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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 29-03-2003 05:43
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Plans for the Serfs -- Discussion, Requests Put an end to popups!

I encourage all Govenors and landowners to make requests in this thread about needed worker projects that our serfs can undergo.

We should also debate what projects are most necessary and should be done first.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 29-03-2003 05:47
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Inflate your Upload Space

In my mind the most pressing need for our non-Cow Valley slaves is to make a road to the new Spice city so that Spices can be linked to our nation.

--Togas

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:28
  Old Post 29-03-2003 06:56
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Support Apolyton or Terrorists Win

I agree on that. The spice trade must be controlled.

Fernand de History Guy Calamari

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 30-03-2003 19:37
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Also, I´d like to request some roading to the silks nearby Santiago, and a mine in that same city (still studying the best location).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 30-03-2003 23:12
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I was discussing this with NW and I'll post some details a little later today. It mainly deals with Jungle clearing...

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 31-03-2003 00:33
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Suggested Jungle clearing plans Increase Your PM Length

Because we are Non-Industrious, our workers take the longest to complete a task. One of the longest tasks to complete is the clearing of Jungle. We will need to do this for several reasons:

1) to provide a kill zone on our boarder, so that an enemy can’t use the jungle for defensive support.

2) to allow some of our cities, current and future, to use the cleared tiles for growth and shields


With our limited number of Workers, we will need to start clearing fairly soon.

First off, some basics:
It takes 1 worker 24 turns to clear 1 jungle tile. It also takes that same worker 9 turns to road a Jungle tile. To get 1 Jungle tile cleared in 1 turn, it would take 24 workers to clear that tile. Of coarse, this isn’t possible, at this point in time. 24 turns is also a bit too long for one tile to be cleared. With our current cities, we have 7 Jungle tiles that need to be cleared to provide a proper kill zone. That is 168 Worker turns to complete (not counting movement). This is not really an acceptable solution at this time. What to do then?

We do a compromise jungle plan, that uses at this time, 3 workers at the start with a maximum of 6 to 12 workers when going "full steam". First off here is the Worker chart:



With 3 workers, it will take 8 turns to clear the jungle and 1 turn to road it afterwards. We can then bring a 2 worker team in to mine or irrigate afterwards. With movement, each Jungle tile would take 10 turns to be cleared and roaded. If we use more than 3, then we would have problems with a worker who isn’t doing anything during the road phase. If we use 2 workers, then it will take 12 and 2 turns to clear and road (15 turns with movement). 3 workers is a start for now.

Later, we can get another 3 worker team together. Once we have 6 workers for jungle clearing duties, we can do some things a little differently.

With 6 workers, we would have 2 teams, 1 for clearing and 1 for roading, The 2 worker road crew would road the jungle in 5 turns, so in 6 turns (with movement), they would have roaded 1 jungle tile. They move the next tile and do the same again. The clearing crew (4 workers) would then come behind them and clear the tile in 6 turns. So, with 6 workers, over 6 turns, you get 1 Jungle tile that is roaded and 1 roaded jungle tiles that is cleared. Then, if we add 3 more workers (9 total), 1 to the road crew and 2 to the clearing crew, the same would take 4 turns to complete the cycle. At this point, it better to do things a bit differently if we want to add more workers to the crews.

At 12 workers, we should have 2 roading crews of 2 each, 6 turns total roading per crew. We would then have 8 workers for the clearing crew, completing 1 tile clearing in 3 turns. So in 6 turns, you get 2 Jungle tile that is roaded and 2 roaded jungle tiles that are cleared. But this also becomes very worker intensive for clearing Jungle and isn’t that necessary.

As for were to start, I’m discussing with Nuclear Winter on the initial production of workers for Santiago and the beginnings of clearing and roading of the Silks. This will make up the start of the initial 3 worker crew and then would be supplemented from then city in the Flood Plains. But Santiago has a need to get some of that jungle cleared for production purposes.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 31-03-2003 00:55
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Got spare money?

