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Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:28
  Old Post 17-05-2003 10:04
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I just want the game RIGHT NOW!

Gonna go sleep until Tuesday.. restart my heart then, ok?

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:28
  Old Post 17-05-2003 10:13
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quote:
Originally posted by bhg_paul
Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.

I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.


Same here, I am not to slow at playing RTS games, but I always lost to the players that were way faster then me and could wip out units faster then anyone else out there. Now I dont have to fast clicker to win and enjoy the game! Thanks Big Huge Games for finally making a real strategy game!!!!

Ianworld is offline Ianworld
Settler

May 2003
time: 05:28
  Old Post 17-05-2003 10:41
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Rust Gamer i sent you a PM about the TA mods...

I also played the demo some more. I have to say there is a lot more in it than i saw at first. I still find it to be a click fest though. There is just sooooo much to control. There are a lot of things they do to help this but i still find it a mess but its leaps and bounds ahead of SC and WarIII and quite a few steps ahead of the AoK.

I still advocate that you should try out TA... its got limitless possibilities right now. 3000 plus new units for download(good units) 15+ full fledged mods, game recorder, play back games in full 3d(with movable and rotatable camera), a gamer run matchmaking service with a metagame(fight to conquer a galaxy by winning battles), 4-6 completed races, the best unit control of any game i've played and queing system. And its in the bargain bin, i'd get it before i buy RoN.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 17-05-2003 11:00 Visit The Rusty Gamer's homepage!
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I've got a big heart and a big computer. Hey, there's room for both games!

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 17-05-2003 19:32
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quote:
Originally posted by Ianworld
Rust Gamer i sent you a PM about the TA mods...

I also played the demo some more. I have to say there is a lot more in it than i saw at first. I still find it to be a click fest though. There is just sooooo much to control. There are a lot of things they do to help this but i still find it a mess but its leaps and bounds ahead of SC and WarIII and quite a few steps ahead of the AoK.

I still advocate that you should try out TA... its got limitless possibilities right now. 3000 plus new units for download(good units) 15+ full fledged mods, game recorder, play back games in full 3d(with movable and rotatable camera), a gamer run matchmaking service with a metagame(fight to conquer a galaxy by winning battles), 4-6 completed races, the best unit control of any game i've played and queing system. And its in the bargain bin, i'd get it before i buy RoN.


The thing you can't try out in the demo is called "Cannon Time" Set this before the game in the retail version. When you press the "cannon time" button the entire game slows down to an uber-slow speed which will allow you to get many things done with your economy while at the same time making sure your battle doesn't go bad. Each player gets X number (set before the game) of cannon times. Not sure how long (realtime) each cannon time lasts, think it's 30 or 60 seconds though. Should help you fix that economy crisis while your in the middle of attacking the enemy.

Ianworld is offline Ianworld
Settler

May 2003
time: 05:28
  Old Post 17-05-2003 22:35
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Thats best name/feature i've heard of in a long time.

What a great idea also. Cannon.... bullet time... MWHAHAHA. I love it !!!! The feature also sounds awesome. At first i thought you were joking, but it sounds easy enough to implement.

olaf is offline olaf
Chieftain

Jan 2003
time: 05:28
  Old Post 18-05-2003 01:30
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quote:
I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.


Well, decent level of play is a pretty subjective thing and I guess our definitions dont match up.

The military AI is lacking enough where I have to constantly micromanage my troops to make sure they dont do stupid things. If I am fighting on multiple fronts? Forget it, I will lose all focus and cohesion without lowering the gamespeed or pausing like crazy. And having to pause a lot in an RTS game sort of defeats the point, doesnt it?

olaf

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 18-05-2003 02:16
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Think cannon time was first introduced in that WWII RTS/TBS game. What would happen is you had a 3d battlefield, the game was paused, you'd issue orders, then watch them playout for 15-20 seconds, then the game would pause, you'd issue new orders, then the game would play out for 15-20 seconds, then pause again. The pause was called cannon time in this game IIRC.

Leaper is offline Leaper
Chieftain

May 2003
time: 05:28
  Old Post 18-05-2003 02:43
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quote:
Originally posted by olaf


...Forget it, I will lose all focus and cohesion without lowering the gamespeed or pausing like crazy. And having to pause a lot in an RTS game sort of defeats the point, doesnt it?

olaf



Olaf : Why? Why do we HAVE to stick to the "conventional" way of playing the "RTS"? Maybe useing Cannon Time and/or slowing the game down makes for a better experience with this particular game. Would that be so bad? I don't see why. Different, maybe. But defeating the point.... who's point? What point? That RTS games can't be paused or slowed down? Why not?

Just a thought.

