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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:12
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all the time
having served in the navy, I always build a big navy although in civ2 navy isn't all that important. transports and escorts (battleships or AEGIS cruisers after the ai gets cruise missles) is all you need.
but nearly always build at least 3 battlegroups. An aircraft carrier with 1 helocopter, 2 fighters, and several bombers. Surrounded by maybe 1 battleship, several AEGIS cruisers and a couple submarines. I try to have one in the North Atlantic, mediterranean, Pacific, and somtimes Indian Ocean. Many times I had my own units such as the ballistic sub, and the amphibious assault ship (a tranport with better defense and hit points- although the ai will use cruise missles on it )
In my SSC I usually build so much stuff, I just end up building everything. Plus I like to see it on they view city tab sometimes.
[This message has been edited by Dissident (edited March 27, 2001).]
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This has turned into a thread for boys who liked to tend flowers whilst the other boys were playing rough games.
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Chaos, panic and disorder - My work here is done.
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Chris1111
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NC USA
Mar 2001 time: 05:12
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I also try to "complete" every city as much as possible while at the same time turning the land into a giant farm.
Even methodical enough to build the city improvements in a certain specific order with each city
[This message has been edited by Chris1111 (edited March 28, 2001).]
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Some of you people should come to multiplayer and see how long you last.
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Exile
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of the Benighted Realms
Sep 2000 time: 23:12
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Oh Horse, I know that I wouldn't last 10 turns in your kind of multiplay games. Honestly, I tried playing on some random maps once. What a disaster! Those maps are awful. I'll bet no planet anywhere has terrain like that! The smaller the world, the worse it is. You actually play on those things? I thought once about offering to get into one of your multiplayer games, but then thought better of it; you and Hydey and finbar would chew me up and spit me out. Wouldn't even be any fun. 
That said, why don't you try some scenario multiplaying? There are some rather experimental games starting up just now, play-by-email, and seem promising. There is one just starting right now with a player-civ open and available. 
On the thread topic; I build what I need at the moment. If money is needed build money-makers, if tech, build tech-enhancers, if I'm at war, build defenses and barracks. This is all conditioned, however, by what difficulty-level one plays.
Salutations,
Exile
[This message has been edited by Exile (edited March 28, 2001).]
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