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Main_Brain
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Economic World Center
Jul 2002 time: 06:28
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quote: How could it be better than something that doesn't exist yet |
Well
a) Something existing is straight better than a nonexistant game
b) the Voices told me so
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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quote: [SIZE=1] As for these Colonization sequel proposals, I dont get it. That game was terrible...just a crippled version of Civilization with the added "fun" of ridiculous micromanaging of the economy. My understanding is that Sid Meier tried to distance himself from this abomination and had nothing to do with it other than his name being slapped on the box to sell product. If true, a wise move |
Blasphemy! Some of us really like micromanaging the economy! How can you not like a game that has like 5 different terrain types for forest alone - if memory serves: conifer forest, mixed forest, wetlands forest, tropical rain forest, and broadleaf forest.
Seriously, the game was an economic civ game, as opposed to a military civ game. I think a lot of people found this to be a very novel approach that really hasn't been replicated elsewhere. Or maybe it has and I just don't know about it.
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Lord Zalzabad
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Australia
Dec 2001 time: 05:28
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Pirates! runs fine on my new comp, with XP. But it is the original releace, and I play it in a dos emulator.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:28
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I recall it was enter and the direction of the slash was set due to up down.
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Laughing Mind
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Imo, the Nintendo version (!) was best. Much less cutting across screens (when going from one to another) and much faster. Also, you really didn't need too many keyboard inputs....
edit: it won't let me delete? I just realized there were so many pages, apologize if I've repeated someone's comment... it won't let me delete
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Cruddy
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quote: Originally posted by Skanky Burns
In the original pirates it was the left-hand side of the numeric keys that did attacks. My battle in the Pirates2 game I also used those keys to hit the enemy a few times. Unfortunately I had ~70 men and he had ~450... |
C'mon Skanky - you can win at odds of 1 to 450 in the original (so long as you don't get hit).
It made capturing a galleon with a pinnace and 8 men so much fun. It's going to be difficult to recreate that kind of "taking on the odds" factor in 3D - but I'll give Firaxis the benefit of the doubt until I'm proved wrong.
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Raion
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Pirates, I really, really enjoyed.
From going to Port and meeting the Govenor's Daughter, to sailing around the Caribbean, and fighting battles with the ships, and drifting along the wrong way with the wind, to trying to get up the Florida Coast to catch the Spanish Galleons loaded up with gold during that certain part of the year, (and usually missing them), and finding buried treasure with a map bought in a bar, to the sword fights in town, to the land battles to trek through the jungles to get there, to take over a town from land.
That was the original Pirates on 5 - 1/4 floppy, on an Apple IIC with 128k of memory, and sixteen colors for the 592 x 184 (or something like that) screen resolution.
And you know what, do you know what?
It was and is still the best game that I ever played.
Yarrrrr~~~~~~
Mateys~~~~~~~
Get the sloop ready to rumble!
And get some Spanish Gold, ye Hardys!
Smell the salt water, and drift with the winds of the Caribbean!
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Raion
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The sea battles at the city with their fortesses, like Cartegena.
All in the day and life of the Bucaneer!
Pirates II, I missed.
Load up the muskets, thar's a town that needs to be taken down, here.
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