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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:28
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OK - We want to win this game, or at least make a good showing, so... who has some kind of general "good tactics" for te Hive. I'll kick off.
- SE choices - Police State, Planned, Power(if at war) or Wealth (if at peace) - I think that's a given for the Hive.
- We're playing on Trancend = lots of Drones. We'll need to take advatage of our high support to put the maximum numbers of free cheap police units in place. With the Perimiter def. we won't have to worry about attacks for some time.
- High support = lots of formers. We should get the tech and start on formers ASAP.
- Early game - we should only be building formers, scout patrols and colony pods - we can really get big fast, and then start on building the base improvements.
- We have to get agressive at some point. If we let the builders get big, we've had it.
- The Pirates are in game = we have to get some sea bases and a navy built. Sometimes these can be neglected, but not today folks.
- POD POPPING... lets get out there.
- Research - Formers - Crawlers - Missilelaunchers - Air Power - Attack! Or do we want to go with a recon rover rush? (not serious)
- Allies - we have no natural enemies out there - we should be friends with everyone against the strongest faction - if ata all possible - so don't antagonise people too much in the open forums... Unless you have to

- Planet Busters and Gas are serious options. We are the Hive, after all.
Fire away, comrades
-Jam
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Voltaire
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Calgary, Alberta
Aug 2001 time: 22:28
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Agree with everything states, we need to be aggressive but not to the point of turning all the other factions are against us. If we’re located on the same landmass as another faction (be it human or AI) attack early and attack fast, especially if we’re talking either the University or Consciousness here. They have us on tech, and if we allow them to get too powerful we’re screwed.
Comrade War of Art is right when he says we have no natural enemies, but we also do not have any natural friends. Be opportunistic, we will take advantages of the weaknesses of the other factions; war is a tool, let us use it correctly.
On a slightly more personal note, I consider the University to be our greatest threat; not only due to their tremendous research capabilities, but also because they are being lead by Archaic, suffice it to say he’s not the most “communist friends” person in the world, plus he’s damn good with the University. The other factions I do not perceive to be as great a threat given that they are either left leaning and non-militaristic, or IMO won’t get in our direct way. The Consciousness theoretically makes for the best ally with the University, but they can also be made bitter enemies, we need to exploit this. The Pirates, though formidable on the seas, shouldn’t provide too great of a threat early on, we need to be on guard but let us take care of the land dwellers first.
That’s my two cents on the general strategy we should be employing.
Oh and one last thing, we do not want to make it appear as though we’re militarizing, keep things friendly (when possible) with the other factions. Remember any of our troop movements are simply “routine exercises, nothing at all to be alarmed about”. 
-Chairman Voltaire
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Voltaire
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Calgary, Alberta
Aug 2001 time: 22:28
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quote: Originally posted by War of Art
With Hybrid forest & Tree farms, forest every square we can, with mine+road on the other squares. Simple. Without, its a bit more complicated...
Forest gives 3-3-2 with the improvements in place, 3-3-3 with a river, IIRC, and we won't get better than that. Oh, but we should put a condenser and a farm on any nutriant bonuses.
-Jam |
That is logical, and from this moment onward that will be the official general Hive terraforming policy (to be implemented as soon as we get formers).
On another note, we also need to discuss our research path, and what technology to research first.
-Chairman Voltaire
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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[QUOTE]
Originally posted by Voltaire
Hold of on military production until we expand if weÂ’re on the continent by ourselves. If not, get the military out ASAP.
QUOTE]
This is a good idea. If there is another faction on our continent it is wise to be rid of them now so that we avoid a long and drawn out conflict later in the game as they would be busy building colony pods and formers; not military units.
On the topic of military units; Planet Busters are not practical for general warfare. Their primary purpose should be deterence (when you attack with them you destroy the land, making it useless for our expansion). Nerve gas on the other hand is my buddy. It should be on ALL of our units that can take it as it provides a very useful edge in combat when one finds oneself in a sticky situation (not for use on everything, ppl get pissed). More specifically, when we do start building a military, push the police to the max with infantry (as stated before), but also maintain a fairly sizeable mechanized division at all times to respond to sudden attack (move around and behind the attacking units and drive into their territory, they will be forced to retreat to save their cities, giving us time to mobilize and launch a full sustained assualt).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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A couple of thoughts to ponder (from Vel's Strategy Guide):
Consider building a sensor array on any tile before you found a base on it - that 50% defense bonus gets multiplied by all the perim defs, etc etc (it does slow down expansion a tad, as it usually takes 3 to 4 turns to build the array, but especially valuable in coastal bases) - and it can't be used by attacking forces as an open-site sensor array can
Build a PlanetBuster as soon as you can - every advanced weapon therafter comes already prototyped
For anyone who hasn't got a copy of Vel's Guide, here's the link to his website where an early version resides:
http://renaissanceforums.community....6&view=standard
G.
Last edited by Googlie on 16-05-2003 at 10:53
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