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Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 29-05-2003 17:21
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a little correction:

the 'next button' does not disappear when you pressed 'n'.
you simply have to wait a few moments.
but when the window appears that lets you quit the program, neither the big nor the little map in the corner is there anymore, which is quite important..

quinns is offline quinns
Emperor

Oct 2000
time: 21:28
  Old Post 29-05-2003 23:52
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Math -- Personally, I wouldn't recommend this "auto-nexting" in challenge games, but it is up to the players involved to decide, of course.

My main reason for not recommending is because the beginning of the game is crucial to the rest of the game, IMO, and one can learn a lot about what your opponent is doing by using your "Free Spies". What I am referring to is the intelligence you can gather on the screen after hitting the "End" button in PBEM. It is a built in "bug", but there is no avoiding using it in PBEM, where you can see:
1) The enemy's population;
2) The enemy's public works;
3) The enemy's gold;
4) If the enemy completed building anything this turn;
5) Other message icons that show what types of messages your enemy is receiving like: combat; exchanges; gifts; destroyed cities, ... etc.

In addition, the Power Graph and Top 5 Cities screens can reflect, in general, what your enemy is developing. By monitoring the Power Graph and Top 5 Cities turn by turn, you can get a rough idea in which direction your opponent is moving, and adjust your own strategy accordingly.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:28
  Old Post 30-05-2003 00:24 Visit J Bytheway's homepage!
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quote:
Originally posted by quinns
4) If the enemy completed building anything this turn;
5) Other message icons that show what types of messages your enemy is receiving like: combat; exchanges; gifts; destroyed cities, ... etc.


If anyone is interested, I developed a mod that prevents you from seeing other players' message icons, and I could try to find a way to hide the PW and Gold too, but I've thought about the problem in the past and seen no easy solution... The only way to fix the population problem is for all players to set the population per citizen numbers in const.txt to 0.

quinns is offline quinns
Emperor

Oct 2000
time: 21:28
  Old Post 30-05-2003 01:00
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Hi J Bytheway! Thanks for the offer. By the way, you should join us in PBEM Challenge matches. You'd be a welcomed addition!

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 30-05-2003 01:53
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thanks quinns for the explanation.
i see the point in your arguments.
but for the very first unit you build i think it should be worth the time advantage to get nexted. the information gain that early is quite irrelevant.
that is, if you start out with something cheap as a warrior or phalanx.

quote:
Originally posted by J Bytheway
If anyone is interested, I developed a mod that prevents you from seeing other players' message icons, and I could try to find a way to hide the PW and Gold too, but I've thought about the problem in the past and seen no easy solution... The only way to fix the population problem is for all players to set the population per citizen numbers in const.txt to 0.


jbtw (may i abbreviate you this way ? )
does your mod have any other impact on the way the game is behaving ?
if not i'd like to see this be common place in PBEM games.
does it also stop the windows asking you to complete settlers in cities of size 1 ? that would be quite good.
and does it work for or against the player who installed it ? that is, does it prevent the opponent from seeing your incons or the other way around ?

about the PW, gold and population, i do like these littles spies more than the message icons you can see.

for the population constant, i would find it good if we could generally agree to use or not to use it (probably not eh ?) as i dont like to remember one more setting that is different in each of my games and that even requires me to change a file each time.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:28
  Old Post 30-05-2003 15:37 Visit J Bytheway's homepage!
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quote:
Originally posted by Mathemagician
jbtw (may i abbreviate you this way ? )


Indeed you may.

quote:
does your mod have any other impact on the way the game is behaving ?


No - it just sends everyone a whole bunch of messages each turn so that all the important ones are pushed off the top of the screen.

quote:
does it also stop the windows asking you to complete settlers in cities of size 1 ? that would be quite good.


No, I could do that too, but I don't think it would persist from turn to turn unless everyone altered their default gamefiles, which would probably be too much to ask. It might do, though - I'll experiment...

quote:
and does it work for or against the player who installed it ? that is, does it prevent the opponent from seeing your incons or the other way around ?


It protects your own icons, but whether or not it works depends only on whether the person who started the game used it or not, not on whether the various players have it installed (like Keygen's quick start mod).

Of course, if one of the players did a reloadslic then it would break the whole system, but it would be too late to help them until the next turn came around, and all the other players would notice before that.

quote:
about the PW, gold and population, i do like these littles spies more than the message icons you can see.

for the population constant, i would find it good if we could generally agree to use or not to use it (probably not eh ?) as i dont like to remember one more setting that is different in each of my games and that even requires me to change a file each time.


Personally I never look at those numbers, so it makes little difference to me.