Clearing the jungle is NOT a priority.

Roads and infrastructure come first. Our cities will be spitting out settlers at an alarming rate and I want those cities connected via road. Many of these cities need immediate irrigation and mine projects as well.

Furthermore, if we clear jungles within our borders Ansar warriors can use our new grasslands to attack our cities much faster. I disagree with the "kill zone" philosophy as our enemy has faster units than us. We need to ROAD the jungles so that we can be move freely within them while our enemy gets bogged down, we don't need to clear them until the land within the valley has been used up, and we no longer fear the Ansar invasion.

--Togas

astrologix is offline astrologix
Emperor
On Earth
Jun 2002
time: 06:28
  Old Post 31-03-2003 01:32
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I suggest that after completing the irrigation on tile #1, the Arnelos slaves go to the Barcelona #6 and road it. It's a first step to build a road between Madrid and the Spices City.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 31-03-2003 04:00
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After some discussion in the chatroom, here are my views on what needs to be done:

Santiago: Jungle cleared at 2, and both of the silk regions. This will still keep jungle in place to slow down Ansar Riders. All cleared areas must be roaded. Some may be mined as well. Also need a Mine at Santiago 3.

Note: These Santiago improvements are not vital to Spain and can be done as workers are available.

I invite all govenors to post to this thread what projects they feel are needed for their cities

VITAL PROJECTS:

Road from Pamplona thru forrest, across floodplain (irrigated), and soonafter additional roads through south towards both ivory and spices.

Road from Vigo 1 south, then SE to the iron, then S to Ivory City. Also should include a road onto gems.

Road W of Barcelona, W again, and then S to Spice City. The workers would then develop Spice city with needed irrigation projects.

Road north of Madrid and then north thru jungle towards valley sites that we may want to seize before ND builds there.

--Togas

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 03-04-2003 21:38
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Pamplona's #20 tile could stand to be roaded primarily and (to a lesser degree) irrigated.

#18 is another option, but I would prefer #20 -- it can be dedicated to Pamplona's REX needs since it is not in overlap with Leon's WFs.

Roading and irrigating #20 is by no means a high priority though. Irrigation will not do anything to Pamplona's turn around on growth at the moment, and the lack of a road is only costing us 3 gold every 6 turns, but I'm throwing it out there...

Thanks.

LzPrst is offline LzPrst
Prince
Mars Colony
Apr 2001
time: 05:28
  Old Post 04-04-2003 15:13
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I ask that Vigo be given some irrigation and a mine.
Preferably irrigate all grassland and some plains. at least one mine after initial irrigation.
I want my city to grow fast, though it doesnt really have much potential

having looked things over it can grow to size 8-9 all depending on how gracious the governors of santiago and Leon are...

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 19-04-2003 00:37
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Justino's Construction Project Priorities, 650bc

in order of importance:

1) Road to 2nd Iron
2) Road to Spice City
3) Road to Ivory City
4) Improvements around Santiago (road & clear jungle on all silk tiles)
5) Improvements around Vigo & road to Gems
6) Improvements around Pamplona (road & mines)
7) Clear Jungle north of Madrid & Road for future city.
8) Improvements to Spice City, including road to Southern Grainfields.
9) Improvements to Madrid (mines)
10) Improvements to Toledo (mines, roads, clear jungle)

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 19-04-2003 18:26
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Got spare money?

We will be building 2 workers with the Palace move from Madrid, I request that both of them be used to mine Madrid #8 and then mine and road the other 2 hills that are on the river in Madrid. I would also like to see Madrid #7 (grassland by the river) Irrigated and roaded. This will increase our Production output and overall Trade and help increase the cities population.

[EDIT]
Mining Madrid #8 will allow the palace to be moved 1 turn sooner, without having to Rush the last settler.
[/edit]

E_T

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 19-04-2003 20:49
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Got spare money?

