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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:28
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This thread is to advise our minister of Science what we think he should be researching, and WHY.
At the moment we are getting Centauri Ecology (for formers)
I reccomend that the next tech be either :
Biogenetics (for recyling tanks)
or
Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)
It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for :
- Info Networks,
- Industrial base,
- Planet Networks, change to PLANNED econ.
- Industrial econ,
- Doctrine : Mobility,
- Industrial Automation(crawlers), change to WEALTH,
- Doctrine : Loyalty, change to POLICE STATE.
- And finally Biogenetics (Rec. Tanks)
In that order
This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.
Minister of Science, comments? Anyone else?
-Jam
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Static Universe
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quote: Originally posted by War of Art
This thread is to advise our minister of Science what we think he should be researching, and WHY.
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[real life]Comrade, you beat me to this thread by about 20 minutes. I planned to post it as soon as I got off work and my weekend officially started. (Yes, I work nights.)[/real life]
quote:
At the moment we are getting Centauri Ecology (for formers)
I reccomend that the next tech be either :
Biogenetics (for recyling tanks)
or
Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)
It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for :
- Info Networks,
- Industrial base,
- Planet Networks, change to PLANNED econ.
- Industrial econ,
- Doctrine : Mobility,
- Industrial Automation(crawlers), change to WEALTH,
- Doctrine : Loyalty, change to POLICE STATE.
- And finally Biogenetics (Rec. Tanks)
In that order
This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.
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I generally concur on the path, but prefer to have Rec Tanks in place before the switch to wealth, as the +1/+1/+1 is a boon to early growth and production. We may not be alone on this island.
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Static Universe
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quote: Originally posted by War of Art
The touble is that Biogenetics is a white tech, and the game won't always allow two consecutive techs from the same colour. It could be inserted between Doctrine : Mobility and Industrial Automation perhaps? Then all bases would have to get the rec tanks built before Ind Auto brings the crawlers (because then we'll want a lot of bases building crawlers, I suppose)
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This seems like a good idea to me, as the +1 mineral is beneficial when crawler production begins, as is the +1 industry from wealth.
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Static Universe
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So does anyone *NOT* think that Information Networks is a good choice for second tech?
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Static Universe
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quote: Originally posted by Zero
how close are we with other factions? Depending on the answer to that and wether they may be friendly enough to trade or not. Our research path may change. |
At this point we can't know. We only just finished the first turn (again).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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As a faction you are at a slight disadvantage in that I don't think any of you have been in any PBEM's or Challenges that I've CMN'd, whereas all the others have at least one or two 'vets' from my campaigns.
They'll already know this, so I'm not breaching any "fairness' rules by giving a little insight into how I set up PBEMs:
When I put you on the same landmass as another faction I'll generally separate your start positions by at least 40 tiles, so that it'll be 20 turns or so before you meet (unless the other is Sparta, with their rovers, or the Angels, with their longstriding probes)
I love continents separated by narrow channels (that can be terraformed bridged) or joined by narrow isthsmuses (that can be choke-point defended
Every human faction is as likely to meet the AI as to meet another human faction - it's my "equal opportunity" rule, giving all factions the chance to meet and conquer (or be conquered by) the AI, or to trade and pact with them (maybe with the exception in this game of the Pirates who can prolly explore and contact faster than anyone else)
As the intent of this game is the creation of 'virtual societies', where the fun is as much in the byplays, propaganda, newspapers, etc (and the turnplaying is only to more formalize the discoveries, diplomacy, etc), it would be remiss of me to set it up so that a human-played team could be destroyed within 40 or 50 turns (unless through gross negligence such as leaving bases undefended for Miriam's hordes to waltz into.)
I tweak the AI generally to follow their preferences/aversions as regards Pacting or Vendettas. To recap:
Believers - Choices: Fundy ..... Aversions: Knowledge
Angels - Choices: Democratic ... Aversions:Power
(but they have surprised me in games where they have gone counter-intuitive)
I trust that helps in the deliberations
G.
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Static Universe
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Jamski will hate it, but here is an updated possible tech path for the short term. Any objections?
1) Doctrine: Loyalty, POLICE STATE
2) Centauri Ecology, Formers, WP
3) Info Networks, Network Node
4) Applied Physics, Laser (2)
5) Nonlinear Mathematics, Particle Impactor (4)
6) Planet Networks, PLANNED, Holo Theatre, Virt World, Probe
7) Industrial base, Synthmetal, Mech Exch.
8) Industrial Economics, FREE MARKET, Energy Bank
9) Industrial Automation, WEALTH, Crawlers, PTS
10) Biogenetics, Rec Tanks
11) Doctrine: Mobility, Rover
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