Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > Technology changes too fast
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:28
  Old Post 14-05-2003 01:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Technology changes too fast Support Apolyton, buy Civilization III: Complete

I tried the demo and yup... techs are changing from one to another too fast. It diminishes strategy and each tech doesn't have all the importance it could. You just click on everything... And there's no time to profit, to see periods and say "Ohhh boy... I really need to pass to the next" except for very general eras.

Isn't there a way to make techs' search time be more important? To oblige players to decide which one they will take tough choices, see and get the consequences of their choices.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 14-05-2003 01:50 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

you can mod the times / costs to whatever, to make it take much more time / devotion to advance.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:28
  Old Post 14-05-2003 04:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

Goodie! I didn't knew that!

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 05:50 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I think/hope the full game will have more options to tweak this during game setup. I agree it's too fast now. The only more or less acceptable game I had so far was with 2 players on a Big Huge map, but it still only lasted an hour or so (but then again, that was on Easy).

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:28
  Old Post 14-05-2003 06:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

What building researches techs in RoN?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 06:12 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

The Library is the primary building for researching new technologies but most other buildings have their own upgrades as well.

Leaper is offline Leaper
Chieftain

May 2003
time: 05:28
  Old Post 14-05-2003 07:33
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

L ~

Once you move the game up to Normal or Hard difficulty, games will last longer. The computer will begin to employ actual tactics, and make you think and work harder. I think you will get MUCH more enjoyment from it.

As far as going through the ages too fast... I agree. But apparently, this is very customizable in the final version.

Later.

Rohag is offline Rohag
Warlord

May 2002
time: 05:28
  Old Post 14-05-2003 07:49 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Locutus
I think/hope the full game will have more options to tweak this during game setup.

In the Gold Version the technology research setup options are

Cheap and Fast
Cheap
Normal and Fast
Normal
Normal and Slow
Expensive
Expensive and Slow
Very Expensive
Very Expensive and Slow

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 07:51 Visit One_Dead_Villy's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

if those arent enough for u....someone posted a mod in this forum i believe that makes makes the techs even more slow and more expensive.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:28
  Old Post 14-05-2003 08:15
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

Thinking to it afterward, I believe even units could be a little more costly. As an option perhaps.

The effect would be:
1-Battles should be more prepared, each one having more importance.
2- You'd have more time to prepare battles.
3- It would make a more cerebral, intelligent RTS.
4- Games would of course be longer and chances are they'd stick less to the first ages.


Comment about what I said about unit costs?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 08:19 Visit One_Dead_Villy's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

the beginning units are a bit cheap but u have to remember the ramping costs....it quickly makes the units pretty expensive

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 14-05-2003 13:52 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeah, I figured so much, Leaper & ODV.

I was playing on Easy because it was only my 2nd game or so (and I usually s*ck d*ck at RTS games), if I have more time I'm gonna try harder levels later this week.

D'oh! I just found another reason why the game was moving so fast: I had enabled the Turbo Resources option

Trifna,
It would make more sense and probably be easier to slow down (optionalize) the speed of resource collection.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 14-05-2003 19:48 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

I have the game on its slowest setting and I think that's pretty good, I'm also trying to get used to using the pause key

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:28
  Old Post 14-05-2003 20:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Sn00py
I'm also trying to get used to using the pause key



Love the pause key

nihilocrat is offline nihilocrat
Settler
Raleigh, NC, USA
Apr 2003
time: 00:28
  Old Post 15-05-2003 05:25 Visit nihilocrat's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

The ramping costs cause an interesting situation where the best army is probably a massive one created early in the game that suffers few losses, along with a Statue of Liberty wonder to work it through various troop upgrades. This means that, in the long run, if your forces are battered and beaten while trying to hold a city, it might be economically more sound to retreat, garrison, heal, and come back, peferrably with more units. This, of course, assumes that you'll be able to defeat the recapturing forces.

The least economically sound army, thus, is a very large one that is regularly reduced to a mere batallion and reinforced to its former grandeur. Over, and over, and over again (this happens too much for me :P)

It is also important to consider the resources required to build particular units. Light units tend to use food and lumber, both easily available. Heavier units use metal, wealth, and oil. If you are unfortunate enough to not have a strong economy in each resource (or your enemy has an unbalanced economy, send spies to markets to find out) you can concentrate on particular units. If you have plenty of wealth and oil, but scarce metal (happened in a recent game to me), it might be most effective to create a massive air force supported on the ground by infantry and light cavalry, rather than a small force of tanks or heavy cav that will probably end up doing no good.

I haven't thought about this enough to orchestrate a strategy to create the most economically sound army possible, or to exploit a particular enemy's resource inbalance (consider rare resources and wonders, too)... maybe I'll do that in a few months, after gold and after plenty of experience...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:28
  Old Post 15-05-2003 06:08
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Locutus
Yeah, I figured so much, Leaper & ODV.

I was playing on Easy because it was only my 2nd game or so (and I usually s*ck d*ck at RTS games), if I have more time I'm gonna try harder levels later this week.

D'oh! I just found another reason why the game was moving so fast: I had enabled the Turbo Resources option

Trifna,
It would make more sense and probably be easier to slow down (optionalize) the speed of resource collection.


No, since the goal I have here is NOT to slow down the whole game, but to make decisions about technology more serious and to give more importance to which path is taken (since you will have to play this way longer, with more battles with these units, etc.).

If you slow down the whole thing, techs do not really get all the importance it could.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:28
  Old Post 15-05-2003 06:09
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey! This thread is NOT about strategy and tips, it's a comment about the game itself!

Why was it transfered on Strategy&Tips?...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0415 seconds (89.13% PHP - 10.87% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net