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Dominae
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Tech whoring, as in SP, is a downside of tech trading. I say leave it in.
jshelr, I'm afraid that no tech trading until Education would change the game too much (for me). The problem with Strat 4 is that all of us were peaceful for a long time, so we were actually one big tech research team. With six civs and the restrictions on communication, I think tech will progress slowly enough.
Dominae
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Nor Me
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Personally, I think secret communication should encourage warmongering because it is easier to organise military alliances. Dominae might have been more successful if he hadn't fought alone.
Every man for himself would make us more militaristic but probably not more aggressive.
I'd imagine no tech-whoring would discourage warmongers because they would fall behind in tech faster.
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Dominae
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quote: Originally posted by Nor Me
Dominae might have been more successful if he hadn't fought alone.
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There was a lot more to the situation than is being described here. Let's just say that fear of not being in the "researchers" camp made finding allies very difficult for Shaka. This was not unreasonable on anyone's part, as defense is so strong.
Dominae
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Nor Me
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quote: Originally posted by DaveMcW
If a small group of researchers gets an age ahead, they can kick the butts of everyone who didn't research, thus eliminating half the competition. |
Why is this a problem. It's a result isn't it? The winners still win by war in the end.
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Dominae
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quote: Originally posted by Nor Me
Why is this a problem. It's a result isn't it? The winners still win by war in the end. |
It's a problem, because the staring contest leading up to Infantry/Artillery (maybe Tanks) is pretty boring.
Dominae
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DaveMcW
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The problem is that everyone realizes it, and tries to organize mega-alliances to be sure they are on the winning side.
Edit: Dominae beat me to it.
The two counter-strategies, 3 on 3 and world peace, seem to be unacceptable.
Personally I have no problem with world peace, especially if we plan for it by using accelerated production.
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Nor Me
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What exactly is wrong with 3 on 3 if it ends with war.
I can understand why we want to stop research agreements but why planned military alliances?
Why:
quote: You can also not say: I will attack Z in about 50 turns, when I have Cavalry, If you want to join me, prepare now for it. |
I would have thought that even non-agression pacts would make war more likely.
I just think that no communication or Sir Ralph's suggestions would discourage warfare so much that they might help the researchers.
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Nor Me
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So this is my proposal: No discussion of specific techs outside of the civ diplomacy screen. No discussion about when techs are going to be discovered.
Tech whoring, even exclusive research treaties allowed so long as they don't break the above rules. You'd still be allowed to discuss knights before chivalry was diacovered but not how or when you'd have chivalry to get them.
What would the effect of just that be?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:28
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I'm still in favor of a general No-whore rule. I would feel very uncomfortable, if somebody used me like an AI in SP, bought a tech I invested 15 or more turns in, and then whores it to all civs I'm currently negotiating with by offering dumping prices. I would be greatly annoyed, if he ended with twice the money he gave me and I remain with the finger in my arse. I almost entirely dropped SP, because this stuff is a game breaker for me, and I would be very disappointed, if it took over in MP too.
Another question is: If we're not entirely satisfied with a deal, how do we say our counterpart, what we'd need to complete the deal? This can't be done in the diplo screen. Example: I offer somebody Iron Working, and he offers me Alphabet in return. I'm not happy with that deal, but would be, if he added 15 gold. How do I tell him, that I'd like to see these 15 gold? This can be done easily in SP by playing with the diplo screen, but without explaining PMs or emails it can take long to negotiate by just accepting/declining offers.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:28
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I think we are getting confused here, because there are two proposals.
1) Follow in-game mechanics for everything. You're allowed to communicate with other players only to request that they put a specific quantity on the trading table (if they have it, or want to do so). For example, Alphabet + 15g, and you would then be able to offer Iron Working in-game, in SR's example.
2) No discussion of specific techs outside of the civ diplomacy screen. No discussion about when techs are going to be discovered. No incomplete trades for future (even unspecified) goods. All other private communication between players is allowed.
