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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 05:25
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Turn 102, 530 BC Got spare money?

To be edited by the leaders of the Scholia.

Status:

- 146 gold, +139gpt

Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and therefore must readjust the lux slider.

Urgent questions:

Military:
- Pound Vox with cats and see what else needs doing.


Economy:

- Probably want to upgrade another sword or two.
- TBD

(during build queue)
- Short rush a medieval infantry in O.G.? (Cost would be 76 gold, and it would complete next turn.)

Diplomacy:

- Deal with ND postponed (due to bureaucracy, we are told).

Thread library:
- Standing orders for workers (Orders last revised April 5.)

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 19-05-2003 05:33
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I will still propably not make any comments during this turn as to my wrongly reading some unit move last one.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 05:35
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It looks like we scared Vox into pillaging their road to/from Dissidentville. Our galley also has some Voxian troops tied up trying to block against possible landings. Interestingly, the three immortals blocking landings are all regulars; Vox's ratio of vets to regulars is lousy.

The big Voxian stack is back between Tempest and Arashi, but Vox has nothing in a position to threaten Arashi 9 at the moment (unless you count a spearman) so we can pull back most of our forces to defend the cities.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 05:40
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Any objections to short-rushing a medieval infantry in O.G. (for completion next turn) and making that our only rush this turn?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 19-05-2003 06:34
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Looks good.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 19-05-2003 06:39
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Put an end to popups!

We can have enough units in Tempest, that they cannot possibly take it? And Arashi neither?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 07:00
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If we pull all five pikes and a regular medieval infantry back from Arashi to Tempest, and defend Arashi with with four pikes from Arashi 9 and two vet MedInfs currently in Sandstorm, taking the cities would be impossible and just getting past those units to attack WCs would take a miracle - especially if our cats do a halfway decent job. (I'm thinking in terms of planning on three cats in Tempest and four in Arashi.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 07:10
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I'm starting to debate whether to go ahead and call Theseus and let him know we're playing the turn or wait another hour or so to see if he shows up on his own.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 19-05-2003 07:28
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Should call him before it gets later. It's 10.30 there now.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 07:35
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I called, and Theseus should be here a little after 11:00 Apolyton/U.S. Eastern time.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 19-05-2003 08:18
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Let's leave at least one pike on A9 (Vox can't tell the difference anyway, they won't attack a pike on a mountain). It would be more costly to have to get rid of the injured vet spearman that could move in to occupy it next turn (we'd have to waste too many cat shots that could otherwise be used on immortals, if Vox doens't attack this turn).

Last edited by Shiber on 19-05-2003 at 10:57

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 19-05-2003 08:22
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Btw, can we get Vulture?
His program for calculating the combat chances of stacks vs. stacks could come in very handy when deciding how to best disperse our defenders among Arashi and Tempest.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 08:22
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I'm thinking in terms of leaving a pike and our wounded vet MedInf on Arashi 9. (The wounded MedInf just has one hit point of damage, so one turn of rest will get him back up to full strength without having to go to a city first.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 08:30
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I wouldn't know how to get Vulture. In any case, I don't see anything tricky enough to need a combat calculator for. We have four pikes (assuming we want to leave one on Arashi 9) and two vet MedInfs that can reach Arashi but not Tempest, and that calls for moving heavy forces from Arashi to defend Tempest. Given those limitations to what's possible, do you have any alternative deployment ideas that need to be measured against what I proposed?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 19-05-2003 08:53
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quote:
Originally posted by alva
I will still propably not make any comments during this turn as to my wrongly reading some unit move last one.


Beer??



That's when the best ideas come up!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 08:54
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Theseus, does my plan for the production phase (short-rushing a MedInf in O.G. but otherwise leaving things alone) look okay with you?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 19-05-2003 08:58
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Nathan, you are on top of this turn... do it.

Thanks for the call, btw.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 09:22
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I went ahead and took the cat shots. Three hits out of seven; not great, but not bad. Eli the Eliminator is now the only immortal with three hit points left. A couple more turns at this pace and we'll be ready to move in for the kill. And Vox's odds of accomplishing anything against our towns are near zero.

