c) bigger commerce caps (commerce) d) knowledge (science) all of which you MUST have if you are going to be competitive.

Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.


Ahh, but it is in how you collect the resourses and WHEN you upgrade and WHICH you choose to upgrade that is where the economic strategy lies. The way your talking sounds as if it's lal cut and dry "hit the collect resourses button to get resourses,"when it's really much more complicated than your making it sound.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:28
Lightbulb  Old Post 16-05-2003 23:25 Visit Alex's homepage!
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#83 Report this post to a moderator
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quote:
Originally posted by Boris Godunov
RTS is RTS is RTS is RTS...

The bottomline is simply that RoN isn't dramatically different from the other big RTSes. It's easily apparent that it is following the same tried-and-true formula, and then adding its own innovation/ideas/etc.

RTS fans rejoice.

For those of us who got bored with RTS after Warcraft II, I don't think it's going to bring us back into the fold.


Boris, take a look at Yin's post about RoN. It makes things much more clear regarding RoN's innovations and how they affect the gameplay. Maybe you'll change your mind...

Antonin is offline Antonin
Chieftain

Nov 2001
time: 05:28
  Old Post 17-05-2003 05:51
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quote:
Originally posted by ACEofHeart
well, I was intially scratching my head why a RTS game was on Apolyton.
Because virtually every RTS game I have ever played the "S" in RTS did not stand for strategy", it stood for "speed". It always came down to how "fast" you gather resourses, how "fast" you went to the next age..how fast you cranked out units,, how "fast" you can scroll the map in battle, how fast .. well....blah,, blah,, blah... you get the idea...


Exactly! Which is why I've said goodbye to the RTS genre. I still occasionally play AoE and Starcraft, but I'll never buy another RTS game, no matter who the developer is, no matter how pretty it looks, and no matter how much it's hyped. Maybe it's a matter of growing older and losing patience with the twitch-and-scroll-real-fast thing. I like immersive strategy games that make me think.

Ianworld is offline Ianworld
Settler

May 2003
time: 05:28
  Old Post 17-05-2003 07:48
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#85 Report this post to a moderator
Tired of ads?

The problem i have with this game and with many uninformed players of it is that many of these so called "innovations" that are supposed to help you save time such as setting stances from the factory, auto group joining, etc. these were all done 6 years ago by a game named TA and it did them all better in an easier way to use. It even has better features than recent games in terms of queing, building construction and Unit control. Yes RoN has borders, and cities. These affect gameplay but if they're a pain to use because ease of use features that were put into a game 6 years ago still aren't being used I find it unplayable. I trully find it a pain everytime i play an RTS that isn't as easy to use as TA.

Don't spend your money on RoN. Find TA in a bargain bin and play it. Then try out the many full fledged races for download and the many total conversions of the game. Then you will see what an RTS should be like!!

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 17-05-2003 08:19 Visit The Rusty Gamer's homepage!
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Ianworld, I already have TA and the expansion packs. Where is the best place to go for all the game conversions and races - and is there a "modswapper" equivalent so you can still play the original game?

bhg_paul is offline bhg_paul
Big Huge Games

May 2002
time: 05:28
  Old Post 17-05-2003 09:23 Visit bhg_paul's homepage!
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#87 Report this post to a moderator
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Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.

I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.

MahoTsukai is offline MahoTsukai
Chieftain

May 2003
time: 05:28
  Old Post 17-05-2003 09:51
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To sum it up, RoN is as deeply strategic as an RTS can be.

Paul, I don't know who thought an ddid the UI, but here send him a hug from me

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 17-05-2003 09:58 Visit The Rusty Gamer's homepage!
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I want to see what the editor does. I want to see what kind of mods are going to come from this. This is what could take the game to "the next level".

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:28
  Old Post 17-05-2003 10:01
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Alexnm


Boris, take a look at Yin's post about RoN. It makes things much more clear regarding RoN's innovations and how they affect the gameplay. Maybe you'll change your mind...


I did, and I responded.

What's more, I just checked out the demo.

RoN looks like a truly superb piece of game-making, and the developers seem to have done a beautiful job with it.

But it's still at its heart an old-school RTS. It has a lot of cool, innovative features, yes. But it's just not a game I will become entranced by. I've always found RTSes, while entertaining, ultimately hollow. This does not appear to be an exception.

I hope you all have fun with it!

 
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