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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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Once again it really depends on the circumstances. If we are on a continent with someone fairly close, charge them ASAP and by that I mean with scouts and rovers. If they are, say, across the continent, then yes, impact weapons would be prefferable (give an offensive punch to any assualt). It would have to be made a research priority. However, if we are all alone (this is the situation I am hoping for), then there really isn't a need to go to full war for a while. I would wait till we have choas weapons and a large enough navy to ensure the troops we land are not going to be over ran and also, more importantly, to protect the transports. In this case our primary target should either be the university or the hive. I go for university as I have found them to be more of a threat. On the topic of noodles... other than being yummy, as long as we have them as well, it's not something to be concerned about. Just another aspect of battle which can be turned in our favour. (air support= )
- Rokossovky
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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by hive I meant the Cyborgs... oppsss (far too early in the morning here)
- Rokossovky
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Voltaire
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Calgary, Alberta
Aug 2001 time: 22:28
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quote: Originally posted by Haon
I agree with this, many bases, especially early on in the game. The long term impact is worth it.
Unless we find anouther faction near us, I think we should concern ourself with domestic build up. Once we get secure then I think we can start a military build up.
If we encounter anouther faction, then I think we should start an army.
And I suggest pre-emptive plannign against the CyCon who are probably near that jungle, or some other nutrient heavy area!
And I want Planet Busters! I want the other factions to feel Cold War Parinoia! I want to build AirCraft carriers that can send those busters to any point on the globe, I have done that before. It was nice.
I also support good relations with the Uni if we can find a way to get good tech without giving to much up ourselves. |
Planet busters are a must, ASAP. Frankly I do not think another faction would be hesitant to use PBs against us if they receive them first. It is for this reason that we need them. Besides, if we get PBs first, we have the option of using them in a first strike against another faction without fear of reprisal.
Comrade Haon your would be a great asset to the Party and People of the Human Hive if you were to run for the position of People's Minister of Industry and Development; the word within the Party is you'll win. 
-Chairman Voltaire
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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PB's are fine. But I do warn, only use them as a deterence. As I said before, their usage for general war would only serve to degrade our purpose in the long run. This is until we are going for the game winning conquest, in which case we fry the bastards.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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Indeed. He has a point. Thus, they serve a MORE useful purpose floating around as reminders of our glorious communist abilities than as weapons destroying our future comrades.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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quote: Originally posted by Vev
Are there any possible reasons for lagging behind? AC experts anyone? Military? Energy? Tech? Territory? Population? |
At this early stage - techs primarily, then population.
You started with 1 (Ind Base) and only the Drones started with one (the same tech), and the Believers.
Their research is embargoed for ten years (as is the Believers), so they will be dead last given that the B's started with three bases already built
The Hive is next to last, then the Pirates, Cycon and Believers. The Uni, with their discovering 'Secrets' have passed the Angels for the tech lead. They'll likely stay that way for a while until Roze gets Doc Flex and gets her cruiser probes up and running for infiltration (and you'll never have enough defensive probes in your bases - she'll just 'gang tackle' you with three or four cruiser probes one after the other until she's in)
Once she's infiltrated three, then her faction's techshare bonus kicks in, and it isn't long before she regains the tech lead, cos it's not the techs of just these infiltrated 3 that count, it's anyone's techs whether infiltrated by her or not
G.
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