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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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If we are going to attempt to compete in the research field, the secret project merchant exchange is very useful. The merchant exchange works with crawlers adding +1 energy to every crawler that is gathering energy. Add a network node and a few other +%lab facilities and secret projects to those crawlers and that single city can become responsible for almost all of our research output.
Kody
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Static Universe
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quote: Originally posted by HongHu
Plus ME only works in one base. This super-science base could be an easy target for a future enemy with PB. Crawlers on the other hand is simply indespensible.
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Even if we lose it later at least it will benefit us for a while, and keep others from getting it.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:28
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quote: So my take on the strategy is that we should strengthen our production, build bases like crazy, get the crawlers, then in a very short time crunch out the impactor research and build a strong military force and start to swipe out our enemies. |
I agree 100%. We need to get crawlers, and build formers. But, one musn't forget the SP's. Right now I am asking about SP in the turn update (plz go comment), and terraforming techniques in the Turn Chat (also plz go comment). lol, yea yea, it's all over the place, but whatever works eh? As far as encountering other factions... in my personal opinion, it won't happen soon, if it does, they will probably be friendly, and applied physics should cover us for the time (as long as we spend the EC's and upgrade our scouts and ****). Frankychan and I (and I think HongHu would agree), that after applied our target should be Industrial Automation for the economic and production gains (I forget where crawlers are though... can someone enlighten? That would also be a definate target in NEAR future). The Hive, is I think... 5 turns away from it's second colony pod. After that, it would come open to produce what we want (I am thinking former, then Laser Infantry, then more formers). Voltarograd is going to be building colony pods for the forseeable future, and (see Turn Update), I am thinking we start WP at Kommie after this last former. So... *shrugs* tell me what you think
- Rokossovky
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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Could be fun to switch our cities to a SP project for the first few minerals then switch to our real production target. We won't lose any minerals because it's under 10. We'll might make other people rush their SP project because they want to outbuild us, or maybe a faction will delay going after a SP project simply because they don't think they can outbuild us.
Hopefully either thing will cause them to waste resources, by making bad timing decisions.
Kody
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Snowflake
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falling, once again
Apr 2003 time: 23:28
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quote: Originally posted by Rokossovky
Frankychan and I (and I think HongHu would agree), that after applied our target should be Industrial Automation for the economic and production gains (I forget where crawlers are though... can someone enlighten? That would also be a definate target in NEAR future). |
Yes, definitely agree.
quote:
The Hive, is I think... 5 turns away from it's second colony pod. After that, it would come open to produce what we want (I am thinking former, then Laser Infantry, then more formers). Voltarograd is going to be building colony pods for the forseeable future, and (see Turn Update), I am thinking we start WP at Kommie after this last former. So... *shrugs* tell me what you think
- Rokossovky |
Sounds a pretty good plan to me. We probably want Kommie produce one colony pod before switching to WP though. And Hive should not produce any more colony pod because of the bad location. There are lots of other things it can build such as formers and prototype infantry, etc.
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Snowflake
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falling, once again
Apr 2003 time: 23:28
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This leads to a new question, are we playing the Hive as a momentum faction or a builder? All the discussions about crawler techs are more related to the builders I think. I see big difference in tech tree recommendations depending on who you are.
For example, here's the tech tree Ogie Oglethorpe recommends for builder type:
Cent Ecology
Ind Base
Ind Econ
Plan Nets
Social Psych - (IA doesn't normally show after PN)
Ind Auto
(Ogie Oglethorpe also indicates that you should get IA around 2114 to 2119. Which means we are probably quite behind.)
and here is Buster's recommended tech tree for early game combat:
Centauri Ecology - you need those crawlers (should be formers - HH) to get your empire going.
Information Networks & Planetary Networks - to get probes and be able to go planned.
Doctrine Mobility - to get rovers and command centers.
Applied Physics and Non-Linear Mathematics - weapons.
doctrine flexibility - ships
High Energy Chemistry & head for planes, MMI and Fusion (puts you pretty much on regular builder beeline)
I've never been a wargoinger but I suspect the Hive is best played as a momentual faction? What I don't know for sure is how big a benefit going to early war is other than you could wipe out one of your opponents. The problem is while you are busy at war, others are building and researching and if you don't become much stronger after the war then it's not likely you'll be able to wage another war toward a stronger opponent. However, early game means a lot of factions may only have size 1 bases and you will not gain any new base through war. The only other benefit I can see is that you can probe him for tech and maps and stuff and that means we need a lot of probe teams built.
Tech wise so far we've got
1) Doctrine: Loyalty, POLICE STATE
2) Centauri Ecology, Formers, WP
3) Info Networks, Network Node
and we're working on
4) Applied Physics, Laser (2)
Is that right? I think a possible option after Applied is to research Planet Networks, which gives us Planned and probe. By the time we finish PN, it's likely we've found out who is in the connected continent and if we should go the war route (impactor, mobility) or the crawler route (IB, IE, IA).
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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I suggest we beeline for flexibility and start looking for factions to trade with. Also the pod popping will make it worth our while. After flexibility we go for wealth.
The drones look like they will get the WP. They started a project in turn 2. I think this was mainly so they could beat the AI to the secret projects. According to googlie's playtesting the AI is going to outbuild human players with secret projects and cash in their armored trance crawlers.
Since it will be very difficult getting secret projects I suggest our first aim will be on new cities and expanding terriority. That means flexibility so we can start colonising the smaller continents that are probably out there.
Kody
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