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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Population Limit
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TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:28
  Old Post 14-05-2003 01:23
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#1 Report this post to a moderator
Population Limit Support Apolyton, buy Call to Power 2

The trial limit for population is 200 -- what can the ultimate limit be? I can already tell that a lot of units are needed to actually maintain defense, cause I was playing a 1 on 1 game vs a moderate computer...with a big lake in the middle of the map dividing everything, I could never muster enough troops to defend my major flanks...so what can the pop limit be set to in the final version?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 14-05-2003 01:47 Visit Inverse Icarus's homepage!
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

200 is the max in the real game, just as in AoE, iirc.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 14-05-2003 04:27
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Support Apolyton, buy Civilization 2

Is that moddable?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 05:45 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

With the Peacock special resource I've gotten it to 220.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 08:13 Visit One_Dead_Villy's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

well i'll look into it when i get a chance....but just about everything in RoN seems to be moddable so i cant imagine that not being also moddable

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:28
  Old Post 14-05-2003 08:31
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#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I hope it can be modded, simply because units in this game can die quickly...so an unlimited cap would make sense, but it is also hard enough to get enough defense and counter attack forces to be ready.

Hopefully they can at least make a patch to add an unlimited option.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 14-05-2003 09:02 Visit Inverse Icarus's homepage!
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#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Locutus
With the Peacock special resource I've gotten it to 220.


yes, there are several resources and wonders that raise the max.

Madine is offline Madine
Warlord

Sep 2001
time: 23:28
  Old Post 14-05-2003 10:06
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Got spare money?

Bantu can go up to 250 I think.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 14-05-2003 11:36 Visit Inverse Icarus's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Madine
Bantu can go up to 250 I think.


i get Germany, Egypt, and China up to 250 all the time.

then again, i usually nab all the wonders

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 14:13 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

How do you do that? Don't you have 8 Wonder points in no-time, which automatically wins you the game? I find that extremely annoying. It should be changed to 25 or something IMO (or at least allow you to play on after you've won). I like the option of a cop-out victory, but IMHO it should be harder than it currently is...

Disabling/modifying the wonder-win is probably one of the first things I'll do once I have the full game...

Leaper is offline Leaper
Chieftain

May 2003
time: 05:28
  Old Post 14-05-2003 17:35
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#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

L ~

This is a setting in the full game. And it's not calculated on Wonder Points per se. I believe it is actually the wonder point DIFFERENCE between any two civilizations that is set at 8 in the demo. Which means, as long as you sorta' keep up with your opponent in wonders (or vice versa), you should be o.k.

However, I will probably up it to 10 or 12 when I get the final version, as 8 is a bit low for me also.

Peace,

~ leaper

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 17:54 Visit One_Dead_Villy's homepage!
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#12 Report this post to a moderator
Increase the size of your Attachments

look no further Downer posted a mod to up the pop cap! rejoice you ant farmers!

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 21:53 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#13 Report this post to a moderator
Enter the AD-FREE zone

Leaper,
Yup, I went into the textfiles and noticed the wonder settings. Like the pop settings, they can easily be changed: simply replace the 8s in lines 2065 and 2066 with whatever number you want I have it set to 16 now, we'll see how that goes.

Thanks for the info about point difference though I had noticed that something wasn't right with the wonder victory but I hadn't figured out what yet. That would certainly explain it *and* keep things more interesting

ODV,
Yup, very nice, but it's too late for me, I had already modded that myself as well

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 22:15 Visit One_Dead_Villy's homepage!
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#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

well u have to share the wealth my man!
i'm sure a lot of people don't know what they're doing or too lazy to look into changing it themselves

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