For both proposals, we have the option of disallowing tech whoring.
Do I have this right? All these options sound good to me, by the way, but I think my favorite is 1), with whoring allowed, to keep as close as possible to SP. My second favorite is 2), with whoring banned to slow down the tech rate.
Let's vote so we can get started! 
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Dominae
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Sir Ralph has convinced me concerning tech whoring.
My (revised) vote:
1. No communication outside of the game, even in the the turn thread.
2. No tech whoring (i.e. if you acquire a tech through trade, you cannot trade it to someone else, unless the seller gives you permission).
Number 1 includes renaming units to pass messages (and cities, for that matter). No communication will make for a very different game, but I think it will work for us, not against us. I think Nor Me is wrong in guessing that it will be a deterrent to war.
Dominae
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:28
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quote: Originally posted by Dominae
...you cannot trade it to someone else, unless the seller gives you permission.
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And how exactly will you manage to get that permission, in-game?
That's two votes for in-game diplomacy (Dominae, alexman), two for out-of-game diplomacy (Nor Me, DaveMcW).
Jshelr, Sir Ralph?
Two votes for tech whoring (DaveMcW, Nor Me), two votes for no whoring (Sir Ralph, Dominae). I'll go with the majority on this one.
Jshelr?
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Dominae
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I'm not against a list of rules for communication, I just think that "no comm" would be simpler and more interesting. Basically what we would have is a SP game with really good AIs. Does the stunted diplomacy really bother you guys that much?
Dominae
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Nor Me
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If we're having no communication, no tech whoring would make negotiations much harder. Not only can I not tell another civ that I want currency, I don't know which 1 civ I have to trade for currency with. I definately suggest we don't play with both.
I still don't think that research treaties or alliances can be prevented by forbidding communication.
The reason I suggested applying communication only to tech was because the only answer to my question of what the original problems were was that we were trying to avoid a situation where the advantage lay with a group of players researching ahead peacefully to get a military advantage.
By some strange coincidence, this kind of reasoning came from Dominae,DaveMcW and jshelr.
Sir Ralph, what exactly are you trying to achieve here?quote: Originally posted by Sir Ralph
It's not the tech pace I want to lower with no-whoring. With active trade, it will remain almost the same. It's the fact, that research shall be worth something. I really really hate in SP, that I can win by space race not having researched a single tech myself. That's a big fun killer for me. |
From many of the posts I've read, it appears that research helped in the last game. So why is no-tech-whoring being suggested to encourage research?
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Nor Me
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quote: Originally posted by Dominae
No communication will make for a very different game, but I think it will work for us, not against us. I think Nor Me is wrong in guessing that it will be a deterrent to war. |
My theory is that open alliances are still possible but secret alliances are not. I don't think that's going to help war. They're might be more war early on but late on I'd imagine we'll all have sufficient defence and it will be reduced to the sit there and research staring contest you are trying to avoid.
The simplest result of one player attacking late on is for the others to gang up on them and attack them later. I think no communication will encourage this but diplomacy could result in a different outcome like one of the other players joining them.
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Nor Me
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As I said before I'll play with no communications (if tech whoring is allowed; I think both would be unpleasant). I just don't think it will acheive what it was suggested for.
No tech whoring will achieve what it was suggested for but I was under the impression that several players wanted the opposite.
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jshelr
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pittsburgh
Apr 2002 time: 00:28
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"If we're having no communication, no tech whoring would make negotiations much harder. Not only can I not tell another civ that I want currency, I don't know which 1 civ I have to trade for currency with. I definately suggest we don't play with both."
The civ that has currency to sell -- the one who researched it -- will try to get you to buy it. It should not be necessary to ask around. I would not object, however, to advertising on the thread, open to all.
I can go with whatever is decided. This was an interesting discussion.
Last edited by jshelr on 20-05-2003 at 01:52
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