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Mountain Sage
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quote: Originally posted by vmxa1
We have threads on peace modes, so it can be done, but why bother? |
Well, for instance, because every gold and shield NOT put into the military is one put in city improvements. This is where marketplaces (and later banks), libraries (later universities) become mandatory in EVERY city.
With extra gold (=less military upkeep), you can do faster research and pay for your city improvements upkeeps.
Critical advice1: if you feel you are behind in techs, go for the 'north branch' and swap the 'lesser' techs (Music Theory, Democracy etc.).
Critical advice 2: set aside 2 cities for Palace pre-built: you really should grab Sistine (not for the happiness itself, but for the +gold happiness gives) and specially Smith (Bach would be also fine).
Critical advice 3: diplomacy, diplomacy, diplomacy. For instance, sell your world map every turn. You get an average of 2-5 gold/turn total from other civs. Not much, but after 10 turns it means you can lower your research by 1 turn (do it 20 times and...)
Critical advice 4: in the Ancient Times, be VERY careful when you swap/sell either the world map or your techs. If there is an isolated civ, keep it isolated (also tech-wise). It is better to keep a civ behind in tech than to earn 50-60 gold for a tech.
Critical advice 5: don't rely too much on the GLibrary. The GL is a must to build for me, but it's really useful in two cases:
a) there are lots of civs around (10+): several techs are researched on the same time.
b) it's a good cash cow, and the saved gold should enable you to lower the research/turn once it expires.
IM(H)O, if you just turn off your research, you'll have the nasty surprise that you get Feudalism (for example) for free when the first civ had it already for 10-20 turns. Then their Tsun Su is almost build AND their Engineering is almost done. You lose a Wonder and are behind in tech.
Therefore, even with the GL, research at close to maximum speed yourself the latest techs of the Ancient Times.
Critial advice 6: play a industrious/commercial combo (French or Carthage).
I hope it helps a little. Keep us posted.
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Nor Me
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Why has no-one mentioned:
1) FP and palace placement.
At about the time you start falling behind in tech, these could be perfect. Are they?
2) Researching less popular techs
As a rough guide, this means useless techs although you should be able to do this by smell. If you research techs the AI is already researching ahead of you, you will fall behind.
Of course in OCC, you shouldn't fail to get Copernicus'.
I seemed to have started never falling behind in tech on Emperor though I've no idea which change in strategy is responsible.
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Nor Me
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It's not processor power that stops the rest of us from playing huge maps.
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vulture
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Leeds, UK
Jun 2001 time: 05:28
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Remember that buying a tech that only one civ has (or only one civ you have contact with) will cost you double what it otherwise would. Never be the first to buy a new tech, unless you do it in a trade for a tech of yours that no-one else knows. Try to avoid buying tech with gpt deals, as that is a guaranteed way to make sure you remain behind the rest of the civs. Buy from commercial civs when possible, as they give you cheaper prices (by about 10%).
As Nor Me says, when not doing OCC, build the Forbidden Palace. Building it almost anywhere is better than not building it at all. Like NM, I've gone from having a hard time keepnig up on Emperor, to managing it quite nicely most of the time, and am not sure what made the difference. I suspect it is the combined effect of a lot of small things added together - starting to use a more closely packed build of cities to get the most out of my land in the medieval era, using the luxury slider (especially in republic) to allow bigger, more productive cities, trying to get the FP built earlier - even a badly placed FP can boost your total productivity by 50% - getting a feel for which techs the AI is likely to leave until later, to give me trade opportunities, paying more attention to getting the most out of trades (especially, not buying unnecessary luxuries - if I have enough to keep all cities out of disorder and can't get enough to get lots of WLTKD, then don't bother buying any more), and probably more beside. The effect of each change can be quite small (except the FP) and hard to notice, but add them all together over the course of the game, and it is quite a big boost.
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