I attach the current version. I did want to find a way to make it automatically vanish all the messages it produces, but couldn't. You only have to open one and hit the button on it to remove them all at present.

Unzip into an appropriately named subdirectory of scenarios, and start up a hotseat game if you want to see how it works. It woun't affect the turn 0 - but you never get messages on turn 0 anyway, so that doesn't matter.

[Edit attachment changed - it was the wrong version]

Attachment: pbem info hider.zip
This has been downloaded 1 time(s).

Last edited by J Bytheway on 30-05-2003 at 15:52

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:28
  Old Post 30-05-2003 16:10 Visit J Bytheway's homepage!
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Here's a version that fixes the settler popup too. And again (I'm fairly sure) it only matters for the person who creates the game in the first place, others need not have it installed.

Attachment: pbem info hider.zip
This has been downloaded 1 time(s).

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 30-05-2003 17:38
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quote:
Originally posted by J Bytheway

quote:
does your mod have any other impact on the way the game is behaving ?


No - it just sends everyone a whole bunch of messages each turn so that all the important ones are pushed off the top of the screen.


oh. thats the whole trick.. hmm..

quote:
You only have to open one and hit the button on it to remove them all at present


oh much better

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 30-05-2003 17:40
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quote:
Originally posted by J Bytheway
Here's a version that fixes the settler popup too. And again (I'm fairly sure) it only matters for the person who creates the game in the first place, others need not have it installed.


you're a good hacker !!
can you tell me anything about the...
matrix ?

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:28
  Old Post 30-05-2003 18:15
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checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:28
  Old Post 31-05-2003 05:16
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- sorry dup post

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:28
  Old Post 31-05-2003 05:16
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--

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:28
  Old Post 31-05-2003 05:16
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J.Bytheway,

Do you have a trick to make the wonders disappear from the game. I can do so if I modify one of the .txt files. But I want the change to be sticky so that it remains with the csg file instead of me and my apponents having to maintain that no-wonders file?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:28
  Old Post 31-05-2003 13:22 Visit J Bytheway's homepage!
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quote:
Originally posted by checkMate
Do you have a trick to make the wonders disappear from the game. I can do so if I modify one of the .txt files. But I want the change to be sticky so that it remains with the csg file instead of me and my apponents having to maintain that no-wonders file?


In CTP2 it would be easy... In CTP1, to the best of my knowledge, the closest you could some would be to force the wonders to be removed from someones build queue every time they added them, which is less than satisfactory...

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 02-06-2003 20:05
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Mathemagician vs. quinns - turn 22

exploring.
interesting area, this what is to be the core territory of my empire in the near future.

Mathemagician vs. Hatschy - turn 52

i must admit i accidentally peeked in his turn while rearranging some CTP turns on my desktop.
i tried to move 4 files simultaneously to a folder. the cursor was shown on top of my turn when i mistakenly clicked the mouse button. suddenly i realized it was his turn, but still i had seen his capital city before being able to end the turn.
sorry again, Hatschy.

Mathemagician vs. checkMate - turn 93

since the game was delayed for such a long time due to my being away from CTP, we both werent sure whether we allowed wonders.
so, when he realized my philosophers stone was almost done we emailed some and agreed i would have this wonder and he one of his choice later on. else, no wonders are allowed anymore.
the scottish seem to be angry with me, possibly incited by the Californians that still seem culural strangers to my people.

Mathemagician vs. ricketyclik - turn 185

my Dornheimers are flourishing, whereas his Australians are suffering from some random strikes of buccaneers. rumors has it that these were sponsored by Dornheim.
government denies knowledge.

Mathemagician vs. Birdman - turn 200 exactly

finally an open war has ensued.
his evil Vikings made an alpha strike last turn, conquering Valencia, Pirmasens and Dornberg from my honest Dornheimer.
i took Dornberg and Pirmasens back however, as well as a strategic defense point on the way to Valencia.
the turn took me a while as i reorganized my civil production to war production.

Mathemagician vs. David42one - turn 60 ?

no turn for a while.
as i remember our troops were claiming their respective territories, forming a well-guarded rather long borderline.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:28
  Old Post 03-06-2003 10:35
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Update:

6. Chlg 6 TheBirdMan vs. Lung; Started Aug-2002 – On hold.

Turn 195: Lung has asked for a hold for about 2 months. That’s was granted.

25. Chlg 25 Mathemagician vs. TheBirdMan; Started Nov-2002 -- In progress.

Turn 201: The Dornheimers defence points are now under control of the WAF (Wiking Armed Forces) serving their glorious nation PDRS (Peoples Democratic Republic of Scandinavia).
The barbarian nations of Scotland and France are both close to annihilation. A great taskforce of marines have broken the Scottish lines and the Wiking fighters are killing every Scottish units, who dares come into the open. France is nearly conquered as it was so unlucky to be squized between PDRS and Dornheim – and because I needed their cities to hide my tanks for the eyes of the Dornheim sattlites.

