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Nuclear Winter
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Also, I´d like to request some roading to the silks nearby Santiago, and a mine in that same city (still studying the best location).
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E_T
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Orlando, Florida
Mar 2001 time: 00:28
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Because we are Non-Industrious, our workers take the longest to complete a task. One of the longest tasks to complete is the clearing of Jungle. We will need to do this for several reasons:
1) to provide a kill zone on our boarder, so that an enemy can’t use the jungle for defensive support.
2) to allow some of our cities, current and future, to use the cleared tiles for growth and shields
With our limited number of Workers, we will need to start clearing fairly soon.
First off, some basics:
It takes 1 worker 24 turns to clear 1 jungle tile. It also takes that same worker 9 turns to road a Jungle tile. To get 1 Jungle tile cleared in 1 turn, it would take 24 workers to clear that tile. Of coarse, this isn’t possible, at this point in time. 24 turns is also a bit too long for one tile to be cleared. With our current cities, we have 7 Jungle tiles that need to be cleared to provide a proper kill zone. That is 168 Worker turns to complete (not counting movement). This is not really an acceptable solution at this time. What to do then?
We do a compromise jungle plan, that uses at this time, 3 workers at the start with a maximum of 6 to 12 workers when going "full steam". First off here is the Worker chart:

With 3 workers, it will take 8 turns to clear the jungle and 1 turn to road it afterwards. We can then bring a 2 worker team in to mine or irrigate afterwards. With movement, each Jungle tile would take 10 turns to be cleared and roaded. If we use more than 3, then we would have problems with a worker who isn’t doing anything during the road phase. If we use 2 workers, then it will take 12 and 2 turns to clear and road (15 turns with movement). 3 workers is a start for now.
Later, we can get another 3 worker team together. Once we have 6 workers for jungle clearing duties, we can do some things a little differently.
With 6 workers, we would have 2 teams, 1 for clearing and 1 for roading, The 2 worker road crew would road the jungle in 5 turns, so in 6 turns (with movement), they would have roaded 1 jungle tile. They move the next tile and do the same again. The clearing crew (4 workers) would then come behind them and clear the tile in 6 turns. So, with 6 workers, over 6 turns, you get 1 Jungle tile that is roaded and 1 roaded jungle tiles that is cleared. Then, if we add 3 more workers (9 total), 1 to the road crew and 2 to the clearing crew, the same would take 4 turns to complete the cycle. At this point, it better to do things a bit differently if we want to add more workers to the crews.
At 12 workers, we should have 2 roading crews of 2 each, 6 turns total roading per crew. We would then have 8 workers for the clearing crew, completing 1 tile clearing in 3 turns. So in 6 turns, you get 2 Jungle tile that is roaded and 2 roaded jungle tiles that are cleared. But this also becomes very worker intensive for clearing Jungle and isn’t that necessary.
As for were to start, I’m discussing with Nuclear Winter on the initial production of workers for Santiago and the beginnings of clearing and roading of the Silks. This will make up the start of the initial 3 worker crew and then would be supplemented from then city in the Flood Plains. But Santiago has a need to get some of that jungle cleared for production purposes.
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E_T
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Orlando, Florida
Mar 2001 time: 00:28
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I'll update the plan in a few days, but just to let you know a few things (based on the 350 BC save, soon to be played)
If Togas desides to go for the silks in Toledo, we will have them available to sell in 12 turns.
We will have Spices for ourselves in 6 turns and one to sell in 10 turns.
GT/NW Group will mine the (sheilded) tiles around Pamplona after they have roaded that forrest, then they will work on the mountains, mining and roading. We might later change the mined cows to irrigation, but that will be after a few mountains are done. The Forrest will also be chopped, but not too soon.
Godking will finish it's mine in Zaragossa and then move to the Jungle silks and start to clear it. Hopefully he'll be joined by others before he's done.
Astrologix group will work towards the Ivory, until they are connected. Time for our Ivory is 16 turns and sellable Ivory is 20 turns. They will then finish the Vigo Road.
RM group will finish it's road on the iron mountain and then go back to road an additional Gem for sale (8 turns).
So, for saleable Luxes to GS (or anyone else), we will have the following:
Ivory - 20 turns
Silks - 12 turns
Spices - 10 turns
Gems - 8 turns
E_T
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:28
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I'm sorry to hear that E_T will be away for awhile, but in his absence, I hope this will remain the thread to post in for requesting tile improvements...
Slave priorities around Pamplona in the near future:
This is may prove secondary to other priorities, but in light of the insane growth that Pamplona is going to have soon with a granary in place, her need for more improved tiles is going to becoming apparent very quickly. For instance, if nothing changes at size 6 except the addition of the new WF at #19, Pamplona will make size 7 in 3 turns flat.
Size 7 will drag a bit because game mechanics make the granary empty out when a town becomes a city. However, if we can have a river grassland (#18 preferably) roaded and irrigated by the time Pamplona reaches size 7 (IIRC, in 50 BC or 8 turns from 210 BC) , it will only take 8 turns to reach size 8.
Because of this aspect of game play, it is my intention to never have the city drop below size 7 again (the granary remains filled if you don't vascillate between 6 and 7).
Anyway, to make a long story short, I would like to request that NW Worker and GT Worker (the two units currently working near Pamplona) follow this plan of action:
code: 190 BC - ...continue mining...
170 BC - finish mine, both Move to Pamplona's #18 tile
150 BC - both Irrigate #18
130 BC - ...continue irrigating...
110 BC - finish irrigation, both Road #18
90 BC - ...continue roading...
70 BC - finish road
50 BC - Pamplona is projected to reach size 7, starts using #18
Is this acceptable? or are there other factors? I would be happy to include these orders in the orders I post for Pamplona already if they were approved for the NW/GT worker group.
Thanks.
Last edited by ruby_maser on 30-06-2003 at 09:39
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