~ Leaper

edited for clarity.

Action is offline Action
Chieftain
R'lyeh
Dec 2000
time: 05:28
  Old Post 18-05-2003 06:34
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I really don't see how there is any debate about this.

RoN is a well crafted, standard RTS with a few relatively interesting tweaks. It appears well done and I'm sure people who like RTS games will enjoy it.

But it has NOTHING in common with Civilization, it follows the standard RTS gameplay formula to the letter.

I'll admit I expected something other than a standard RTS, so I'm glad I got the demo instead of buying it.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 18-05-2003 10:11
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quote:
Originally posted by Action
I really don't see how there is any debate about this.

RoN is a well crafted, standard RTS with a few relatively interesting tweaks. It appears well done and I'm sure people who like RTS games will enjoy it.

But it has NOTHING in common with Civilization, it follows the standard RTS gameplay formula to the letter.

I'll admit I expected something other than a standard RTS, so I'm glad I got the demo instead of buying it.


It certainly doesn't follow the RTS gameplay formula to the letter. It follows the RTS gameplay formula in a general sense. You build a TC which creates peons which can build defences/economic/military buildings and those buildings do their specific goals.

But there are many things in the game that devert from the "classic" formula. Infinate resourses is one. Name me another mainstream RTS "clone" that has infinate resourses?

Classic RTS formula includes forward building on your oponant as at least one of "the" best strategies in the game. This is not posible in RoN due to the borders.

The "classic" RTS formula does not stipulate you need supplies, at all, ever. No supplies in AoK, no supplies in WC3, no supplies in C&C (maybe generals? never played that one...).

The "calssic" RTS formula involves massing units of one type (the strongest) to send at your enemy. In AoK it was champions or paladins, mixed armies were not required. Same in C&C, it was the tank rush. in WC3 you get mass hunts or mass dryads or mass plus single or double other assorted casters/heros to provide support. This is NOT posible in RoN because of the ramping costs. If you build a one unit type army and the enemy builds a combo-army, given equal resourses he will have a good 40-50% more troops than you.

The "classic" RTS formula includes simply raizing the enemy buildings, all of them. There is not one SINGLE RTS game i know of that puts an emphasis on "capuring" enemy buildings/cities. (Sure AoK and C&C had their engineers/monks, but it wasn't a main objective of the game, just a posible side strategy). This is one of THE best features of RoN IMHO.

Saying that RoN is following the "classic" RTS formula to the letter (thus, making it another boring clone) is negated by the above deviations. It does generally represent other RTSes in many ways, but these little things added together make it PLAY differently, and that's what attracts me.

MaXXXXXuM is offline MaXXXXXuM
Settler
Tampa, Fl.
Nov 2002
time: 00:28
  Old Post 18-05-2003 11:10
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#102 Report this post to a moderator
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I DESPISE RTS games... but when I heard Reynolds was doing this, I decided to follow it. About 2 hours after playing the demo, I preordered, this game rules hardc0re y0!

Action is offline Action
Chieftain
R'lyeh
Dec 2000
time: 05:28
  Old Post 18-05-2003 12:14
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quote:
Originally posted by Bridger
Saying that RoN is following the "classic" RTS formula to the letter (thus, making it another boring clone) is negated by the above deviations. It does generally represent other RTSes in many ways, but these little things added together make it PLAY differently, and that's what attracts me.


Oh its quite possible that it plays slightly differently from other RTS games. But it plays 90% the same as any other RTS game. It plays nothing like a Turn Based Strategy game.

Kohan can claim that it plays like an TBS, but RoN sure as hell can't. So as I said, its just another RTS with a few interesting tweaks, not some special hybrid of RTS and TBS.

Last edited by Action on 18-05-2003 at 13:30

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 18-05-2003 12:23 Visit The Rusty Gamer's homepage!
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Actually, EE and TA have infinite resources.

MahoTsukai is offline MahoTsukai
Chieftain

May 2003
time: 05:28
  Old Post 18-05-2003 13:40
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I've got the full game and it rocks.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 18-05-2003 14:59 Visit One_Dead_Villy's homepage!
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quote:
Originally posted by Action


Oh its quite possible that it plays slightly differently from other RTS games. But it plays 90% the same as any other RTS game. It plays nothing like a Turn Based Strategy game.

Kohan can claim that it plays like an TBS, but RoN sure as hell can't. So as I said, its just another RTS with a few interesting tweaks, not some special hybrid of RTS and TBS.


have u tried the conquer the world campaign?
its like total war...its not in the demo though

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 18-05-2003 17:04
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I agree with others that the game mechanics are very similar to other RTS games, and to classify this as a new genre is probably a stretch. And I also agree with all the posters pointing out all the new features of RoN that separate it from the other RTS games. But what I think distinguishes RoN the most is not the new features themselves, but the new strategies they allow.

