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Nor Me
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quote: Originally posted by jshelr
The civ that has currency to sell -- the one who researched it -- will try to get you to buy it. It should not be necessary to ask around. I would not object, however, to advertising on the thread, open to all.
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O.K. If it's true. But if they're your enemy, they can effectively force you to research it yourself without you knowing who to blame.
In short, I fear that tech whoring favours, say, the 3 vs 3 researchers vs warmongers scenario that DaveMcW said he was trying to avoid earlier.
I'll go with any natural solution. I think the rules the previous games we're played by and the simple no communications rule are both those. But I don't think we should go for an ugly compromise solution unless we're clear what aims motivated it.
I think that many of the aims here are contradictory so some of the solutions suggested help no-one. If we're not going for something simple, could we discuss and compromise on the aims first so that the solution makes sense.
I've just seen DaveMcW's post. I agree. See, there are huge disagreements about what we're trying to achieve here.
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Dominae
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quote: Originally posted by alexman
The second part follows from the first. If you attack (like Shaka) in a fast-paced tech game, you get left behind. So nobody attacks.
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...except for Shaka!
Which gets me thinking (probably the wrong place to ask this): are we going to write AARs for Strat 4? I know the game is getting more and more distant in our memories, but I think it would make for an interesting read on the Strat forum if we could piece together the main events.
As for this game, I'll vote for anything at this point; Catt has created a map for the six of us, and I'm sure we can have fun if we try. If the issue of tech whoring really divides us, I guess we'll have to abandon this game.
Here's my last attempt at finding a solution:
1. No comm. (like before). I think this will be fun.
2. Modified no-whoring: if you traded for a tech, you may only re-trade to one other party; if you researched a tech yourself, you may trade it away at will. This is obviously a compromise.
Dominae
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Nor Me
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quote: Originally posted by Sir Ralph
To be honest, I'm sick with this discussion. Apparently, we can't come together, and therefor I suggest to split this game in two. |
Stick with it unless you really believe that we can't agree on a decent outcome! The discussion will be short compared to the game.
We have at least three people willing to go with no communication. The others should start disagreeing if that's what they think.
Although I'd play that, I'd rather we stuck with the rules played in the other PBEMs. I'm not convinced that 6 players on a small pangea won't solve any of the problems.
Basically, with 3 vs 3 alliances it's much easier for a player to defect than with 2 vs 2. If one of those is a research agreement, this is where tech whoring comes in. In that case he might even be able to eliminate one of the players he betrayed with, say, freshly upgraded Ans...I mean Knights, from the gold so gained.
With 6 players a 2-player alliance of any sort is simply going to be much less powerful so there is less need to control them.
A disadvantage of a balanced map is that geography might not necessarily doom world peace as it probably would on a random one but I'm sure we've enough aspiring warmongers here. None of the games I've been in have made uninterrupted peace that likely.
By the time players have been eliminated, the situation is likely to be far more interesting than in previous games so the problems might not reoccur. If they do we might still have a satisfactory 3 or 4 way draw.
I'm just not convinced that any of you have exhausted the depth of the standard game.
I don't think it's likely that everyone's going to agree to a proposal that isn't at most a slight modification of one of those two. Otherwise we'll have to split and start recruiting on radically different platforms.
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Dominae
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quote: Originally posted by Sir Ralph
I see, that some of us just want to play the same game like against the AI. Freeload research for some miserable gold, stockpile the rest, upgrade, attack the dumb researcher and demand even more. The same silly way like in every SP game. Now who would like to be the dumb AI? I ran away from SP to avoid this mess. Now it takes over MP too. Guess it's GalCiv time.
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You should give human players more credit. Tech trading against the AI is not boring because of whoring, it's boring because the AI is predictable. You're assuming that everyone will hoard Gold and wait for the other guy to research techs. This may happen, but the "other guy" need not sell his techs! Plus, if tech moves too slow, there is always the lure of doing your own research so that you can gain an advantage by getting ahead. It's not like research came to a crawl in Strat 4; the promise of the next age made research still very attractive.
Anyway, I agree with you on the tech whoring issue, so I guess what I'm asking is: what's wrong with playing SP Civ3, but with actually intelligent opponents? Clearly some avenues of diplomacy employed by us humans render the game degenerate. Therefore, let's just play with the options Firaxis gave us. If you think think tech trading will be "broken", it's up to you to exploit the heck out of us in-game (challenge!).
Dominae
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Dominae
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Are we giving up because Sir Ralph has decided to leave? Should we try harder to get everyone to agree? It seems like a lot of work.
I still like my ideas, but I'll play "whatever" at this point.
Dominae
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:28
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You're not going anywhere, Sir!
We'll figure it out.
As I see it, we have set three goals for this game:
- Early warfare. Because "staring contests" are boring. To achieve this, we need weak tech alliances, and a slow tech rate.
- Imprortance of research. Because ignoring research is a one-dimensional strategy that takes away a significant element of the game. To achieve this, we need to somehow restrict trading.
- Individual play. This means that 3-on-3 team games are not desirable, because they end unfinished when one side wins. In order to achieve this, we need weak tech alliances and weak military alliances.
