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Maquiladora
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Flanking should be used very sparingly, its the most powerful ability in the game when its combined with a half balanced unit. I always thought all foot units should be flankers because they have low stats and that would make them worth building more, because none of us builds hover infantry when we can have extra armour do we?
In effect a lot of infantry units could then overrun a few armoured units by flanking. But if you dont want to test all that id just make flanking less available, especially to well armoured units.
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child of Thor
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Yes Flanking in the ancient and middle ages does seem a little better balanced than later on in the game. Still i guess the tank and airpower completely changed warfare. Maybe if you removed the flanking ability from the tank and give it a few tests? Would it encourage a more mixed stack? And would the AI be able to make use of it? As Maq said you could add flanking to an infantry unit instead and see how it played.
IMHO Tanks are to powerful as they stand, even if it is reasonably accurate to make them like that - It might improve the end game to reduce their power/abilties? And then again it might not? Worth a test.......
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stankarp
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australia
Feb 2002 time: 05:28
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I once played an on line game and my opponent invaded me with a stack of 12 knights in the middle ages. I had 4 pikes, 4 archers and 4 knights and I beat him for the loss of 5 units.
Moral, only very special units should have a RANGED value as well as FLANKING. Thats what makes the tanks so powerfull. Knights dont have ranged ability. The second row just watched while I gradually got the upper hand.
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