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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:28
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To be edited by the Consuls and Ministers.
Status:
- Researching map making at 100%
- Luxury Slider at 0%
- 92 gold cash, -1 gpt
Urgent questions & tasks:
FAM: Negotiations with GCA: MM+HBR for Myst+Poly
FAM: Negotiations with CDG: MM for Math+Philosophy on hold, CB for gold, NAP,
decorators: We have a Palace improvement coming to us. What d'ya say, can we upgrade the cave?
Unit movement & actions:
N1 'MerZenary' to move E-E (6-6) to a strategic, central location
N2 'Mao' to move S (2), escorting settler
'Settler II' to move S (2), then E (6)
W2 'BigFree' fortified, waiting for GCA to scream
W3 'Alva' to move W (4)
W4 'Theseus' to skip turn
W5 'BFW' fortified
W6 'Hagbart' to move SE (3), escorting Worker 'EVC'
W7 'WhiteBandit' to skip turn
W8 'not_panag' fortified in Apolyton
Economy:
Apolyton building warrior.
Mingapulco building barracks.
Banatopia building granary.
Incensity building archer; shall be switched to Barracks if Morris leaves the iron hill peacefully.
WF:
Apolyton: 2, 3 (change: 33->3)
(to allow the new Bananatopia labourer to use a 2-shield tile... Apolyton will not need it to finish the warrior)
Workers
Worker1 'Dan' continues road (1)
Worker2 'Monkee' to move E-NE-N (6-9-8), then road/mine ??
Worker3 'panag' to move NE (3-6-8), then road/mine ??
Worker4 to be named 'EVC' and move SE (3), then road
Diplomacy:
CDG: send, but not accept Ceremonial Burial
CDG: NAP expired. Talking about renewal - draft in works.
GCA: NAP in effect (fm Turn 29).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Discussion and basic reporting to follow. See the topped thread for comprehensive results.
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Last edited by vondrack on 15-05-2003 at 23:53
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CiverDan
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Why did we move the Merc there? If they want to trigger our GA now, we have just given them a fine opportunity to do it. I know its to guard the settler and the archer wont be ready for a while. But they arent going to kill an elite warrior in jungle with a conscript.
One other point. CDG has a terrible production base, Other than their cap and they cant build any more cities without going in the jungle. They have one city with >1 grass avaible, we have 4. Building warriors to upgrade will only take them so far Eventually they will either have to a) keep research near 0 and get all techs by trade, which doesnt seem to work after a while or build Immortals very slowly. My gut feeling is that they are going to rush GCA, bypassing tenita. The has to be a one-time rush deal. The cannot survive any kind of protracted conflict, even with immortals and a GA with it
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Trip
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Hunt Valley
Apr 2002 time: 00:28
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Turn 56: 1625 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Average compared with CDG
CDG is trying to get a border agreement from us, using their Warrior on our iron as leverage. Mingapulco and Incensity continue to build up shields for our production factories.
- NM1 'MerZenary' will move 6-3 (E-SE) and fortify on the Game tile.
This move gives MerZenary the maximum flexibility in case a threat comes from north, east or west.
- NM2 'Mao' will follow the Settler.
Mao is protecting our Settler.
- W3 'Alva' will move 4 (W).
Alva is returning to the city grid to hunt barbs/upgrade/defend our cities.
- W4 'Theseus' will skip his turn (spacebar).
Theseus is in place as part of the Warrior screen.
- W6 'Hagbart' will attack the conscript barb if it is still within view, or skip turn (spacebar) if it is not.
Still defending the Worker.
- W7 'WhiteBandit' will skip his turn (spacebar).
WB comprises the western part of the Warrior screen. Not much going on.
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Dominae
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Our Mercs are being "used" just fine as is, as deterrents to an attack. Do you think CDG would have thought twice about attacking us if we were France? Just think how afraid we are of their Immortals...surely they should have some fear of our Mercs, too.
Delaying our GA is a good thing (even if by a turn). There is no need to give CDG the opportunity to ruin us without repercussion (would we try to conquer CDG if they blew our GA and played defensively after that?).
Dominae
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Dominae
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Third in Productivity is a very good sign.
Everything else looks good too.
Dominae
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Dominae
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quote: Originally posted by E_T
Because the Tile that Panag moved it isn't probibly going to be worked for some time (settler won't be to the horse city for a while), We will have it mined and then roaded.
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Might I suggest Road then Mine? This way movements into and out of that tile are easier, in case plans change (i.e. Worker panag is needed somewhere else).
Dominae
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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