To summarize the above, I think we would all be happy if we could find a way to accomplish the following:
- Weak tech alliances. I don't see any major objections in restricting communications so that we do not coordinate our research with others.
- Weak military alliances. Alliances that last the whole game (turning the game into team play), should be discouraged. An acceptable way to accomplish this is again to restrict communications.
- Slow tech rate. We have not agreed on a solution yet. One option is to allow free tech trade, but this would be in conflict with the necessity to restrict trading for making research important. Another option could be to increase the tech costs. Another option would be to completely disallow tech trade.
- Restrict Trading. This is necessary so we don't render research useless. One way to accomplish this would be to honor tech monopolies, but this would speed up tech rate. Another solution would be to allow no trading at all.
So our major problem is that two of our goals (early warfare and important research) are seemingly conflicting. But there are at least two ways of accomplishing both of these goals at the same time:
- Don't allow trading. This would change the game a lot (trading is, after all, an element of the game, just as is research), but it is an option that might be acceptable to all of us after the alternatives have been shot down.
- Honor tech monopolies and increase tech cost at the same time. Hopefully the increase in tech progress from the "more efficient market" would balance the extra cost. Research would be beneficial, but the warmongers would have a reasonably wide window of opportunity to launch an early attack.
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DaveMcW
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Increased tech costs is not the answer. It will give warmongers a huge short-term advantage, and a huge long-term disadvantage.
There is just too much motivation for the researchers to protect each other until they have an overwhelming advantage.
In other words: you can take out one civ early but then you are screwed. This will discourage warfare.
Last edited by DaveMcW on 21-05-2003 at 02:18
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DaveMcW
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quote: Originally posted by alexman
As I see it, we have set three goals for this game:
- Early warfare. Because "staring contests" are boring. To achieve this, we need weak tech alliances, and a slow tech rate.
- Imprortance of research. Because ignoring research is a one-dimensional strategy that takes away a significant element of the game. To achieve this, we need to somehow restrict trading.
- Individual play. This means that 3-on-3 team games are not desirable, because they end unfinished when one side wins. In order to achieve this, we need weak tech alliances and weak military alliances.
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I would be willing to sacrifice early warfare to avoid all the painful fixes. Just use accelerated production to keep the game moving. Does everyone else think I'm crazy?
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Nor Me
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quote: Originally posted by Sir Ralph
I see, that some of us just want to play the same game like against the AI. Freeload research for some miserable gold, stockpile the rest, upgrade, attack the dumb researcher and demand even more. The same silly way like in every SP game. Now who would like to be the dumb AI? I ran away from SP to avoid this mess. Now it takes over MP too. Guess it's GalCiv time. |
That's the point. No-one will play like the AI.
I just think that solutions like No tech whoring are worse than leaving research partnerships in with 6 players
quote: Nor Me: We are not playing permanent alliances, nor tolerate we research agreements. And we don't need to enforce these rules. Everyone in this game will play honorable without being enforced. At least I hope so. |
(a)Why are we trying to outlaw these in the first place?
(b) If that's the case why alter the rules at all?
quote: By the way, in this game's predecessor (game 4) we basically had a no whore agreement from the mid of the ancient age till the end of the game. Tech pace was fast only because we coordinated research. This won't be the case in this game. |
Isn't that the kind of thing we're trying to avoid? If we can, what is the problem.
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Nor Me
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quote: Originally posted by alexman
[*]Individual play. This means that 3-on-3 team games are not desirable, because they end unfinished when one side wins. In order to achieve this, we need weak tech alliances and weak military alliances.
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As I've said before, I just don't think this problem will materialise. A 3-way alliance is less likely to hold than a 2-way one.
If you want any result better than a 3-way draw, we'd have to enable AP and go for the space race. A 3-way draw is fine.
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Nor Me
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quote: Originally posted by DaveMcW
I would be willing to sacrifice early warfare to avoid all the painful fixes. Just use accelerated production to keep the game moving. Does everyone else think I'm crazy? |
No. It sounds sensible. I just don't know how to play it.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:28
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I think the interests are too different. This game is doomed from the start.
I find both types of games boring to hell. Staring contests, and endless slugfests. I want to encourage short campaigns with changing alliances, that is it what makes a game interesting, at least for me. But I want to penaltize long wars of extermination.
I will not agree to accelerated production. I play it in GS PBEM 1, and although I'm doing pretty well, the crazy tech pace annoys the hell out of me. It is a huge no-no for me.
As it stands, I give this game very low chances ever to start with this staff of players. And even if we get it started, it will be a mess for everyone who was "convinced" to play with rules he didn't want.
Sigh, last try. I would agree for player to player no whoring agreements and hereby announce, that I will heavily favor such trade partners. I will agree for trading my techs only, if my counterpart offers me a tech as well, at least half worth of mine, with differences being paid off in gold. Who offers me only gold, gets no discounts. He will either have to pay full price (25 * reasearch points) or can go get the tech somewhere else.
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DaveMcW
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I'll agree to that.
Alexman, can you add the restriction on discussing unknown techs to the rules section?
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