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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Apolyton/Community-Archive > Column #220 (Part 2); By Spiffor L'Omnivore
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DanQ is offline DanQ
Emperor of Apolyton, Ruler of the Here and Now
Ontario, Canada
Aug 1998
time: 00:28
Post  Old Post 11-05-2003 06:20 Visit DanQ<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Column #220 (Part 2); By Spiffor L'Omnivore Get a bigger avatar today!

The second part of the two-hundred-and-twentieth edition of "The Column" is now online. Written by Spiffor l`Omnivore, it is entitled `What Makes A Good Civ Game (Part 2)`. In this edition, Spiffor breaks down the second two of eight points needed towards building a good Civ-style game.

Comments on this piece are welcome in this forum thread and/or you can email the author directly.

-----------
Dan; Apolyton CS

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 11-05-2003 07:04
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Got spare money?

Well, thanks for putting it online Dan And thanks for the edition too

alva is offline alva
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Sep 2001
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  Old Post 11-05-2003 07:48
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Again, Spif

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 11-05-2003 08:56 Visit Inverse Icarus's homepage!
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Suffering from ads?

again, what a stupid name

DrSpike is offline DrSpike
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Sep 2001
time: 05:28
  Old Post 11-05-2003 16:58
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I thought it was adequate up to point 4. Point 4, however, is excellent; it's a very neat way of looking at the whole realism debate......and if allowed I may steal it when fruitlessly trying to explain to people in the Future and Past forum that Civ doesn't need to be realistic, and that adding realism does not necessarily make for a better game, no matter how well the feature is implemented. Adding cohesion, on the other hand, would always seem to me to be desirable.

Spiffor is offline Spiffor
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  Old Post 11-05-2003 17:24
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DrSPike : Don't hesitate to shamelessly plunder this column When I wrote it, I wanted to pinpoint and define precisely what every serious player feels a way or another. If it can help you explain, please use my column

Spiffor is offline Spiffor
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  Old Post 11-05-2003 17:25
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quote:
Originally posted by UberKruX
again, what a stupid name

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:28
  Old Post 16-05-2003 20:00
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Nice article. It's good to see a "feel" article every now and then, instead of just game mechanics ones.

The Templar is offline The Templar
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Oct 2001
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  Old Post 20-05-2003 09:05
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I complained that the Pyramids were a giant granary the first time I played civ2.

Storing grain in a tomb seems so unsanitary!

The Templar is offline The Templar
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  Old Post 20-05-2003 09:07
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@#$%ing errors!

Spiffor is offline Spiffor
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  Old Post 21-05-2003 06:47
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quote:
Originally posted by The Templar
I complained that the Pyramids were a giant granary the first time I played civ2.

Storing grain in a tomb seems so unsanitary!

Sorry, I wasn't aware of this. But was it a rant everybody shared at the time ? I mean, were there nearly as many rants for pyramids as giant granaries as there were with spearmen beating tanks ?

The Templar is offline The Templar
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  Old Post 21-05-2003 12:09
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quote:
Originally posted by Spiffor

I mean, were there nearly as many rants for pyramids as giant granaries as there were with spearmen beating tanks ?


Has anyone really complained about this?

Skanky Burns is offline Skanky Burns
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Aug 2001
time: 14:28
  Old Post 21-05-2003 12:14
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The spearmen beating tanks (or battleships) was an infamous part of Civ1.

Spiffor is offline Spiffor
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  Old Post 21-05-2003 19:18
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quote:
Originally posted by The Templar
Has anyone really complained about this?

Did you miss the Civ3 forum back when Civ3 was shipped ?

ABout 1/3 of the whining focused on spearmen beating tanks, while another 1/3 was focused on culture flipping

War4ever is offline War4ever
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  Old Post 22-05-2003 07:48
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well written again

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