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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:28
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farm under city bug means you can build a farm, a mine or whatever on a tile during the same round as you build a city on that tile, but just before the city.
this way, the improvement you build will be finished and not be cancelled by the founding of the city as usual.
i usually like to use this bug (not even sure if this is the bug or the fact that otherwise the improvement disappears) as it gives more options to build an effective economy, for example if you should get stuck on a small island or otherwise infertile land.
also, somehow my follow-up post asking for whether to use wonders, ruins and piracy apparently didnt get through, so im asking again now.
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:28
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quote: Originally posted by Mathemagician
well, birdman, what you did was your own calculated risk.
that isnt what we are talking about, is it ?
we were talking about the graphics bug causing you to lose the game !
as for ruin tiles:
to my experience, until before 3000 BC ruins never bring about barbarians, and if the ruin was 2 tiles away from your capital, why didnt you enter it much earlier ?
oh, and how cold did it get between your legs ? brrr |
To take your last question first:
Very-very-very cold. My b.lls felt like they was just disappearing……….. and my stomach was ….. what do you call it – squeezing?!
Then the next (from below): I don’t know, simply can’t remember any more! Maybe I did “think” about the risk and let my warrior (I always start with a warrior, that I am sure of) go to see if there was any goodies near my capitol instead of looking into something un-certain?! And then forgot why I earlier decided not to enter the tile, my capitol was afterall undefended......
See, not all moves/choices I do are “cool” calculated risks – actually I do like the game and I sometimes plays like a nut . And sometimes I am playing when I should not , usually in the late evenings 
And finally: Yes, it is actually what we are talking about – replay or not (with or without agreement of your opponent - does he feel "sorry" for you or not - let you replay your lastest turn?!?!).
My problem is, that I usually play "safe" in the "small" situations but often make smaller (or larger) blunders when I plan several turns ahed. But I am learning........ learning.
And recently, I have been teached by Hatchy how to play the nuke-game - he is just a master here .
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:28
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quote: Originally posted by Troll
Ok..so you dont actually wait for the tile improvement to finish..just place improvement then build city?
I guess I am confused..do you let the improvement become complete, THEN build city..or just place the improvement, then city?
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its funny. ive been explaining this for so many times and still havent found a wording that everyone immediately understands.
well, as i (think ive) said, you FIRST start to build the improvement, then ON THE SAME TURN found the city, you get the city IMMEDIATELY and the improvement UNDER the city once it would normally be finished, e.g. a farm under the city 2 turns after the founding of the city.
quote:
Ok..in pbem..how can you turn off ruins?
How can you turn off wonders?
How can you keep ai from pirating/pillaging?
I know how in going through data files..but was that what you meant?
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that was what i meant, yes.
didnt want to cause confusions.
i was just checking if you wanted any specific variations from the standard, which for me is wonders ON, ruins ON, piracy ON, but the standard defined by quinns on top of this thread is wonders OFF, ruins OFF, piracy (?), so just wanting to make sure we have the same understanding of "standard settings" before we start the game.
ruins can be turn off by setting the RUINS_CHANCE_PER_BOX value in "const.txt" in the folder "\CTP\ctp_data\default\gamedata\" from 1.0 (default) to 0.0.
this needs only last while the game is created, so after the first turn is played, you can set the value back to 1.0 again.
wonders cannot be turned off AFAIK, so human players simply dont build wonders if they agreed not to. AIs still build the wonders though.
same thing for pillaging/piracy. AIs see that as their naturally born right (as i experienced recently in an otherwise "no-piracy" game with checkmate) so they continue as they like.
just the human players can stick to the agreement no to use these.
quote:
Keep me posted!
Thanks
Looking forward!
Peace
Grandpa Troll |
Okay !
De rien !
Me too !
Ommmmm !
Math

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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:28
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strange, i have sent it already. anyway, here it comes again.
my email, btw is mathemagician@gmx.de
new thread ? for a 2 people game ?
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:28
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quote: Originally posted by Troll
WEll, we dont want to tie up this thread do we?
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well, what this thread is for is to set up the game and to chat a bit about the storyline that you love so much.
i think there is no need for a new thread. we wont have much to say there and the little we do have to tell can as well go here and amuse some people. 
quote:
Ok..to make sure i am doing this right, dont you email me with an attachment?
I am new to this PBEM thing..but I have yet to receive any emails except this thread post?
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ive sent it twice to you.
maybe your email address was wrong.
i suggest you email me at mathemagician@gmx.de so i have your correct address for sure.
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