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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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Sid Meier's Civilization® III: Conquests is the 2nd exciting expansion pack to Sid Meier's Civilization® III, the greatest strategy game of all-time!
Sid Meier's Civilization® III: Conquests takes players on a provocative journey through the ages as they pursue victory in the most famous conquests in history.
What does Civ® Conquests give to fans of the award-winning series? Simply put - more Civ: More to Build, More to Fight, More to Rule!
Civ fans will discover intriguing new civilizations, units, wonders, technologies, and abilities to help them triumph in eight professionally designed conquests throughout history. Compete as one of the eight new Civilizations, each with its own powerful leader, unique units and special abilities, and lead your nation to its destiny. New victory conditions, Wonders of the World, terrain elements, resources, city improvements, and governments offer endless variation in your quest to rule the world. Improved multiplayer and play-by-email support, intense diplomatic situations, and a slew of editor enhancements, round out what Time Magazine calls "the greatest computer strategy game of all time."
Do you have what it takes to lead a civilization to greatness? Or, will your nation be conquered by some greater power? You decide.
Take over the World - One Conquest at a time!
Eight professionally designed adventures challenge you to recreate the great conquests of history. Battle for control of Mesopotamia in the Cradle of Civilization, or for the rich and vast resources in the Americas. Then, embark on a campaign through time as you attempt to conquer some of the most powerful civilizations ever and earn a place among the greatest leaders in history!
GAME FEATURES
New Civilizations: Eight new powerful civilizations from the innovative Sumerians to the mystical Mayans.
New Units: Use Trebuchets to batter down the enemy's walls or Sumerian Enkidu Warriors to quickly gain military dominance.
Disasters: Beware the volcanoes, or Pompeii could become your reality.
Diplomacy Options: Locked alliances allow good vs. evil conflicts you'll never forget.
Map Features: Bombard the enemy and leave behind craters.
Resources: Fight for control over Tobacco, Jade, and Exotic Birds.
Wonders: Build the statue of Zeus to make your troops powerful.
Governments: Forming an Islamic Sultanate is just one of the new ways to rule your people.
...And much, much, more!
Civilization® III: Conquests requires the original Civilization® III product in order to play.
hi ,
, maybe they have put the barbs in a special coded corner and they dont count as a "civ" anymore , .....
have a nice day 
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Krakan
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Incans are definitely in; one screenie is the incan scout. Is the Gilgamesh leaderhead for Sumeria, or a different civ?
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TOUGHUSAGUY
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THE ONLY CIVS SHOULD BE WESTERN CIVS CAUSE THATS WHERE THE IMPORTANT THINGS INVENTS AND HAPPENED IN!
ISRAEL, IRELAND, ITALY, POLAND, SACANDINAVIA, UKRAINE, SLAVIC PEOPLE, AUSTRIA, AND DUTCH
USA USA USA USA USA USA USA!!!!
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The Emperor Fabulous
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Apolyton's Resident Actor-in-Training
Aug 1999 time: 00:28
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With the inclusion of the Sumerians and Hittites from the Fertile Crescent, and the Incans and Mayans from the Americas, I'm willing to wager that there will be one from Europe, one from Africa, and one from Asia, leaving one more to come from any of those regions. That discounts the Hebrews. As far as other Native American tribes, its possible they'll do that, but I bet they'll go across the world more.
I'd say it'll be the Byzantines, the Slavs, the Nubians, and the Khmer.
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:28
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I find the middle-east and Europe far too crowded already. The eight I'd suggest if I had control:
1. Ethiopia(Axum)
2. Mali/Songhai
3. Khmer
4. Java (Majapahit)
5. Inca
6. Sioux
The last 2 are harder...
7. Mwenemutapa (which would require renaming some Zulu cities ie Great Zimbabwe) - or if not them then Luba/Lunda or perhaps Congo to give Southern Africa greater representation.
8. Somewhere in South America, but the Inca encompass the area of the only older Civs I know about. Gran Columbia (however short lived) and Brazil would be ideas for modern Civs.
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Zero
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Bouncing back and forth
Sep 2002 time: 00:28
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Someone said way before that offensive spearmen would be a useless UU because of babylon bowmen.
I disagree. There would be alot of difference.
first the upgrade path differs. Second, your research strategy differs as well. And third, even if UU is exactly the same, if s=civ traits are different from babylon, you would still face a civ with different strategy, so I wouldnt mind having another 2/2/1 stat unit.
Also, Just IMO, but I think whoever is industrial/exp is gonna really rock. Unless they give that civ a UU thats worse than the F-15.... Americans are a pretty good civ "w/o a UU". Imagine if they have a viable UU.....
Trait combos that havent been doubled yet... Im guessing these are what the 8 civs are gonna try to be, cause having 8 more mil/exp or mil/rel civ would suck.
Trait Combo / Civs that currently have the trait
In/Exp (America) - probably would be my favorite
Mil/Com (Rome)
Mil/Ind (China) - beating china would be pretty hard
Sci/Exp (Russia) - If they have swordmen UU it would rock
Com/Exp(England) - Com/Exp trait civ with land UU? That could be nice
Mil/Sci (Germany) - Anicent UU on this combo would be NICE
Rel/Ind (Egypt) - somewhat later UU than egypt and builders would love it
And one more thing, I'd love to see upgradable or obsolete-able units that currently dont have UUs (pikemen, medieval infantry, riflemen, guerilla) should have a UU version. I intentionally left infantry out of the list cause even though Inf are upgradeable (to mech inf), they dont really go obsolete... and it would be unfair to have a land UU that will always be useful from there and on. (maybe very little advanatage could balance it out with the fact you wont have it for so long, but even so...)
Last edited by Zero on 19-05-2003 at 01:43
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