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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:28
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Of course! Then we can have Holistic Medicine as a small wonder, as well as Labor Unions, and Eye Care Specialists. Then we could have an option to educate our citizens about the health dangers associated with obesity. Perhaps Lyme disease should be addressed. Firaxis really failed in not making cholesterol an issue in the game.
Maybe a new resource could be fat-free foods.
Of course my biggest complaint is the total lack by the game designers to even touch on the issue of bus fumes.
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brianshapiro
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Berkeley
Nov 2001 time: 21:28
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pipes, no i think tobacco leaves will be the icons
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:28
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With Coal, Oil, Uranium etc boosting prodcuction through the use of improvements that have pollution risks associated with them, perhaps an alternative to stopping tobacco from being used is to have it as a strategic resource (it's easy to add them in - just look at the Double Your Pleasure mod), and make its happiness benefits arise from buiding an Improvement, say a Tobacconist (thanks Colonization!), which also has either a high maintenance cost or imposes some other cost.
Surely nuclear power is a far more controversial and dangerous issue than smoking. Yet I see no-one annoyed at Firaxis for including nuclear power plants, which happen to be perfectly safe and only beneficial, unless you happen to have a city in disorder. This is even further from the truth than smoking's only effect being happiness. Yet both of these exist and have a very large effect on modern society (and in tobacco's case, on past society too), so what we see is merely an approximation of a real-life effect from that item.
Or does someone now want to protest the inclusion of Nukes and Nuclear power in Civ3?
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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I wish they'd found something else instead of tobacco, but I'm not inclined to make a big fuss about it. Tobacco's historic importance as a luxury certainly justifies its inclusion, but the idea of having to either seek out tobacco for my civilizations or do without a potential happiness benefit doesn't exactly thrill me.
As someone else noted, tobacco's negative health ramifications weren't all that big a deal until people stopped dying of other things first so much of the time. And even today, lost productivity due to tobacco use is almost certainly small enough to be negligible in game terms.
I'm also a bit skeptical of the anti-tobacco lobby's cost claims. On one hand, yes, tobacco-related illnesses cost a lot of money. But on the other, a person who dies of a tobacco-related illness will not incur other costs related to other illnesses later in life, and no longer collects benefits such as Social Security. Focusing on the costs to society and ignoring the savings to society can present an extremely skewed picture, and my impression is that that's how opponents of tobacco tend to operate. (No, I'm not trying to defend tobacco; just trying to defend truth. I'm skeptical regarding claims of how much smoking costs non-smokers, but the costs smokers often pay in their health and perhaps their lives are not in doubt.)
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by The Templar
Accoring to the press release here, Firaxis is including tobacco as a luxury resource. While this is historically correct, I find this inclusion appalling. Tobacco consumption amounts to a world-wide health disaster. And while tobacco has been historically important, coca has been historically important to the Andean peoples. But don't expect to see coca featured in an American-made game. The argument against coca would be a moral one - despite its historical correctness. No doubt Bill O'reilly or Bill "high roller" Bennett would complain that Firaxis is promoting drug use and should "think of the children" if coca found its way into the game. (BTW Andeans who use coca for personal consuption do not use it in the form of cocaine or crack. They chew the leaves or make tea. This is the difference between drinking a beer and drinking Everclear.)
If Firaxis is going to include tobacco, I recommend some of the following.
* Reflect the actual health costs of tobacco by cutting productivity or taking a financial hit from each city that gets the happiness benefit.
* Have tobacco expire in the modern age.
* Tobacco selling countries could take a reputation hit or have to pay a tax.
These things would reflect the costs imposed by tobacco and make tobacco trade a real trade-off. |
hi ,
the use of oil is an ecological disaster , ......
diamond dust aint good for the lungs , .....
ivory is also in the game yet the true owners of the animal kingdom dont like to give it , ....
come - on , its a game , and it reflects history more or the less , among one of them is the fact that tabac consumption is getting higher and higher with the year , ..... so why should it expire in the modern age , ....
have a nice day
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TOUGHUSAGUY
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I DONT HAVE PROBLEMS WITH TOBACCO! WHY? BECAUSE YOUR A STUPID LIBERAL NAZI AND YOU DONT LIKE IT?????? THEN GO TO IRAQ!
USA USA USA USA USA USA USA!
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Glycerius
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Slaves are a trade item in Europa Universalis II and I have not seen anyone in the forum raise an objection. People cannot change history. West and East African states as well as Arab traders there before the coming of Europeans generally made their money that way.
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