Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ 3 Railroads
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
YuMMz is offline YuMMz
Settler

May 2002
time: 05:28
  Old Post 16-05-2003 00:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Civ 3 Railroads Remove this text

Is there anyway to modify Civ3 so that railroads are not infinite movement? I find this to be a severe problem in late game multiplayer and me and my friend would like to play the game how it used to be with railroads = 1/9 a movement. Its just too lame to be able to transfer your whole military across the continent, and makes sneaky transport landing practically worthless....

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 16-05-2003 00:42
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

I think it is in the code.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 16-05-2003 00:47
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

No

I would rather have the ability to add a terrain improvement that is like a road with a different movement multiplier

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:28
  Old Post 16-05-2003 13:17
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

YuMMz , I think RR works that way to slow down conquest. You just have to plan your invasions in a different manner.

Have you played civ2? There you could use your enemys RR, AND units dropped from transport could attack the same turn. That made defending a long coastline almost impossible.

Hippi is offline Hippi
Chieftain
here
Dec 2001
time: 07:28
  Old Post 16-05-2003 14:11 Visit Hippi's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

I think the rail roads are cool since they allow a unit to travel around the world for like 60000000000000000 times in a single turn which in the long run becomes intresting in the matter of Einstein's theory of relativity

Demerzel is offline Demerzel
Warlord

Jul 2002
time: 05:28
  Old Post 16-05-2003 15:50
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

RRs could do with some serious tweaking indeed, one of my favourite scenarios from Civ II was WW2 ones. can't happen in Civ III with RRs as they are at present.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:28
  Old Post 16-05-2003 20:01 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

this has been asked before , .....

lets hope this tim they take it in account

have a nice day

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 17-05-2003 00:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

RR are the single worst aspect of this game and the time I start to loose interest in a game whether I'm winning or loosing. The whole strategy thing becomes a laugh, not more getting punished for mistakes, risks, nothing.

End RR now !!

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:28
  Old Post 17-05-2003 00:38
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, it would be nice to be able to mod them.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 17-05-2003 01:37 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
RRs could do with some serious tweaking indeed, one of my favourite scenarios from Civ II was WW2 ones. can't happen in Civ III with RRs as they are at present.


RRs in Civ II work like Civ III, what's worse, you could use the enemy RR.

RR is fine.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0367 seconds (87.03% PHP - 12.97% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net