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Kloreep

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of the pillow
Jun 2002 time: 00:28
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quote: Originally posted by Hot_Enamel
Probably a stupid question...and the answer is probably in the manual or on the strategy forum somewhere... but....
When I have a 20 turn peace treaty, the AI always wants to renegotiate for an extra 20 turns on the turn the treaty expires.
I obviously would prefer no formal agreement, but the AI always requests it, and I cant "decline" without declaring war.
So in SP, I find myself always at war exactly every 20 rounds...or if I am not ready in 20...I end up being forced to wait 40 turns. |
Definitely not a stupid question. This happens to me too sometimes; however, I find it is usually when the peace treaty carries a gpt or luxury on the AI's side. If the AI only gave one-time contributions (or nothing at all) on their own side, it can slide. Not really sure what process is used to determine peace reneg or not when there is no per-turn deal the AI wants to get rid of; I bet it has something to do with power ranking and/or culture and/or military strength, though, and I think we're safe on the second and third counts, this being deity. And so far as I know, the Ottos haven't built any temples yet, so we're only one or two culture points behind (due to the palace being delayed one turn due to our settler move). But, you're right, this might be a problem.
If the Ottos do try to reneg peace in ten turns, we'll have the initial archer force almost ready (five of the six archers, and spearmen can be pulled off garrison duty), but only just, so it will still be turns away from Edrine. However, despite that, I think our best option in such a circumstance would be to declare war then and there; IMO ~5 turns early is better than ~10-15 turns late, and we will have an Archer stack built, if not ready, by then. But this is Uber and GT's area, not mine.
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