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Blisterz
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WHen should that be?
You know whats funny? I one page little paper slip came with my MOO3? Know what was on it? An ad for Galciv. "If you don't like this game, here is someone that got it right". hehe
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MahoTsukai
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I love to play freesbie with my dog. There is no learning curve at MoO3, really.
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Blisterz
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All this talk about bugs makes me wonder. I have played around 55 turn in 3 game, and the game has only crashed once (some DX surface thingy). So what are all these bugs people are talking about?
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Kloreep

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of the pillow
Jun 2002 time: 00:28
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quote: Originally posted by Blisterz
All this talk about bugs makes me wonder. I have played around 55 turn in 3 game, and the game has only crashed once (some DX surface thingy). So what are all these bugs people are talking about? |
The DirectX Surface Bug is the only crash bug I've heard of (the only one that multiple people have reported, that is); personally, I've only ran into it once, and that was after messing around with some of the game's data files; so I assume it was my own fault. 
So the list of bugs is gameplay related. As The Templar says, PD is majorly bugged, at least for some people. There are also many other problems; some I can remember off the top of my head: region race data is not reset, potentially making Harvestors (or other species) spring up on re-colonized planets, even if the former species was bombarded and starved completely off the planet. The dice roll when two races in a co-habited system both want to attack each other is completely bugged, resulting in the human player always getting the initiative against other AI empires, except for the New Orions, who always get the attack. The military AI makes incorrect calculations of troop transport capacity, resulting in the AI trying to build huge numbers of transports, leaving AI empires and hands-off human players with fleets where transports hold a majority of the composition. etc, etc... QS pretty much fixed all crashes before release, but gameplay seems to me to be really broken. 
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