I've already described my plans for defending the two cities. Other moves:

1) Replace the two regular swordsmen on Hurricane 8 with the new Hurricane pike and the horseman currently in Sandstorm, and move those two swordsmen into Sandstorm and upgrade them. (That defends Hurricane 8 with four pikes, a vet MedInf, and a horse who won't actually have to defend.)

2) Move the new EotS pike to the usual location where he can reach Arashi, Arashi 9, or one of the Sandstorm area tiles.

3) Move the Hurricane area workers to Sandstorm 6 and start mining. Vox would have less than a 1% chance of taking the tile; with that compared with the losses they're far more likey to suffer in such an attack, I'd love to see them try.

4) Put a couple workers on Arashi 9 to rebuild our road there.

Naval:

1) Northeastern galleys scout same as last turn unless something they see calls for a change.

2) Northwestern galley moves 8-8-2-2 to scout and end up back where he is, threatening the mountains around Dissidentville.

3) Other galleys move toward the embarkation point for Operation Inchon, assuming we activate it.

I'll go ahead and make the moves about half an hour after the post if no one calls for doing something different.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 09:25
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Production:

Keep EotS and Hurricane on pikes for at least one more turn. The Hurricane pike will give us four each on Hurricane 8 and Sandstorm 6, and the EotS one can be used if we try Inchon or some other operation that requires three separate major pike forces in the west.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 19-05-2003 09:28
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Going to bed.

Pooooor Vox... they face nbarclay.

Buh-bye.

madly

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 09:52
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Not just me. The cats and the extensive use of gold to rush units (especially short rushing) came from other people's playbooks, and Aeson came up with the magic formula for getting one-turn pikes in EotS and Arashi. Together, we're a lot better than any one of us individually! One of the goals of this team was to learn from each other, and I'd say we're accomplishing that goal wonderfully.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 09:55
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Team Scores:

242 (+4) Gathering Storm
232 (+4) Neu Demogyptica
195 (+3) Glory of War
229 (+3) Role Play
153 (+2) Vox
236 (+4) Lego

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 10:13
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Vox actually left a road tile in the northeast open this turn. Too bad our galleys aren't really loaded to the gills with pikes. (The tile left open was 4-7 from the colony.)

The unit showing in Dissidentville is a vet immortal. They have a regular immortal, a vet warrior, two regular warriors, and two workers (presumably the ones who had built the mountain road) 8 from Dissidentville, and a regular immortal ("Hoover the Deep Cleaner") on an unroaded jungle 8-7 from Dissidentville.

The force 8-8 from Arashi is a vet spear and two vet immortals.

After the upgrade, our military is still showing Average compared with Vox's.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 19-05-2003 10:34
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Turn sent. I forgot to grab the usual batch of end-of-turn screenshots, but the main thing worth noting is that Lego seems (based on score and power) to have built another city.

By the way, based on the damage levels, I'm guessing a couple Voxian immortals took ZOC damage while they were moving. At least I don't remember knocking any down to two hit points with cats during our turns before this one, but two were down there before we started our bombardment.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 19-05-2003 18:02
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Well played. 1-2 turns more bombardment, and then we can go for the kill.

I definitely want a screenshot of Eli the Eliminated!

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 19-05-2003 18:31
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Good one Arrian.

I wanted to check how many elites we have so I opened the save that I received from Nathan, but then I realized that I have forgotten the password.
Could anybody post it here please?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 19-05-2003 18:32
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OneToRule

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 19-05-2003 18:33
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Lord of the Rings, now I remember...
Thanks!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 19-05-2003 19:33
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Just look at NYE's sig

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 19-05-2003 23:13
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Nicely done.

With GoW saying the Chivalry deal is still on, perhaps we should stop short rushing now and switch to mostly Horses/WC's after the next round. We need to build up that 200g for the trade, and some more for the upgrades.

Vox pillaging their own road seems to say we don't have another major stack coming to Arashi, and we won't be able to salvage the road of course. So our quickest way to hit Dissidentville is going to be from the East with fast movers, while we plow a road through the Mountains for our Cats.

Should be pretty well timed for our SS6 Workers, several Pikes, and the A9 Workers to combine for a 2 turn Mountain road crew after their current jobs are dealt with.

 
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