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Stefu
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CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:28
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Here's something for XP or Civ4. I've always wondered how the cultural borders expand in the same manner over vast, imprenetable-looking jungles as they do over rolling plains. There should be a change to this. Basically, make the cultural border expansion terrain-related - the cultural borders expand easily in the grasslands, flood plains and the regular plains, not as easily over hills and forests, and certainly not as easily over jungles, deserts, mountains and tundra. Basically, a just-built city without any culture shouldn't have any of those hard-to-penetrate terrains (jungles&such) in it's border area. This has several benefits:
1. Creates more 'natural' borders between civilizations (mountain ranges, deserts and such, also rivers if the cultural expansion over a river is made harder)
2. Stops AI from building those cities all over the jungles and tundras, which looks damn silly - city in the middle of a jungle won't offer much value when it only controls the square it is in
3. Gives some use to the colonies (many good resources are in jungles and such, and colonies will be the best way to get them out of there)
4. Barbarians keep on trucking longer, in the uncivilizeable wilderness
5. Generally makes the game more realistic - or that's how I feel, at least
In fact, I'd like jungles, deserts, tundras and mountains to be harder to cross in other ways, too, at least in the beginning. Maybe make them like oceans for galleys - units trying to cross them have a chance of dying. There could be wonders and tech advances which make it safer to travel in these squares.
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