42. Chlg 42 TheBirdMan vs. Hatschy; Started Feb-2003 -- In progress.

Turn 194: My nation of Native Americans have finally started their war against the evil enemy. For a long time, my nation have builded up, just waiting for the orders to attack. It came yesterday.
20 bombers have unleased their cargo, more than 20 artillery and navyships have bombarded the enemy. 7 full-manned marine divisions was placed in a long frontline, supported by 2 division of tanks plus a large number of fighters was ordered to move north. Two nukes (one placed by a spy) weres released over selected cities.
The enemy made a counterattack with more tanks than expected – but I expect the attack can be continued as large reinforcements are coming in by ships and by air all the time.

45. Chlg 45 TheBirdMan vs. Mieciofok; Started Feb-2003 -- In progress.

Turn 117: My Korean nation continues to “explore” my human neighbour.

46. Chlg 46 TheBirdMan vs. ricketyclik; Started Mar 2003 -- In progress.

Turn 157: My Scottish nation is still doing well – Rickety’s nation is too far away (yet) - guess I have to wait until modern age before we really “meet” each other.
So to have some “fun” I am fighting the nearest Ai-nation, which now is contributing to the growth of my nation. So far 2 cities are conquered and more will come in the near future.

52. Chlg 52 david42one vs. TheBirdMan; Started Apr-2003 -- In progress.

Turn 79: Though nothing hot is going on here yet, the pure size of David’s nation shows me, who is going to win this challenge.

53. Chlg 53 CheckMate vs. TheBirdMan; Started Apr-2003 -- In progress.

Turn 113: I have (still) control over the strategic cities between my and Jeffreys nations and I think I can hold the cities for a while.
Therefore I am going to hunt the slaving AIs and press them back while I am waiting for the next attack from Jeffrey.

Chlg 57 Azreal vs. TheBirdMan; Started Jan-2003 -- In progress.

Turn 58: Repeating my information from last time:
Funny starting position - a little island nearly as a square. Have just made some triremes - going for more land to explore/settle.
The island is now settled and I have started to colonize another island. I have a peaceful neighbour – very fine. As far as I can see, Stephan has found his AI-neighbour – a slaver type unfortunately……

Mieciofok is offline Mieciofok
Warlord
Olsztyn
Feb 2003
time: 05:28
  Old Post 03-06-2003 18:12
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sorry guys but i got now exams at my school for about 2 months,
will play
but not that often as before
(as u probably noticed already)

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:28
  Old Post 03-06-2003 23:29
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quote:
Originally posted by TheBirdMan
Update:

53. Chlg 53 CheckMate vs. TheBirdMan; Started Apr-2003 -- In progress.

Turn 113: I have (still) control over the strategic cities between my and Jeffreys nations and I think I can hold the cities for a while.
Therefore I am going to hunt the slaving AIs and press them back while I am waiting for the next attack from Jeffrey.


Turn 114: The first city was conquered from my canadian AI-neighbour this turn.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 04-06-2003 01:22
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Birdman - 201
troop base and the city of Valencia recaptured.
territories are now as before the war again.
well, almost. another troop base close to Valencia remains under his control.

quinns is offline quinns
Emperor

Oct 2000
time: 21:28
  Old Post 04-06-2003 13:56
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44. Chlg 44 berXpert def. quinns (Resigns) (Dual-Duel format); Started Feb-2003 -- Finished Jun-2003; Turns 59.

Congrats, Bernardo! DAMN IT! berXpert takes over first place in our challenge ladder.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:28
  Old Post 04-06-2003 15:57
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Damn that Mexican is good!

pacman is offline pacman
Warlord
Gezoârde
May 2003
time: 06:28
  Old Post 04-06-2003 17:14
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ok so these games are for points or what? cool
you thought you could defeat me my dear blackice? ok you can be right but prove it first.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 04-06-2003 17:40
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actually its not a classical ranking points system. its just a ladder, meaning if you beat no.1 you are instantly number 1 yourself...
now you just need to come close enough to challenge number 1. you may legally challenge a player who is not more than 3 positions higher than you.

quinns is offline quinns
Emperor

Oct 2000
time: 21:28
  Old Post 04-06-2003 22:58
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quote:
Originally posted by ricketyclik
Damn that Mexican is good!


