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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Shall we Mod? :)
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Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 14-05-2003 06:25 Visit Sn00py's homepage!
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#1 Report this post to a moderator
Shall we Mod? :) Increase Your PM Length

Ok, this is probably a bit premature, lol, but I am already err.. "excited" *sigh* about the fact that RoN is so moddifiable.

I was thinking, I, a graphic designer, and others, programmers, could turn RoN into a more civ-like game.

Now, if it's possible, the building images could be shrunk, 1/10 their current size, and if so, I would turn them into more "city" like images, that are tiny, like in the game civilization, and when you build a barracks for example, it's not just a picture of barracks, but also houses, etc around that picture, and you can just attach that image to the side of your other buildings, so your city looks as if it's expanding. In the end you have something that looks like a city.

Really, the size of the land is irrelevant, the small buildings will create the illusion that the land is large.


For the programming side, I'm not sure how much can be edited, but most of it is already well in place I guess.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 07:59 Visit One_Dead_Villy's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

hey ive already started modding

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:28
  Old Post 14-05-2003 08:38
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Support Apolyton, buy GURPS/ Alpha Centauri

Let's mod the population limit -- I'd love to see this game with massive thousands vs thousands battles.

Right now battles of ten tanks, five MLRS, 30 infantry, and some other units is fun...but the 200 limit kills!

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 14-05-2003 10:24 Visit Sn00py's homepage!
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#4 Report this post to a moderator
Inflate your Upload Space

I wonder if making everything smaller would speed the game up?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 10:57 Visit One_Dead_Villy's homepage!
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Support Apolyton, buy Civilization III: Complete

which the buildings or units too? or which?
I think i did see a scaling factor in the XML files so it is possible to change the size of stuff.


but making thing smallers, will make it slower not speed up since the computer has to shows more units (and animate it) even though u dont see it cause they're smaller. It maybe ok, if your comp is powerful however.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 14-05-2003 11:39 Visit Inverse Icarus's homepage!
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#6 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by One_Dead_Villy
which the buildings or units too? or which?
I think i did see a scaling factor in the XML files so it is possible to change the size of stuff.


but making thing smallers, will make it slower not speed up since the computer has to shows more units (and animate it) even though u dont see it cause they're smaller. It maybe ok, if your comp is powerful however.


i dunno, i got a p4 2GHz, and i cant seem to get more than 6 players without it slowing down, as is.

i only got 256 mb ram though. time to drop a gig in there

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 14-05-2003 11:49 Visit One_Dead_Villy's homepage!
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Support Apolyton, buy Galactic Civilizations

right that may help in that case....

i already have 1 Gig RAM in mine so no problems

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 15-05-2003 15:40 Visit Sn00py's homepage!
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#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I resized the buildings and it works BEAUTIFULLY, which is wonderful, this game is MUCH easier to mod than Civ3 or any other game I've come across, woohoo!

p.s. I STILL think BHG did an outstanding job on the artwork, it is incredibly detailed. I don't know of any RTS with greater artwork.

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