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Mountain Sage
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Interesting approach. I do the reverse.
I do not build Wonders 'by chance'. Wonder-building is part of my overal strategy for a certain game, depending on the map, level and specific game circumstances.
Let me explain:
I play the French and want to trigger my GA with my UU (in the Middle Ages). I never build the Colossus/Pyramids or Pyramids/GLighthouse since it would trigger my GA much too soon.
I go for a PP game: who cares about militaristic Wonders?
My citizen are as happy as clams in their shells but the tech race is tight. I build Bach to prevent my opponent to get it (+happiness = more gold = less turns/tech research = good for it, bad for me).
I feel boxed in: Sun Tsu and Leo welcome.
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Dominae
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Here are the Wonders that you can base a strategy around:
1. Great Library
2. Pyramids (if built/captured early enough)
3. Leonardo's
4. Sun Tzu's
5. UN (duh)
All other Wonders will affect your decisions to an extent, but do not require a re-thinking of your overall game plan. For instance, you could argue that Smith's promotes the widespread construction of commercial improvements, but you usually end up doing so in any given game anyway, so Smith's is uninteresting, strategically. The Colossus could be included in the above list, but it's effects are limited to one city, and so the strategic options are no very broad either; boosting the Colossus city as much as possible pretty much covers it.
Of course, as Mountain Sage points out, the set of Wonders that let you trigger the GA for your civ are definitely of strategic importance. It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).
Dominae
Last edited by Dominae on 15-05-2003 at 01:05
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Dominae
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Doh, forgot the Germans and the Great Lighthouse (the latter only in special games, though).
Dominae
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Nor Me
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Obviously, I alter my strategy to get useful wonders.
As for the other way round, not much really. If you have the Colossus, you have a choice of preparing for an upgrade rush or getting ahead in tech. If you don't have the Colossus, then... Even the Great Library tends to mean little change in strategy. I've often ignored its obsolescence and headed straight for Navigation anyway. This means my continent is less likely to fall behind in tech.
I've recently decided that owning the Pyramids means a looser city spacing though. This seems to make a real difference.
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Nor Me
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quote: Originally posted by Dominae
It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).
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This affects many civs if you are trying to delay your GA (By having to avoid wonders. Wonders can be game deciding without altering your strategy that much eg ToE so deciding to avoid those alters strategy or something. )
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Mountain Sage
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quote: Originally posted by Dominae
Of course, as Mountain Sage points out, the set of Wonders that let you trigger the GA for your civ are definitely of strategic importance. It's just that, in most games it's much simpler to trigger your GA with your UU instead (which is why the Americans are a slightly more "interesting" civ, strategically speaking).
Dominae |
.... and the French. With the Musketeer smack in the middle of the, well, Middle Ages, it gives you a nice boost.
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