For example, going after a territory victory with a defensive strategy is entirely possible. Build forts and towers and a large enough standing army to deal with an invasion, but focus on cities, temples, and techs which push your borders. Don't know if it will work in multiplayer, but it certainly works against the AI.

Another example is the diplomatic game. You don't have to start at war with everyone if you use this option. You can try to appease (or even becomes allies with) one neighbor while fighting another. This is very TBS-like. In Civ, there is an early trade off between rapid expansion and getting your military going. You can afford to have very little military early on because you start at peace with everyone. In the RoN diplomacy game, the same is true and thus you have the same strategic trade off decision to make.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:28
  Old Post 18-05-2003 19:39 Visit Alex's homepage!
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I've tried the demo, and I have to say that RoN is a very polished RTS game, which really shines in some aspects when compared with other RTSs (idle villagers that look for something to do is wonderful), and have one of the most stunningly wide range of configurable options that I've ever seen... but, in the end, it is still a RTS.

If someone approaches RON with an idea that it could be Civilization in real-time, then he/she will be prone to a sore disappointment.

But what RON does it does extremely well. I like the graphics, the battles are incredibly large and exciting, borders are a nice feature, it has interesting research and economic systems, so... all in all, I'm pretty sure that most of RTS games in the future will follow RON's recipe to some extent, and we could say that it is a big evolution for the RTS genre. Notice I said "RTS". That's what RON is, and I can say that for the first time I'm satisfied with an RTS game.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 19-05-2003 04:22
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quote:
Originally posted by Action


Oh its quite possible that it plays slightly differently from other RTS games. But it plays 90% the same as any other RTS game. It plays nothing like a Turn Based Strategy game.

Kohan can claim that it plays like an TBS, but RoN sure as hell can't. So as I said, its just another RTS with a few interesting tweaks, not some special hybrid of RTS and TBS.


Who the hell said it plays like a TBS? If anything it "apeals" more to the TBS audience that wants to try their hand at an RTS, but it sure as hell isnt' a TBS.

jendragon is offline jendragon
Settler

May 2003
time: 05:28
  Old Post 19-05-2003 20:39
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I agree with the original poster....

this is so close to EE its amazing ..

and technically RTS's end up boiling down to the same mix pile of units, and seem as artificall with respect to thier cities as an abstract regiment or division.

Like the guy said no carry over from the strategy part.. ie i just won a defense of this territory and have to start over completly is rediclous..... so it seems tedious and not as entertaining as it should be.....

This is not CIV IV no mistake about that ... so to compare the two is crazy... but it is likewise crazy to try to get the TBS crowd to try it you will like it .. that they are trying to do with the marketing campaign.. make no mistake about that either.

And for someone to remind people of that fact .... is the major intent of the original poster... IMO. And in that respect he should be commended.....

NOW ... to say how good or bad RTS game this is ..is purly taste... there are so many to pick from that are great.

Hell i liked one of the Warhammer 40,000 ones from SSI along time ago where you could dig in your infantry and they would be in little foxholes with their defense upped... so my tase is not a baramoter to go by ~

His points make a valid reminder to TBS that this is a RTS and you may not like it.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 19-05-2003 21:02 Visit DarthVeda's homepage!
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reynolds is definately my favorite game developer, he has talent and it shows.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 19-05-2003 21:15
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quote:
Originally posted by jendragon

This is not CIV IV no mistake about that ... so to compare the two is crazy... but it is likewise crazy to try to get the TBS crowd to try it you will like it .. that they are trying to do with the marketing campaign.. make no mistake about that either.


Glad you speak for the entire TBS croud, i'm sure BHG will imediatly stop trying to market the game to them based on your suggestions.

jendragon is offline jendragon
Settler

May 2003
time: 05:28
  Old Post 19-05-2003 22:37
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Bridger cant read as well...


I said thier marketing unmistakingly targets the TBS crowd.... I did not say if the TBS crowd would like it or not. That would be up to the individual players.... IF you would like to dispute if their marketing targets TBS players .. that would be a point for disussion.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:28
  Old Post 20-05-2003 00:21 Visit Alex's homepage!
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Do you think that their marketing efforts are directed towards the TBS crowd? I don't think so. But since we are in a site dedicated to TBS games and their fans, it is natural that the discussion here is more oriented towards TBS elements in RoN and if those elements add anything that could be appealing enough to us.

But I can't see a concerted BHG/Microsoft effort to publicize RoN as a game that would appeal the TBS crowd.

 
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