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Your favourite (ordinary) offensive unit? (Time out:0 days after 19-05-2003, 06:36)
Warriors
Swordsman
Knights
Cavalry
Tanks
Modern Armour
I just throw bananas at the screen
Medieval Infantry
Horsemen (ADM 2.1.2)
View Results [Edit Poll (moderators only)]
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peterfharris is offline peterfharris
Warlord
Sydney, Australia
May 1999
time: 05:28
  Old Post 19-05-2003 06:30
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What is your favourite unit (not counting UUs) for a "humanatarian intervention" in an unruly neighbouring country?

I think mine would be the humble Swordsman. They can take ground with their relatively good offence and keep it (good defence for the time period too).

Knights are extremely useful too but they really need plenty of defensive units supporting them.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 19-05-2003 07:27
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I guess I will have to cavalry, that extra movement point allows it to end it's turn in a city, therefore less protection needed and faster health.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:28
  Old Post 19-05-2003 13:45
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Tanks. That is the signal to go into all-conquering mode.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:28
  Old Post 19-05-2003 13:51
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Medieval Infantry, their animation is soo cool

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 19-05-2003 15:55
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My favorite is the Archer, which are not listed in the poll.

If I had to vote for an available option, I would go for Cavalry (with Knights a close second...they're basically equivalent; either you go on the offensive with one or the other).


Dominae

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:28
  Old Post 19-05-2003 16:12
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My Red Cross Nurses, when I play PP.
Unfortunately, they are not on the list....

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 19-05-2003 17:51
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Modern Armor. 3 moves + lots of firepower. But I hardly ever get to use them.

So, aside from MA, I'll go with the plain 'ole Horseman. Well, make that plural... say about 20 of them.

-Arrian

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:28
  Old Post 19-05-2003 21:01
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I use Calvary most often, because MT comes when I am most ready to expand by force. But my favorite is MA. It is fairly devastating, and aesthetically it has pretty cool muzzle flash graphics in attack. And in terms of pure late game mop by sheer brute force it's great. By the time it comes along, production and number of cities is so high it can be produced quickly in crazy numbers and dropped all around the world by way of airport. One city falls after another. Smash, smash, smash.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 19-05-2003 21:50
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I guess Calvs, since they are the ones that I use todo the most damage and they are so versitile before tanks.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:28
  Old Post 19-05-2003 21:54
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Lose 30 kilos (of popups)

I didn't take it as most favored, but simply the best, which is obviously calvary. This is due to their timing; nothing can stand up to them for a long time. An army of them aint bad either.

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:28
  Old Post 19-05-2003 23:02
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I think my new favorite offensive unit is artillery, quite honestly. Why take 30% losses blitzing a city when you can take 0% and wind up with a "fresh" city ready to receive various cultural improvements?

Horsemen are nice too, but for some reason the ancient era never seems to last long enough for me, even when I turn goody huts off.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 20-05-2003 02:23
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quote:
Originally posted by Epistax
I didn't take it as most favored, but simply the best, which is obviously calvary. This is due to their timing; nothing can stand up to them for a long time. An army of them aint bad either.


It said your favorite, if they meant what I thought as the best, they needed to use another term. Mounted Warriros could be someones fav.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:28
  Old Post 20-05-2003 04:31
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I'm with Dominae on Archers. They are the unit that most often wins me the game.

But they're not there so I had to vote for Horsemen instead.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:28
  Old Post 20-05-2003 09:34
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Cavs have long shelf life.

Also Cavs are not too bad at defending either until replaceable parts.

peterfharris is offline peterfharris
Warlord
Sydney, Australia
May 1999
time: 05:28
  Old Post 21-05-2003 04:14
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Lose 30 kilos (of popups)

Sorry chaps. I forgot about archers, very useful units they are too. I didn't think about mounted warriors either.

BTW I did mean "best" for taking another civ down.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:28
  Old Post 21-05-2003 06:12
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I'd have to go for archer. An early archer rush can net you immense profits!

Juha Karlsson is offline Juha Karlsson
Settler
Stockholm, Sweden, European Union
Mar 2001
time: 05:28
  Old Post 22-05-2003 02:56
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Cavalry. I usally avoid starting war before I have a bunch of them. Starting with defence unit only (some horsemen for barbarians though) to deterre sneak attacks and I give away maps and small amount of cash on demand from military stronger civs.

With a good (rail)road network and a good numbers of cavalries it is time for war. I pick a civ that obstruct my expansion plans or have lux/resources that I need, fool them to declare war on me and unleach my cavs.

It is important to get my nabors and the enemys nabors on my side. The others will follow soon.

The strength of cavalry is the movement rate, you can directly attack enemy cities two tiles in from their border, you dont have to stack them in enemy land and wait to next turn. A whole layer of enemy cities can be captured in the first turn. At next turn, focus on the enemy core cities and the capital. When the capital and lux/resources is yours try to defend whats taken and let the allies pick the scrap. The enemy is probably history before WW set in.

The cavalry is an important complementary attack unit when tanks is around due its superior movement rate.

Finally, when you got synthetic fibers and built modern armour the cavalry went obsolete. But it is a long way from military tradition to synthetic fibers and the cavalry is useful the whole way. Longer than any other unit. Also, knights are relatively cheap to upgrade to them.

