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Traianvs
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Belgium, land of plenty (corruption)
Jan 2000 time: 06:28
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I got it now, and it IS a freaking spooky game 
However it doesn't get near Thief: The dark project In spookiness that is!!
The game looks pretty good, with a few good features that make it really interesting.. though the graphics are a bit outdated, but that was to be expected of course... Nevertheless, SoF, which I still play multiplayer, has nicer graphics... I do pay much attention to that as it contributes a lot to the athmosphere...
In any case, the zombies I have encountered already were pretty well done,.... luckily, they're not slow, cannon fodder like targets These frikking alarms are pissing me off though 
Xerxes will be terminated this week!!! I'm really good at this kind of games 
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:28
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quote: Originally posted by DrSpike
Speak for yourself. Personally I see no value in ruining the gameplay of a great game. |
Ah, it started out innocently enough -- I had a bunch of unresearched objects (several worm implants, a crystal shard, and a viral proliferator), and thought, "Hell, I'm never going to have a research skill that's high enough to research these things, but I'd really like to know what they are," so I gave myself some cybernetic modules to bump up my Research skill and also summoned the necessary chemicals. The problem is that once you start boosting your skills and summoning items it's difficult to stop -- soon I was summoning more ammo for my assault rifle, and then I was summoning more maintenance tools (oh, and might as well bump up that maintenance skill while I'm at it, eh?), and then I actually started using the worm implants that I'd cheated to research.
Ah, **** it. Just call it late-game cybernetic module redistribution -- making up for the fact that I wasted modules on Modify and Repair rather than putting them where they belonged, Hack, Maintenance, and Research.
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