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The Templar
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People's Republic of the East Village
Oct 2001 time: 00:28
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Imagine the following conversation:
Technician: Admiral, Torian Dreadnought 363 sited in our sector.
Admiral: We are seriously underdefended! Send Corvettes Goblin and Imp with Starfighters 565, 89, 62, 93 to intercept.
Technician (to ships): Goblin, Imp, and all Starfighters, intercept Torian Dreadnought 363. Simultaneous attack with support from Sector Starbase.
Admiral: hold that order! What do you mean "simultaneous attack", man! Issue the order for Goblin to attack first, followed by Imp, then each starfighter one at a time.
Technician: Sir, if the ships attack individually they don't stand a chance against a Dreadnought. But if they attack together ... well ...
Admiral: Well nothing, man. One at a time! Who ever heard of ships attacking en masse!
Technician: But Sir, smaller ships can't attack a drednought one at a time and hope to even inflict any damage. But if they attack simultaneously at different approach vectors ...
Admiral: No, no. One at a time, thats how the Terran Union does things!
++++++++++++
Given that smaller ships are all armed with the same level of weapons as bigger ships, it seems as though smaller ships should be of continuing use if they didn't just attack one at a time. For that matter, it seems as though two Avatars would attack a single Dreadnought together to minimize their own risks.
Unit on unit makes a bit more sense in Civ where each unit represents a group of men, tanks, planes, whatever. But in GC, each ship represents one ship.
Anyway, just my one gameplay beef.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:28
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quote: Originally posted by Garth Vader
From my experience with RT combat in IG2 and Moo3, they were just two sides hammering on eachother without much ability to control anything or even really see what's going on.
Good in concept, because turn based gets to the "fire first = win" point fairly quickly. But I haven't seen it well executed yet. Although early game BOTF was interesting, late game sucked though. |
Actually, IG2 had a really good RT combat model for the early game, when one only had small ships and fighters. Fighter tactics were crucial to victory. The problem came in the late game, when the huge battleships came into play. The eliminated any need for fighter tactics and it came down to "He who has the most ships wins." One could then just float around the galaxy with a super fleet of 300 ships or so and wipe out all opposition easily.
Rebellion's RT model actually was one of the better features of the game, although it was terribly ugly. It at least involved more tactics, as you'd want to concentrate on taking out the enemy's larger warships first and then going after smaller ships. Fighters could also do some damage to cap ships, so it wasn't smart to ignore them.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:28
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I don't think the current model is bad. You should just mod the ships so that each generation of ship doesn't overwhelms the previous one as much as it currently does.
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