Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Unit Upgrades In The Field?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE
CivGroups
Rise of Nations Multiplayer (64): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 12-05-2003 10:28 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit Upgrades In The Field? Increase the size of your Attachments

I find this most disturbing, that my cavalry units just morph into tanks seamlessly, in the middle of a firefight.

i understand the issue and it's relation to simplicity, and rather oppose the obvious solution (ie, sending units back to base), i'd suggest that units take time to upgrade, at a time of yuor choosing.

for example, if you just got tanks, you click your cavalry and upgrade them. if you're in the middle fo a firefight, you might not want to just sit there all vunerable while upgrading.

ideas?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 12-05-2003 13:41 Visit One_Dead_Villy's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

originally i think i recall reading something about plans for u to have to bring a unit back to its production building to upgrade...but i think in terms of gameplay that would be more annoying then useful as far as having to satisfy such details of reality..u have to make some suspension of reality in games else u're just going to end up with a game no one plays

Last edited by One_Dead_Villy on 12-05-2003 at 13:59

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 12-05-2003 19:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

But it does take time to upgrade them. When you click the "upgrade" button it takes about 30 seconds before it's fully researched. I consider this the time when the units are being "upgraded" even though they can still fight.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 12-05-2003 23:09 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Bridger
But it does take time to upgrade them. When you click the "upgrade" button it takes about 30 seconds before it's fully researched. I consider this the time when the units are being "upgraded" even though they can still fight.


yes. but the second i learn how to build tanks, all my cavalry turn into them. it's like they were carrying the steel with them the whole time and knew how to put them together, and took less than a second to do it.

i'm just saying the units in the field should have to STOP to upgrade.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:28
  Old Post 13-05-2003 04:55
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

How do you propose to do it Uber?

I agree with what you are saying, I just am not sure of a very good or easy solution. Maybe you can only research this while your units are not fighting? So if you are researching it and your calvary is attacked it stops at 75% research completed and then when the fighting is done it continues. That way you get what you are saying with minimal changes and still a simplistic solution.

Any other ideas?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 13-05-2003 05:24 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by tniem
How do you propose to do it Uber?

I agree with what you are saying, I just am not sure of a very good or easy solution. Maybe you can only research this while your units are not fighting? So if you are researching it and your calvary is attacked it stops at 75% research completed and then when the fighting is done it continues. That way you get what you are saying with minimal changes and still a simplistic solution.

Any other ideas?


well, i am proposing that each individual unit would ahve to be "stopped" to upgrade, ie, not moving or firing.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:28
  Old Post 14-05-2003 05:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

But what if they are fired at? What if it is researched centrally and they are miles away from the base and fighting? Should the research continue? Does every unit have to upgrade at the same time?

What if it was that it was researched at a central location but if any unit was engaged in fighting then the research would pause until that battle was finished? Would this be a solution that you would be willing to accept?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 08:07 Visit One_Dead_Villy's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

this is the way its done in all RTS....and I think BHG is trying to keep that part of it so that RTS players wont have to adjust too much....maybe TBS players are used to some other paradigm, but in RTS there are some limitations not only in game mechanics but also in processing.


I would personally find it annoying to have to restreat my units back to the factory in the middle of a battle to upgrade them. It maybe more realistic but man,,,it could turn a victory into a defeat if one had to retreat to upgrade

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0367 seconds (87.51% PHP - 12.49% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net