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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > How many turns?
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Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:28
  Old Post 16-05-2003 13:59
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How many turns? Increase the size of your Attachments

How many turns did you play the longest?
What was it like, lagwise?

Doomed is offline Doomed
Chieftain
Southerner
Mar 2003
time: 05:28
  Old Post 16-05-2003 14:40
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about 800 sp on a large 2 arm, about 200 mp (LAN) on a medium cluster.
Never had any real lag between turns, possibly a few seconds occasionally.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:28
  Old Post 19-05-2003 19:21
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about 700 was my longest. Never had any lag even with the fleet sizes increased above normal game parameters but I've never gone for massive universes. Attacking the New Orion homeworld with over 100 carriers full of fighters caused immense stuttering in the battle by the time the 4th fighter wave went in

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:28
  Old Post 20-05-2003 01:06
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I've had one game go 801 turns...and you can get some impressive turn delays in the big galaxies. My gut feeling based on experience is that these delays are directly proportional to the number of settled planets, what with growth, migration, unrest calculation, and AI decisions (to name a few of the most likely culprits). I'm not entirely sure how they're going to be able to speed that stuff up much, but then I didn't do the coding.

And Grum, you ought to see 200 carriers worth of fighters along with 150 missile ships, and a few SR/LR to round it out. Really staggers the ol' engine, it does...but the original task force sizes seriously offended my sensibilities as a player.

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