 |
|
tniem
|
|
Hope College
Apr 2000 time: 00:28
|
|
What building researches techs in RoN?
|
|
|  |
 |
|
Leaper
|
|
L ~
Once you move the game up to Normal or Hard difficulty, games will last longer. The computer will begin to employ actual tactics, and make you think and work harder. I think you will get MUCH more enjoyment from it.
As far as going through the ages too fast... I agree. But apparently, this is very customizable in the final version.
Later.
|
|
|  |
 |
|
Rohag
|
|
quote: Originally posted by Locutus
I think/hope the full game will have more options to tweak this during game setup. |
In the Gold Version the technology research setup options are
Cheap and Fast
Cheap
Normal and Fast
Normal
Normal and Slow
Expensive
Expensive and Slow
Very Expensive
Very Expensive and Slow
|
|
|  |
 |
|  |
 |
|  |
 |
|
nihilocrat
|
|
Raleigh, NC, USA
Apr 2003 time: 00:28
|
|
The ramping costs cause an interesting situation where the best army is probably a massive one created early in the game that suffers few losses, along with a Statue of Liberty wonder to work it through various troop upgrades. This means that, in the long run, if your forces are battered and beaten while trying to hold a city, it might be economically more sound to retreat, garrison, heal, and come back, peferrably with more units. This, of course, assumes that you'll be able to defeat the recapturing forces.
The least economically sound army, thus, is a very large one that is regularly reduced to a mere batallion and reinforced to its former grandeur. Over, and over, and over again (this happens too much for me :P)
It is also important to consider the resources required to build particular units. Light units tend to use food and lumber, both easily available. Heavier units use metal, wealth, and oil. If you are unfortunate enough to not have a strong economy in each resource (or your enemy has an unbalanced economy, send spies to markets to find out) you can concentrate on particular units. If you have plenty of wealth and oil, but scarce metal (happened in a recent game to me), it might be most effective to create a massive air force supported on the ground by infantry and light cavalry, rather than a small force of tanks or heavy cav that will probably end up doing no good.
I haven't thought about this enough to orchestrate a strategy to create the most economically sound army possible, or to exploit a particular enemy's resource inbalance (consider rare resources and wonders, too)... maybe I'll do that in a few months, after gold and after plenty of experience...
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|