He sure is!

berXpert is offline berXpert
King
Home :)
Jan 2001
time: 23:28
  Old Post 05-06-2003 00:47 Visit berXpert's homepage!
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Thank you, but remember you win our first game, so you are very good too

I did not post a single line about our dual-duel game, so I think readers want to know what happen so you resing early on turn 59

Final statistics:

World 1: [ Blue - Quinss / Orange - berXpert ]

Blue:
- cities . 18
- SCI . 85
- Techs . 15 researching alchemy (in 1)
- Military support . 296

Orange
- cities . 28
- SCI . 142
- Techs . 17 researching engineering (in 1)
- Military support . 412

World 2: [ Blue - berXpert / Orange - Quinns ]

Blue:
- cities . 32
- SCI . 295
- Techs . 19 researching alchemy (in 2) (gunpowder in 6)
- Military support . 442
- Wonders. Stone Henge , Chichen Itza (in 1)

Orange
- cities . 22
- SCI . 102
- Techs . 15 researching classical education (in 9)
- Military support . 548


Blue History]

Map is realy great, both civs (blue and orange) start on a long river on forest but very close each other (20-25 tiles of distance)

I always think blue have a little advantage over orange because it have good ruins with 2 phalanx 1 samurai and 1 settler.

In particular, my blue civ got the settler ~10 turns before Quinns because I found my capital more at south than him, that let me have almost always the double of his population.

Being more at south I was more close to his orange, so my explorers reach his main land earlier than in the other world. I mean, his orange civ worry about defence before my orange civ . I could build more settlers while he build warriors to defend.

With my (blue) advantage of 1 settler ~10 turns before him I take the risk to build a wonder = Stone Henge which gives me at the end biger cities = more production.

I went directly to Agricultural Revolution and start building samurais when I start feeling panic in orange world (read orange history), my strategy here was to build musketers and cavalry and start the attack maybe in 30 turns from now (6 for muskets and 10 for cavalry 15 moves of distance with roads).

Knowing that he was far from ag revolution I start building Chichen Itza to help me in my science and production lost due crime, it was useless

At the end I had a my units at the border waiting for him to attack, not much blood in this game I think.


Orange History

I think the best game was at my orange side, because I know I had 1 settler of disadvantage. I put my bet on my blue civ so my strategy here was to defend as long as I can.

Orange had 2 AI's as neigbourg but friendly.

I sent a slaver to watch blue military activity and noted a big road with a lot of samurais in path to my land. I send all I have (not much I must said) to the mountains where his samurai movilization want to enter into my land.

I think what let me survive here was that I had more cities, so in some time of the game I got more units than him.

After ~5 turns of battle and ~20 units lost of both sides I could manage to capture the mountains and protect the road to my land. Looking into his turn I noted why he resign, his 18 samurais were too far from the border and his closer city was at ~3 turns of my stack of 9 with 4 units to defend.

If I start an early attack or just wait and hold my defence my blue civ could have that 30 turns I said I need to start sending musketers and cavalry to finish the game.


Final note

I know the history is written by the one who wins but I want to said it was too early to him to resign.

Great game quinns



BTW I attach his last turns so you can take a deep look of what I said here.

Attachment: quinns.zip
This has been downloaded 3 time(s).

quinns is offline quinns
Emperor

Oct 2000
time: 21:28
  Old Post 05-06-2003 01:08
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Thanks, berXpert. I got a slow start in both games. For my Blue it was as berXpert described, and for my Orange it was because my third settler, unescorted, ran into his scout phalanx so I had to disband it.

My only chance to win was to launch an early attack in the hopes berXpert was building temples and granaries and ignoring his military -- but he wasn't. So my Blue preemptive strike (about 30 samurai) ran straight into his counter attacking samurai (about 30 to 40 I believe). berXpert's Orange team had an early warning from that DAMNED slaver who blew his loud horn before I slaughtered him! Needless to say my attack failed and my chances to win disappeared after that because both of his civilizations were much more economically sound than mine. I had went for all military early on so my city structure was weak. At least I scared him a little! Great game berXpert!

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 05-06-2003 02:17
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you did it, berXpert and quinns !
you really got me interested in dual duel now.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 05-06-2003 02:18
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this is not to say i find this format fairer though.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 05-06-2003 02:19
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quote:
Originally posted by Mathemagician
this is not to say i find this format fairer though.


edited:
that was my 500th post !!!
do i get such a cute little picture now ?


really edited:
oops. hit quote instead of edit so 501 then

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:28
  Old Post 05-06-2003 02:41
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quote:
Originally posted by Mathemagician


edited:
that was my 500th post !!!
do i get such a cute little picture now ?



i do. i do !!!

 
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