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Chieftess
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Baltimore, Md.
May 2002 time: 00:28
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This is a culture flip risk program I made, which is hosted over at CFC. The thread is here, which is where I'll make my updates.
This is the current version: Civ3 Culture Flip Calc v1.03
Any comments? Suggestions?
It's in Visual Basic, and next, I'd like it to read from the save file. (which I don't know how to do, since I have the code to unzip the save in C++...).
I'd also like know how to use the VC++ dialog box, and later on, use the active in-game memory. (and how to make it "stick" in the game, like the trainer for instance)
Last edited by Chieftess on 23-05-2003 at 01:52
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Chieftess
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Baltimore, Md.
May 2002 time: 00:28
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I've also updated the calc. I'm also looking for save file info (hoping Gramphos or Aeson reads these threads. ).
What I'm looking for is this info:
City Info - resistors, foreigners (including ents/tax/sci), rioting, WLTKD, normal, culture from other civs, city garrison, tiles under AI control (how would I even begin to do this one?)
Civ Info - Cities, capital, city locations on the map (mainly, for the capitals, and city to be calculated)
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:28
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quote: Originally posted by Chieftess
I've also updated the calc. I'm also looking for save file info (hoping Gramphos or Aeson reads these threads. ). |
Of cource I read the threads under my control 
quote: What I'm looking for is this info:
City Info - resistors, foreigners (including ents/tax/sci), rioting, WLTKD, normal, culture from other civs, city garrison, tiles under AI control (how would I even begin to do this one?) |
Let me see. You would need to read the CTZN sections, the CITY sections the UNIT sections and the TILE sections (at least if other civ's control means in other borders). (Unless the games stores all thoese values somewhere so you don't have to gather them yourself, but that's more than I know (my current work is based on finding sush values and update them when I make other entries)) Are you sure you are going to do this? 
quote: Civ Info - Cities, capital, city locations on the map (mainly, for the capitals, and city to be calculated) |
CITY sections again and LEAD sections. For city locations on the map there are manyways to find it. You can use the TILE sections and search for a CITY index, or you can use the value that tells where the city title is (yes, it dosen't have to be on the sme place as the city (at least not according to my experience with an arly multitool version))
As for the total culture for a civ thee doesn't seem to be sush a value, so it's eaiter to sum all city values, or read it from the last turn of the histograph. Now I have a question: When a city is in another civ's control does the original civ's culture of that city still count to the original civ? I don't remember what's the case, and am to lazy to find out.
I don't have all structuras and locations in my head, and now am I going to get some sleep...
I hope you know how to decompress the save. (Or you will have to take a look at the CPT source becaues I'm not going to explain that.)
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