And play the Ottmans with even stronger cavalry, the awesome sipanah. Any more strength to cavalry or an upgrade for them would unbalance the game.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 22-05-2003 03:01
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How is it that only one person has posted that swordsmen is his favorite, yet it is running a close second?

Kaos XIII is offline Kaos XIII
Warlord
beautiful coastal city of... Que te Importa
May 2003
time: 00:28
  Old Post 22-05-2003 03:38 Visit Kaos XIII's homepage!
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I'll vote for the Knights. Whenever my Knights start appearing I know it is time for WAR!!! Even if my neighbors have MusketMen.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:28
  Old Post 22-05-2003 03:45
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Swordmen. I like the looks and animations more than the horsemen. I use horsemen as a mobile defensive unit BTW .

cheers

Cruddy is offline Cruddy
Warlord

Mar 2003
time: 05:28
  Old Post 22-05-2003 04:04 Visit Cruddy's homepage!
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Tac nukes - it's not easy sneaking them up, and it's very rare that i use them. Hence the fun factor.

Hence the banana vote.

cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:28
  Old Post 22-05-2003 12:38
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After thinking a while, I vote for Swordsmen. Calvary, Knights and of course MA or tanks are also not bad, but when? OK, Knights you can get earlier, but Swordsmen you can get very early, they are cheep.

I didn't vote for Swordsmen, because of they 3 point attack, but because of the 2 point deffense. I think it is also a very important issue, that your offensive army is not butchered after 2 turns.

With Calvary or Horsmen is nice to attack. But if you don't finish your offense in 1-2 turns, you can forget them. This is MY experience. Yes, you can pull them back very fast, but I need units near to enemy cities, not resting in my cities.

When I do early game rush, I usually capture 2-3 cities, but I often get stuck at 4th. Especially, when the 4th is a bigger city deeper in enemy empire. The AI can (and doing so) send there faster and more units. And the AI often starts an kontra-offense, attacking out from that city. If I am sigeing the city with horsmens, I loose them all.....

cumi

Juha Karlsson is offline Juha Karlsson
Settler
Stockholm, Sweden, European Union
Mar 2001
time: 05:28
  Old Post 22-05-2003 15:55
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I forget to mention that there are some more use for cavalry after that modern armor is availible. To avoid cultural flip in a captured city I put in a lot of cavalries in it (of course at least two mech. inf. for defence). Then I disband one cavalry to get shields for temple building, rush temple without penalty price. Next turn I have a temple there and cultural points is counting.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 22-05-2003 20:42
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Ah, my poor Horsemen, running a distant 6th, tied with Tanks.



-Arrian

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:28
  Old Post 23-05-2003 08:57
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Calvary is useful forever. After modern armor, they also can be used to destroy terrain improvements. They are basically kamakazi units, but they go down in a blaze of glory. Take out a few strategic resources or key railroads.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:28
  Old Post 23-05-2003 11:39
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I voted cavallery, for reasons others already posted. But coolest must be medieval infantry. Just listen to the guttural sounds he makes during battle.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 23-05-2003 19:16
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Swordsman, hands down.

Eaaarly availability, and balanced for offense / defense. Only ancient era standard unit suitable to start mixed-unit Armies with.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:28
  Old Post 24-05-2003 10:50 Visit Master Zen's homepage!
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Swordsmen. Sure, you need iron, but it's just so fun to go on a swordsman war. Yes, I know, Archers are more effective, but swordsmen are more fun

BTW, I HATE horsemen. Same cost as a swordsman, but the only advantage I see is in taking out damaged units or units with defense of 1. I build a lot of them of course... but only so I can upgrade them to knights later

on the other hand, Mounted Warriors...

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 24-05-2003 12:21
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Cavalry. (1) I love a 3 movement rate because it makes for quicker wars and often prevents enemy slow-movers from getting a chance to counterattack. (2) With a tech lead, cavalry have a very nice window of opportunity between the time I get Military Tradition and the time my rivals get Nationalism. (3) I generally do way too much building in the early game to have a large horseman force available for upgrade to knights, but by the time cavalry come around, especially if I've avoided getting Chivalry, I can do massive upgrades. Similarly, if I'm playing a civ with a good knight-replacement UU, I generally have plenty of my UU available for upgrade to cavalry.

Put those factors together and cavalry are a real powerhose for me. The games I get the most satisfaction from tend to be ones where I either achieve domination with cavalry or could if I wanted to.

Of course the whole thing hinges on having a tech lead, preferably a significant one, when I get Military Tradition. If I can't achieve that, cavalry don't do me all that much good and I'm stuck waiting for MAs to do large-scale conquering.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
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  Old Post 24-05-2003 13:37
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I normally stop building cavallery and turn to WW1-style (infantry + artillery) once I research replacable parts. That's because the AI normally keep up with me and get infantry as well, which means the end of cavallery blitzing (I once lost my whole stack of 30 cav trying to take one city on a hill).

But in my current game, I'm in a position of Ultimate Power(TM) and found out that my advance was seriously stalled when I got to much infantry. It was time to get back in the saddle...

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