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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Amending strategy to suit your wonders, a question.
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peterfharris is offline peterfharris
Warlord
Sydney, Australia
May 1999
time: 05:28
  Old Post 14-05-2003 05:22
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Amending strategy to suit your wonders, a question. Avatar Enlargement: We've got the solution

If one secures a wonder then it seems one should often amend ones strategy to capitalise on the benefits of that wonder. Apart from the Collussus and Great Library I admit I have never given this much thought so I was wondering what forum members thoughts are on how one should amend ones strategy for each particular wonder.

If I am able to build the Collussus I like to build the population of the city up fast, put roads all around it to maximise gold. I put in market place and library etc ASAP and beeline for Copernicus and Newtons. I certainly do not use that city as a settler or worker pump. The sole emphasis is improving that city. I can put that extra gold towards research, tech purchases, embassy establishment, buying allies to arrange a dogpile on a neighbour so I can get a bit more territory etc.

The Great Library lets me keep up on techs and cut back on research to free up some gold which I can invest in various things.

I don't consciously change my strategy in response to acquiring the other great wonders and it occurs to me that perhaps I should.

Your thoughts?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 14-05-2003 06:33
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Sounds to me like you have it in hand already.
It depends on the maps and the level, but I played so many games they are already integrated into my strategy.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:28
  Old Post 14-05-2003 13:20
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Interesting approach. I do the reverse.

I do not build Wonders 'by chance'. Wonder-building is part of my overal strategy for a certain game, depending on the map, level and specific game circumstances.
Let me explain:
I play the French and want to trigger my GA with my UU (in the Middle Ages). I never build the Colossus/Pyramids or Pyramids/GLighthouse since it would trigger my GA much too soon.
I go for a PP game: who cares about militaristic Wonders?
My citizen are as happy as clams in their shells but the tech race is tight. I build Bach to prevent my opponent to get it (+happiness = more gold = less turns/tech research = good for it, bad for me).
I feel boxed in: Sun Tsu and Leo welcome.

peterfharris is offline peterfharris
Warlord
Sydney, Australia
May 1999
time: 05:28
  Old Post 14-05-2003 17:06
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quote:
Originally posted by Mountain Sage
Interesting approach. I do the reverse.


No, I dont build wonders by chance. There are a few that I target and really go after.

Collussus/Copernicus/Newton in same city and Sistine and Bach are the ones I really go for because they ae very much in my strategy plan.

I build as many of the others as I can because I am greedy but no change in strategy whether I get them or not. (I like/want some more much moe than others of ourse).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 15-05-2003 00:59
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Here are the Wonders that you can base a strategy around:

1. Great Library
2. Pyramids (if built/captured early enough)
3. Leonardo's
4. Sun Tzu's
5. UN (duh)

All other Wonders will affect your decisions to an extent, but do not require a re-thinking of your overall game plan. For instance, you could argue that Smith's promotes the widespread construction of commercial improvements, but you usually end up doing so in any given game anyway, so Smith's is uninteresting, strategically. The Colossus could be included in the above list, but it's effects are limited to one city, and so the strategic options are no very broad either; boosting the Colossus city as much as possible pretty much covers it.

Of course, as Mountain Sage points out, the set of Wonders that let you trigger the GA for your civ are definitely of strategic importance. It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).


Dominae

Last edited by Dominae on 15-05-2003 at 01:05

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 15-05-2003 01:16
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quote:
Of course, as Mountain Sage points out, the set of Wonders that let you trigger the GA for your civ are definitely of strategic importance. It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).


Add Germany to that. Same thing - really late UU (just not quite as late).

I agree with your list of Wonders one can base strategy around, but I think you *could* add the Great Lighthouse, depending on the map. In some cases, the Lighthouse may allow intercontinental invasions much, much earlier than would otherwise be possible.

-Arrian

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 15-05-2003 01:28
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Doh, forgot the Germans and the Great Lighthouse (the latter only in special games, though).


Dominae

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:28
  Old Post 15-05-2003 01:33
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Obviously, I alter my strategy to get useful wonders.

As for the other way round, not much really. If you have the Colossus, you have a choice of preparing for an upgrade rush or getting ahead in tech. If you don't have the Colossus, then... Even the Great Library tends to mean little change in strategy. I've often ignored its obsolescence and headed straight for Navigation anyway. This means my continent is less likely to fall behind in tech.

I've recently decided that owning the Pyramids means a looser city spacing though. This seems to make a real difference.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:28
  Old Post 15-05-2003 01:43
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quote:
Originally posted by Dominae
It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).


This affects many civs if you are trying to delay your GA (By having to avoid wonders. Wonders can be game deciding without altering your strategy that much eg ToE so deciding to avoid those alters strategy or something. )

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:28
  Old Post 15-05-2003 17:52
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quote:
Originally posted by Dominae

Of course, as Mountain Sage points out, the set of Wonders that let you trigger the GA for your civ are definitely of strategic importance. It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).

Dominae


.... and the French. With the Musketeer smack in the middle of the, well, Middle Ages, it gives you a nice boost.

Don Giovanni is offline Don Giovanni
Chieftain

Oct 2002
time: 05:28
  Old Post 15-05-2003 18:36
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quote:
Originally posted by Dominae
which is why the Americans are a slightly more "interesting" civ, strategically speaking.
Dominae


Triggering your GA with the Hoover Dam is VERY interesting

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