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Bluescreen
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Hi! Recently I bought CTP2. And the first thing I did was surfing the net searching for some Scenarios and Mods. I found this site and installed the Apolyton Pack. I didn't even play the unmoded version. And according this site I don't miss anything. But I have some questions. I'm playing the german version, and I don't know the original english expressions of the game, I hope I use them right. I have trading routes and in the trading manager some squares under the column with the pirate flag are colored. This means these routes are pirated. But when I save the game and load the same game at once the squares change to white! Is this some kind of bug? By the way I play on difficulty hard, the civilization who pirates me is watchful but admire me, I have a peace treaty with it and it has the Ghandy personality. For me it is odd that this civilization robs me. Is it behaving right? I hope somebody can help me.
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Gilgamensch
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France
Jun 2002 time: 06:28
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Yes, you are right. This is a bug. This information is not being saved in the savegame.
For the other problem:
What might be the case, that one of your trade-routes is using the same path as somebodies else. So if this AI is pirating the traderoute of the other AI (which has nothing to do with you), your's is pirated as well.
You can try to get a not-pirating agreement with them, via the diplo-screen. This should help.............
Hope it helps you........
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Bluescreen
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Thank you for your help. First I thought you were right that I was only pirated by "accident". I told him to stop pirating, but he refused, even when I threatend him with an embargo. But the next turn he asked me to stop the embargo and he agreed my offer to do that when he stops pirating. But later in the game he pirated me again. When I threatend him with war he stopped pirating, but only to pirate me again some turns later. This time he pirated even routes where I traded with my own cities and now not even threatening with war made him stop. He pirated up to five routes. Finally he conquered my latest city without declaring war. Maybe it was a bit provocative of me to found this city on his continent near his border. But nevertheless all this is no behavior I expect from a civilization, who is described as "diplomatic peacebringer" (or whatever it is called in the english version).
I can live with that, but I have no trust in the personality descriptions anymore. What bugs me more is the lack of important messages. There is no message when I'm being pirated. I have to check the trading manager every turn to be sure my trading routes are safe. I don't get a message when the satisfaction in one city is too low and there will be a riot. The message when the riots started is too late. Earlier in the game I checked the diplomacy manager and realized I'm at war with some civilization, only I can't remember I ever got a message telling me that. Can't all this be corrected in a mod? Finally it happend sometimes one civilization killed my diplomat and in the same turn it asked me for a peace treaty. I can't see the logic in that. Or is this some kind of "Oops, that was your diplomat running into the line of fire?"
CTP2 is still a good and complex game, but these stupid and completely unnecessary bugs spoil much.
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Gilgamensch
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France
Jun 2002 time: 06:28
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Hi Bluescreen,
the personality description has some influence on the game. But also depends, which one you play. Are you using the standard out of the box game?
The easiest way to check the cities is via F2 (?) Stadt-manager, which shows you an overview. On standard game (s.a.) you are OK with 74/75, anything below and you risk riot.
Generaly speaking:
It sounds like you are running without any mod, so I suggest you install 'our' default one, the SAP (Super Aployton Pack).
Otherwise, there are also a lot of more MOD's. But start first with the SAP. Which brings me to the next question: DId you install the normal patch? It is prerequisite!!!!!!!!!!!
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Gilgamensch
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France
Jun 2002 time: 06:28
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Bluescreen,
don't be afraid about the German version, I am using it too
ANY time you conquer a city, you will have Belagerungsnot, meaning that your new citizens don't yet like you, BUT after a few turns it will disappear from it's on.
It should normally be a negative modifier I'll have to check again on my comp.............
For the relation:
The AI keeps events longer in its mind. Some of the worse actions: destroying cities instead of taking them over (bloodbath/Blutbad)/ unconventinal warfare/slaving.......
Each time an action is performed it's worsen your reputation. This you can see in the diplo-screen, when choosing the nation and get their screen open.
Also don't forget, your negative reputation you might have build up, will take ages to be resolved, if you don't do anything positive, like gift/map exchange/.......
You don't have to declare war to attack/conquer, it will just increase your reputation (downwards )
Spying I hardly use, so can't comment on this one, but I think it shouldn't have any influence.......
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Bluescreen
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Thank you, Gilgamesh.
Now I've finished my first CTP2 game. And I have some new questions and comments.
1) The game ended in the year 2200 and not 2300 as stated in the manual. Is this a change from the mod?
2) The lack of messages when one civ changes diplomatic relations bug me really. I was in alliance with one civ. I played several turns without caring for diplomacy. Then I looked in the diplomacy manager and was surprised to see the civ cancelled the alliance. The reason why I not even got a message is way beyond me.
3) I researched fusion power. But then I discovered I can't build fusion power plants, because I build the wonder who destroys all nuclear weapons and nuclear power plants, and fussion power plants can only be build when you have a nuclear power plant in the city. This bug is really annoying.
4) After this game I wanted to start a new one. I already have the Modswapper and the Apolyoton Pack. I installed the GoodMod and started "GoodMod for Apolyton Pack V2.0! Ultra-gigantic map". With this mod I started the 400x400 World map with 27 civs. After the game loaded CTP2 crashed. It also crashes when I start this world map with "GoodMod for Apolyton Pack V2.0! CTP2 the way it should be". but it doesn't crash when I start the map just with the Apolyton Pack or when I start a normal random map with GoodMod.
5) Is it possible to play a game on a computer generated random ultra gigantic map?
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