 |
|  |
 |
|
dexters
|
 |
Vancouver, Canada
Nov 2001 time: 05:28
|
|
quote: Originally posted by The Templar
I know that and you know that. I was thinking of Age of Kings (an old RTS game) where trebuchets blew the cannon units away (of course, they might have been very primitive cannon units). I just don't see much of a role for these In the game as it stands. If there is a glaring gap in this game, it remains in the Swordsman line. There needs to be a unit between medieval infantry (and longbowmen) and guerillas. Guerillas should be a modern unit (look at that assault rifle!) and a lot tougher. |
Unfortunatelly Civ 3 is NOT age of kings. Cannons were technologically further down the road from Trebuchets. They were the technology that replaced the Trebuchets.Trebuchet dominance ended with the introduction of Cannon.
I suspect Trebuchet would be a 2 range catapult.
Getting back on topic, I really hope Firaxis cut back on the Euro civs. They've already added 3 in PTW, and the ratio of Euro to non Euro civs is ridiculous. More Civs from Africa, Americas, and Asia are needed.
Last edited by dexters on 19-05-2003 at 04:59
|
|
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:28
|
|
quote: Originally posted by TOUGHUSAGUY
THE ONLY CIVS SHOULD BE WESTERN CIVS CAUSE THATS WHERE THE IMPORTANT THINGS INVENTS AND HAPPENED IN!
|
Ugh! That would be a nightmare on a real-world map if only western civs were included. On most world maps, Lisbon would overlap Madrid, Amsterdam and Brussels would overlap each other, Paris and Berlin. And I could go on and on like that. A list that is purely western belongs in user-made scenarios. Not the actual unedited game.
Anyway, where's the variety in that? And why does the real-world time-line really matter in a game where your actions, and the actions of your CPU or human opponents write a FICTIONAL timeline in a FICTIONAL world?
While great achievements should play a part in deciding which civs go in and which get axed, it shouldn't really be that high up in the list of criteria. Geographical distribution and cultural diversity should be of much higher priority in the criteria list.
So I say its a good thing that the Americas are no longer forsaken, and there won't be that huge a vaccuum in South America. I can only hope that Africa and Oceania will also get a few civs as well.
And besides, to say that the only important achievements were made in the western hemisphere is kinda short-sighted. The east has their share of glorious achievements, and pivotal world events as well.
As for the trebuchet, I don't think it will be a unique unit that replaces anything. I simply believe its going to be a regular unit available between the catapult and the cannon. Perhaps it will require Engineering or Invention to build.
|
|
|  |
 |
|
Louis XXIV
|
 |
I left my heart in Zarigueya
Mar 2003 time: 00:28
|
|
quote: Originally posted by Zero
Someone said way before that offensive spearmen would be a useless UU because of babylon bowmen.
I disagree. There would be alot of difference.
first the upgrade path differs. Second, your research strategy differs as well. And third, even if UU is exactly the same, if s=civ traits are different from babylon, you would still face a civ with different strategy, so I wouldnt mind having another 2/2/1 stat unit.
Also, Just IMO, but I think whoever is industrial/exp is gonna really rock. Unless they give that civ a UU thats worse than the F-15.... Americans are a pretty good civ "w/o a UU". Imagine if they have a viable UU.....
Trait combos that havent been doubled yet... Im guessing these are what the 8 civs are gonna try to be, cause having 8 more mil/exp or mil/rel civ would suck.
Trait Combo / Civs that currently have the trait
In/Exp (America) - probably would be my favorite
Mil/Com (Rome)
Mil/Ind (China) - beating china would be pretty hard
Sci/Exp (Russia) - If they have swordmen UU it would rock
Com/Exp(England) - Com/Exp trait civ with land UU? That could be nice
Mil/Sci (Germany) - Anicent UU on this combo would be NICE
Rel/Ind (Egypt) - somewhat later UU than egypt and builders would love it
|
I see your point about different upgrade lines
I agree completely that those traits will be the traits for the new civs, probably:
Ind, Exp Inca, UU-Incan Scout (Not sure what they do with this, but it will probably suck)
Mil, Com ???
Mil, Ind ???
Sci, Exp Sumerians. UU- Endiku Warrior
Com, Exp ???
Mil, Sci Hittites UU-Not sure, they used Chariots
Rel, Ind ???
Sci, Rel Mayans UU-Javalineer 3.1.1 replacement of Archer
That's my guesses, I could fill in the other civs if I had info
I could guess Dutch/Portugal for Com, Exp and Israel for Rel, Ind
But I can't be certain
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|