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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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Let's leave at least one pike on A9 (Vox can't tell the difference anyway, they won't attack a pike on a mountain). It would be more costly to have to get rid of the injured vet spearman that could move in to occupy it next turn (we'd have to waste too many cat shots that could otherwise be used on immortals, if Vox doens't attack this turn).
Last edited by Shiber on 19-05-2003 at 10:57
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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I went ahead and took the cat shots. Three hits out of seven; not great, but not bad. Eli the Eliminator is now the only immortal with three hit points left. A couple more turns at this pace and we'll be ready to move in for the kill. And Vox's odds of accomplishing anything against our towns are near zero.
I've already described my plans for defending the two cities. Other moves:
1) Replace the two regular swordsmen on Hurricane 8 with the new Hurricane pike and the horseman currently in Sandstorm, and move those two swordsmen into Sandstorm and upgrade them. (That defends Hurricane 8 with four pikes, a vet MedInf, and a horse who won't actually have to defend.)
2) Move the new EotS pike to the usual location where he can reach Arashi, Arashi 9, or one of the Sandstorm area tiles.
3) Move the Hurricane area workers to Sandstorm 6 and start mining. Vox would have less than a 1% chance of taking the tile; with that compared with the losses they're far more likey to suffer in such an attack, I'd love to see them try.
4) Put a couple workers on Arashi 9 to rebuild our road there.
Naval:
1) Northeastern galleys scout same as last turn unless something they see calls for a change.
2) Northwestern galley moves 8-8-2-2 to scout and end up back where he is, threatening the mountains around Dissidentville.
3) Other galleys move toward the embarkation point for Operation Inchon, assuming we activate it.
I'll go ahead and make the moves about half an hour after the post if no one calls for doing something different.
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