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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > AI and added governments
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 13-05-2003 15:33
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AI and added governments Put an end to popups!

I'm making a little investigation of added governments, and I would like to know if you have seen the AI use added governments during wartime.

I've just started my investigation, ad any observations will make it possible for me to get into a faster conclution.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 13-05-2003 16:47
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After doing some checks it seems as if my teory was wrong. However I will keep investigating it. It may still be a factor in the chance of a tecnology being selected by an AI.

What I'm talking about is that there is a uneditable flag for governments, which defaults to 0 but is 1 for Anarchy, Despotism, Monarcy and Communism. And I'm trying to figure out if it does anything at all.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:28
  Old Post 14-05-2003 02:29
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quote:
Originally posted by Gramphos

What I'm talking about is that there is a uneditable flag for governments, which defaults to 0 but is 1 for Anarchy, Despotism, Monarcy and Communism. And I'm trying to figure out if it does anything at all.


No flag of this sort is apparent in the PTW editor screen.

The two gov types you don't mention -- of course Republic and Democracy -- are the only two which have the "Standard Trade Bonus" flag set (each tile generates +1 commerce) but that's all that leaps out at me.

-Oz

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 14-05-2003 02:57
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I thought it might be paid vs forced labor, but that doesn't work. I've looked in the gov section of the PtW editor, and there are no flags or settings that are unique to those four govs.

Azeem is offline Azeem
Prince

Nov 2002
time: 05:28
  Old Post 14-05-2003 06:16 Visit Azeem's homepage!
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From what I've seen, the AI will often switch to governments that have the tile bonuses. In the last game I played, ALL nations had democracy.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 14-05-2003 11:21
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quote:
Originally posted by Ozymandias


No flag of this sort is apparent in the PTW editor screen.

The two gov types you don't mention -- of course Republic and Democracy -- are the only two which have the "Standard Trade Bonus" flag set (each tile generates +1 commerce) but that's all that leaps out at me.

-Oz

Well the thing is that the flag isn't in the editor, but in the BIX file. And recreating any of the governments with the flag set (Anarchy-Communism) exactly does not set the flag. So it's an unshown flag. But it must do something.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 14-05-2003 11:35
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Put an end to popups!

quote:
Originally posted by Azeem
From what I've seen, the AI will often switch to governments that have the tile bonuses. In the last game I played, ALL nations had democracy.

Yes, democracy is a very commonly choosen government. But in a long time war they choose a government with no war weariness. And all the governments with no war weariness have the hidden flag set. That's the reson for my theory: That if you created a really good war government the AI mybe wouldn't use it during war as that flag wasn't set. But I've not been able to prove anything, and it's just making me more and more confused.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:28
  Old Post 14-05-2003 22:23
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Lose 30 kilos (of popups)

quote:
Originally posted by Gramphos

But it must do something.


Don't be so certain -- it could be a phantom from a never-implemented function or something hypothetically left for expansion.

-Oz

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 14-05-2003 23:35
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But why would it be set for those governments?

Of cource it can be unused space. The BIC is full of it.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:28
  Old Post 15-05-2003 00:09
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quote:
Originally posted by Gramphos
But why would it be set for those governments?

Of cource it can be unused space. The BIC is full of it.


I think the implementation of Governments has always seemed under-developed to most of us -- hence the flurry of new gov types amongst modders. Of course, as we know, the number of parameters to work with are limited.

Going way out on a limb -- I can't imagine but that there was some active discussion within the design team between the standard Civ I/II gov model and something more like SMAC. Given that the non-representative government types have that flag set differently, perhaps it was to introduce some other aspect of ideology or economics into the mix ... ?

Just guessing --

-Oz

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 15-05-2003 02:44
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Wait... doesn't Monarchy have Low war weariness?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:28
  Old Post 15-05-2003 02:48
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quote:
Originally posted by skywalker
Wait... doesn't Monarchy have Low war weariness?

No. Only Replublic and Democracy have war weariness.

xyrael is offline xyrael
Settler

May 2003
time: 05:28
  Old Post 25-05-2003 01:12
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communism during war Avatar Enlargement: We've got the solution

while playing a game i waged war ever since i found my first rival civ. i actually never took the liberty to look at their government choices until late in the game but all the civs were communist when i checked. I did diplomacy and they all had the ability to be democracy but they chose communism. i signed a peace treaty with one and 4 turns later he had gone back to democracy.

[note: the game was monarch level, 12 civs, modded so nukes were nonexistent]

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