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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > XP2 Editor idea: Script for prerequisite conditions
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
Lightbulb  Old Post 18-05-2003 13:25 Visit The Rusty Gamer's homepage!
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XP2 Editor idea: Script for prerequisite conditions Increase the size of your Attachments

Instead of just having a specific prerequisite or two for buildings, units, techs etc that are specifically narrowly defined as techs or resources, why not have a memo field instead with a mini-script that contains the conditions for building the improvement, unit, etc.

You could include AND, OR, NOT, brackets etc.

So the prerequisite memo field might say something like:

built("Barracks")>=3 and thiscitybuilt("Barracks") and built("Granary")<10 and totalpoppoints>10 and thiscitypoppoints>4 and resource("bananas") and tech("monarchy") and NOT tech("democracy")

You get the idea. This mini-script could be used wherever there are prerequisites for anything, even techs! This could blow customization wide open!

So, shall we use this thread to try to define a mini-language and see what we can come up with?

Last edited by The Rusty Gamer on 18-05-2003 at 13:38

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:28
  Old Post 18-05-2003 21:20
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Support Apolyton buy from Amazon

Good idea.

Of course there is the question.

Will AI handle this well?

For example, Tanks need Factory.
Will AI build Factories more often, or they would still build Infantry in order to increse their military power.

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