 |
|  |
 |
|
WarVoid
|
 |
Scenario League
Apr 2000 time: 05:28
|
|
With my computer being shot, i've been puttering around with some ideas for unique and new kinds of scenarios. How the Civ2 scenario experience could be expanded, like was done when such groundbreaking material as Red Front or Moria were introduced.
These scenarios helped expand Civ2's popularity and longevity well beyond that of any other game on the market.
So, I sat down and designed a new scneario based on ideas drawn mainly from Moria, Slash and Burn and some suggestions I saw floating around here. A scenario that is for multiplayer or PBEM games only (as the AI is utterly stupid in this case). And a scenario that focuses on non-combat strategies.
The result was Vineyards - A Game of Wine Competition
I'm a bit of a wine conniseur, and I enjoy growing my own grapes. I also have several friends that make their own wine. I'm hardly an expert, but the idea intrigued me.
The concept of the scenario is simple; control one of four vineyards. Human players control all four in an MP or PBEM game. Use Lumberjacks to clear forests away from the fields. Then send your Caretakers out to plant Young Vineyards. Cultivate them for more revenue into Vineyards and Old Vines. Build more branches to your company for more revenue. Send out your Lawyers to bribe enemy branches and corner the wine market. There are, naturally, many other aspects to the scenario, which are explained in the readme or via an events-distributed tutorial.
I have playtested this myself, and hopefully addressed all issues. But it is by far not a thorough playtest. It's nothing like the grandeur of Moria, but it does present a unique strategy for players. I hope some of you here will be able to get an MP or PBEM game going and try this out.
You can download the scenario from my website, at the URL below.
http://www.geocities.com/war_void/bestonet.html
Note, this works on classic MGE, meaning no add-ons or upgrades are required.
|
|
|  |
 |
|  |
 |
|  |
 |
|
WarVoid
|
 |
Scenario League
Apr 2000 time: 05:28
|
|
Thanks for the feedback guys.
I'll look into those problems you encountered, Henrik. This is really just the first version, so I don't know how fast the money will actually accumulate (limit is 30,000 btw).
Unit costs for trees are extremely high (3,000+) so bribing them is really pointless. The Papa (aka old man with a shotgun defending the farm) is also expensive, but is bribeable in order to takeover an enemy city. Doing this to multiple enemy cities and units will quickly drain your revenues. Or so, that's how it's supposed to work...
Playing against the AI is really boring. They tend to only build Caretakers and not chop down the trees. Against a human player though, it will probably be much different.
Elok - I've also been toying with similar ideas; Robinson Crusoe, Swiss Family Robinson, Castaway and Treasure Island are all possibilities for cool scenarios similar in design to Vineyards.
My computer is currently broken, so I apologise for the delayed responses. I'll try to get here more often. 
|
|
|  |
 |
|
H Tower
|
|
Wow, that was addicting. I think I just played 3 hours straight! Victory over CEO AI occured in July 2018, although I'm sure I could have gone much faster. I tried bringing roads with me over the mountains, and at times I forgot whether I was playing for vineyards in France or playing railroad tycoon 2, trying to push the Union Pacific Line over the Rockies!
I saw one snake the entire game, and not a single Bear, I don't know if there were supposed to be so few, but the messages kept popping up frequently at the begining of the game, less so towards the end.
My ending treasury was 36566
I was doing 6707 Income per turn with 290 in costs but I could easily have driven that higher if I had actually tried to manage my cities
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|