On a sidenote, it might be nice to get that cattle bonus near Madrid irrigated eventually.

I may post a wish list for Pamplona here tomorrow for the consideration of the public works personel

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 20-04-2003 01:40
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Got spare money?

Those two new workers from Madrid ... after improving Madrid, can be used to move north and improve the new lands (cut jungle, build roads, etc) to the north of madrid where we have future city sites.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 12-05-2003 06:15
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Spanish Worker Central: Building a better Spain Support Apolyton, buy Civilization 2

Our Illustrious Foreman of the Workers has had to Resign suddenly and His Majesty, Justino Togas has asked me to take his place. His first Order is as follows:

quote:

[Togas- priorities include getting roads down to the 2nd iron & ivory city, getting the road to spice city, getting a road to the new city S of Pamplona, irrigating that floodplain, getting a road out NE towards new city (and future ship loading site), and improving Santiago's jungle mess.


Also of Importance, from this point of veiw, is the increase in the number of Workers and getting our core cities set up for major Production Projects (like a possible Wonder in New Madrid).

This thread will be of central use for these taskes.

Eta Tamli

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 12-05-2003 06:18
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Cities with lousey production are cleared for worker production, however, cities with larger populations and sheild production will likely be needed for wartime production.

Pamplona, Zaragoza, Barcelona, Toledo, and New Madrid will become primary wartime production cities with exceptions for important individual projects and occasional settlers or workers to remove excess population.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 12-05-2003 06:55
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Support Apolyton

Pamplona might be able to squeeze a worker or two out every so often, as it has a high food surpluss rate.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 16-05-2003 09:11
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Worker Plan for the next several turns Support Apolyton buy from Amazon

This is the worker plan for the next several turns



If at all possible (excluding the worker being built in Leon) I would like to see an increase of 4 to 8 workers over the next 20 to 30 turns.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 12-06-2003 05:44
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I'll update the plan in a few days, but just to let you know a few things (based on the 350 BC save, soon to be played)

If Togas desides to go for the silks in Toledo, we will have them available to sell in 12 turns.

We will have Spices for ourselves in 6 turns and one to sell in 10 turns.

GT/NW Group will mine the (sheilded) tiles around Pamplona after they have roaded that forrest, then they will work on the mountains, mining and roading. We might later change the mined cows to irrigation, but that will be after a few mountains are done. The Forrest will also be chopped, but not too soon.

Godking will finish it's mine in Zaragossa and then move to the Jungle silks and start to clear it. Hopefully he'll be joined by others before he's done.

Astrologix group will work towards the Ivory, until they are connected. Time for our Ivory is 16 turns and sellable Ivory is 20 turns. They will then finish the Vigo Road.

RM group will finish it's road on the iron mountain and then go back to road an additional Gem for sale (8 turns).

So, for saleable Luxes to GS (or anyone else), we will have the following:
Ivory - 20 turns
Silks - 12 turns
Spices - 10 turns
Gems - 8 turns

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 12-06-2003 05:53
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Lose 30 kilos (of popups)

Oh, the time for the Gems is based on R_M's group being 3 workers. IF one of the workers is used to build a colony on the Iron, then the times will be different.

The best time would be 7 turns and is based on having that colony built soonest.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 12-06-2003 06:31
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Avatar Enlargement: We've got the solution

No colony will be built unless we get a firm commitment from Legoland and Vox on an iron deal, and it seems that things in the Vox/GS war are winding down. Unfortunately for us.

While I'd love to get the Toledo silks linked up, getting a road to Bilbao is extremely important. I leave it to E_T to decide if he wants to "sidetrack" the workers to that silk now or later.

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 12-06-2003 06:33
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Great plan ET.

Do you think it would be worth it in the future to secure the only other Gems on our continent? They are North of Bilboa; it would mean keeping them away from ND and/or GoW. I think ND already has one source but I'd like to keep them from getting the second source so that we have a near monopoly on that luxury.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 12-06-2003 06:37
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Taking that gem just gives them an excuse to attack us. If they get it, it will only serve to keep them happy, it will not be tradeable.

