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child of Thor
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This is long overdue - i still play it on my amiga, one of the top 10 best games of all time(on any platform).
All it needs is the ability to setup your own colonies and manage them(so throw in a bit of Civ!) and i'd never leave the high seas.
All that remains to be seen is if the publisher can NOT push it out before it is ready, which would be a novelty and ensure the games place in history.
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Lord Zalzabad
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Australia
Dec 2001 time: 05:28
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quote: All it needs is the ability to setup your own colonies and manage them(so throw in a bit of Civ!) and i'd never leave the high seas. |
I doubt that would work out. The essance of Pirates! was that of like a RPG with no set goals. It was never a building game like the Civ or Colonization Series, and to add this into such a great game would make it worse insted of better.
Maybe the ability to found colonies (but not manage them) would be good, and also a larger map other than the Carrabean, such as Europe, and the Medeteranian, and new playable counties like the Barbary Pirates, or the Ottoman Empire (or Portugal).
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Cruddy
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One problem that may stop many posters from playing the original Pirates - is the copy protection. You need to enter certain dates from the manual for the Silver Train and Treasure Fleet.
In other words - if you haven't got an original manual (and the map helps a lot too) don't bother getting it.
I guess if you were really persistent, you could just enter any old dates until you got lucky... it's not my idea of fun.
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Cruddy
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They could really go over board on the ship boarding sequence - but wouldn't all the smoke make it chug?
I was hoping for some kind of "duelling" swordplay - I can't think of a single game where this has been done in 3D.
I don't mean beat-em-ups like Tekken or Toshinden. I mean a system that is fun but actually uses the theory of swordplay (sixte, carte etc).
Now THAT would be innovative. Or has it been done?
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:28
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I played Pirates! Gold all the time, even on my win98 machine (it would crash a lot).
If that truly is the game they're (re)making, the main thing is for it to be open-ended.
I remember you used to be able to get titles in Pirates. I'd love to see this expanded into some sort of in-game ability, like if you became an Admiral you would be in charge of whatever fleet you had a letter of marque in, or you could become Governor and develop and defend a colony.
My only concern would be that there's a plethora of Pirate games coming out- Pirates of the Burning Sea (mmorpg), Sea Dogs II/Pirates of the Caribbean, Port Royale, the recently released Tropico II and I think there's one more. In that sense, I'd love to see a different game altogether.
Then again, who's to say that Firaxis isn't just pulling one over on everyone and will announce something completely different?
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tniem
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Hope College
Apr 2000 time: 00:28
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Pirates 2? I am looking forward to it with big ifs and buts looming. One is that this is through Infogrames again (yes, yes with a new name but it is still the same organization that makes a cheap quick buck). Second, I am afraid of too many features. Keep it simple but make it worth it. Not a very easy balance - hopefully the can pull it off. Good luck to them.
Anyone have ideas as why they have not gone back to EA games? SMG, SMAC, and golf were fairly playable when they came out. They did well with all the expansions. Why has Firaxis not gone back instead of Infogrames that did not help them get perfection? Wait, never mind, they own the rights to it just like they owned the rights to Civ III. Makes sense. Never mind. Just as long as when Sid decides to make something new he goes back to EA.
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Cruddy
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quote: Originally posted by Arrian
The problem with my copy of Pirates! is that it's buggy. If my party accumulates more than 320K gold, it freaks out. |
327,670 gold, perhaps? The last digit isn't used in the game so 32767 = signed 16 bit arithmetic clocking over and causing a crash.
Personally I preferred the 8 bit versions to the Amiga version. On the 8 bit graphics were a lot easier to use to figure out where the treasure maps lead to.
Couldn't play either nowadays. Been a King's Advisor too many times in the past, and my joystick waggling skills are not what they were.
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Cruddy
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quote: Originally posted by Randolph
How well versed in swordplay theory do you think the average was?
This is definitely a wait and see, although I have to say I’d be more interested in Colonization II, or MoM II, or gee maybe even actually something new… too many twos |
1) The "average"? How do you measure that in hand-to-hand combat when there's nowhere to retreat to and you could get your head blown off at any moment?
I would say "extremely" skilled to survive. Check out Admiral Cochrane - 19th C "adventurer" rather than a true pirate, but still chopping people up when most of us nowadays are retired.
My point is, the swordplay was the heart of the old game. That 2D joystick action won't satisfy anybody nowadays, so Firaxis have their work cut out with something as enjoyable that today's audience will appreciate.
2) I'd say a whole package games has the greater potential. To be either a whole new great game or a whole new waste of space. It's a risk most companies won't take nowadays...
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:28
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This would be the most anticipated game of all time for me. No game has ever captured my heart and soul like Pirates!Gold, not even Civ2. For 2 years, 1994-1995, that was all that I had played. As I mentioned in a pirate gamer forum, all I want is for them to update the graphics and to be less predictability (like knowing where the Fleets will be). That is all. I really, really don't want them to mess with the simple elegance of the game - like the kluggy debacle that was Civ3. Civ3 tried to do too much, be too linear, thus the disparate parts never worked together well, imo. I fear, like others, Pirates!2 may go that same route. Keep Pirates!2 simple because it played nearly perfectly. Why re-invent it?
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Cruddy
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Pirares2.com has just been registered - supposedly by Atari but that might be untrue.
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