I say we give it to them, with our blessings, since we have plenty more gems to use and trade.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 12-06-2003 07:28
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Tired of ads?

Togas, go ahead and head to the silks

E_T

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 12-06-2003 19:50
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Lose 30 kilos (of popups)

quote:
Originally posted by Togas
Taking that gem just gives them an excuse to attack us. If they get it, it will only serve to keep them happy, it will not be tradeable.

I say we give it to them, with our blessings, since we have plenty more gems to use and trade.

--Togas


I agree your Majesty

Señor Tamali, great plan Question: will both unmined tiles of Zaragoza be mined then, If not: try to find someworker do to this, if you don't have one, I'll see if I can produce one. It is important to have 10 spt.

Duke Aidun Cian of Zaragoza

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 28-06-2003 10:16
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I need a new Minister to handle Public Works while ET is away.

Please step forward & volunteer. Right now I am handling the workers and this really isn't what I'm good at.

--Togas

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 30-06-2003 09:33
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#28 Report this post to a moderator
Increase Your PM Length

I'm sorry to hear that E_T will be away for awhile, but in his absence, I hope this will remain the thread to post in for requesting tile improvements...

Slave priorities around Pamplona in the near future:

This is may prove secondary to other priorities, but in light of the insane growth that Pamplona is going to have soon with a granary in place, her need for more improved tiles is going to becoming apparent very quickly. For instance, if nothing changes at size 6 except the addition of the new WF at #19, Pamplona will make size 7 in 3 turns flat.

Size 7 will drag a bit because game mechanics make the granary empty out when a town becomes a city. However, if we can have a river grassland (#18 preferably) roaded and irrigated by the time Pamplona reaches size 7 (IIRC, in 50 BC or 8 turns from 210 BC) , it will only take 8 turns to reach size 8.
Because of this aspect of game play, it is my intention to never have the city drop below size 7 again (the granary remains filled if you don't vascillate between 6 and 7).

Anyway, to make a long story short, I would like to request that NW Worker and GT Worker (the two units currently working near Pamplona) follow this plan of action:

code:
190 BC - ...continue mining... 170 BC - finish mine, both Move to Pamplona's #18 tile 150 BC - both Irrigate #18 130 BC - ...continue irrigating... 110 BC - finish irrigation, both Road #18 90 BC - ...continue roading... 70 BC - finish road 50 BC - Pamplona is projected to reach size 7, starts using #18


Is this acceptable? or are there other factors? I would be happy to include these orders in the orders I post for Pamplona already if they were approved for the NW/GT worker group.

Thanks.

Last edited by ruby_maser on 30-06-2003 at 09:39

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 30-06-2003 11:11
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Got spare money?

I agree with Ruby's proposals for the two workers near Pamplona. I invite the other Lords to post their proposals here so that we may prioritize and organize the work that needs to be done.

As E_T is unavailable to manage our workers I have asked Whitebandit to fill in for him. I hope to see him posting worker orders in our turnthread soon.

These are some things I'd like to see done with the workers over the next few turns:

Build roads to Sevilla that links up at least 3 ivory. Also build roads to our newest cities in the south.

Clear jungle around Santiago

Link up Bilbao to Toledo

Chop a forest near Barcelona and irrigate & road the tile.

Connect the Merida - Barcelona road.

Improve Vigo, Salamanca, Valencia, and Toledo

Begin working on the San Sebastian site near Madrid.

--Togas

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:28
  Old Post 30-06-2003 11:58 Visit WhiteBandit's homepage!
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Enter the AD-FREE zone

Time constraints this weekend, but after class tomorrow I'll examine the save as well as the worker requests and start posting orders

If you have any other immediate suggestions at the moment, please go ahead and post them in this thread.

 
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